Orc and Orc Chieftain: Difference between revisions

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'''Orcs and orc chieftains''' are level 3 creatures of [[stronghold town]]. They are recruited from the [[Stronghold creature dwellings|orc tower]].
'''Orcs and Orc Chieftains''' are level 3 creatures of [[Stronghold town]]. They are recruited from the [[Stronghold creature dwellings|Orc Tower]].


Armed with throwing axes, orcs and orc chieftains have an effective ranged attack. At close range, their low speed and defensive values, and the ranged attacker [[melee|hand-to-hand]] damage penalty, make them vulnerable.
Armed with throwing axes, orcs and orc chieftains have an effective ranged attack. At close range, their low speed and defensive values, and the ranged attacker [[melee|hand-to-hand]] damage penalty, make them vulnerable.

Revision as of 19:08, 9 May 2018

Stronghold creatures
Level 1
Goblin Goblin
Hobgoblin Hobgoblin
Level 2
Wolf Rider Wolf Rider
Wolf Raider Wolf Raider
Level 3
Orc Orc
Orc Chieftain Orc Chieftain
Level 4
Ogre Ogre
Ogre Mage Ogre Mage
Level 5
Roc Roc
Thunderbird Thunderbird
Level 6
Cyclops Cyclops
Cyclops King Cyclops King
Level 7
Behemoth Behemoth
Ancient Behemoth Ancient Behemoth
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Orc
 Cost per troop 

150

Attack 8
Defense 4
Damage 2–5
Health 15
Speed 4
Movement Ground
Size 1
Shots 12
Growth 7
AI Value
 Special abilities:
Ranged attack
Orc Chieftain
 Cost per troop 

165

Attack 8
Defense 4
Damage 2–5
Health 20
Speed 5
Movement Ground
Size 1
Shots 24
Growth 7
AI Value
 Special abilities:
Ranged attack

Orcs and Orc Chieftains are level 3 creatures of Stronghold town. They are recruited from the Orc Tower.

Armed with throwing axes, orcs and orc chieftains have an effective ranged attack. At close range, their low speed and defensive values, and the ranged attacker hand-to-hand damage penalty, make them vulnerable.