Orc and Orc Chieftain: Difference between revisions

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{{Town creatures
{{Town creatures
  | town  = Stronghold
  | town  = Stronghold
  | lvl_1B = Goblin
  | lvl_1B = Goblin
  | lvl_1U = Hobgoblin
  | lvl_1U = Hobgoblin
  | lvl_2B = Wolf rider
  | lvl_2B = Wolf rider
  | lvl_2U = Wolf raider
  | lvl_2U = Wolf raider
  | lvl_3B = Orc
  | lvl_3B = Orc
  | lvl_3U = Orc chieftain
  | lvl_3U = Orc chieftain
  | lvl_4B = Ogre
  | lvl_4B = Ogre
  | lvl_4U = Ogre mage
  | lvl_4U = Ogre mage
  | lvl_5B = Roc
  | lvl_5B = Roc
  | lvl_5U = Thuderbird
  | lvl_5U = Thunderbird
  | lvl_6B = Cyclops
  | lvl_6B = Cyclops
  | lvl_6U = Cyclops king
  | lvl_6U = Cyclops king
  | lvl_7B = Behemoth
  | lvl_7B = Behemoth
  | lvl_7U = Ancient behemoth
  | lvl_7U = Ancient behemoth
}}  
}}  


[[Category: Creatures]]
[[Category: Creatures]]

Revision as of 15:14, 28 November 2013

Statistics
Orc
 Cost per troop 

150

Attack 8
Defense
Damage 2–5
Health 15
Speed 4
Movement Ground
Size 1
Shots 12
Growth 7
AI Value
 Special abilities:
None
Orc chieftain
File:Creature Orc chieftain.gif
 Cost per troop 

165

Attack 8
Defense
Damage 2–5
Health 20
Speed 5
Movement Ground
Size 1
Shots 24
Growth 7
AI Value
 Special abilities:
None

Orcs and orc chieftains are level 3 creatures of stronghold town. They are recruited from the orc tower.

Armed with throwing axes, orcs and orc chieftains have an effective ranged attack. At close range, their low speed and defensive values, and the ranged attacker hand-to-hand damage penalty, make them vulnerable.

Template:Town creatures