Editing Pathfinding
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'''Pathfinding''' is a [[secondary skill]], that reduces the [[movement penalty]] for rough [[terrain]]s. A hero with expert pathfinding secondary skills treats all terrains as [[grass]], which means that the hero suffers no penalty for crossing [[rough]], [[sand]], [[snow]] | '''Pathfinding''' is a [[secondary skill]], that reduces the [[movement penalty]] for rough [[terrain]]s. A hero with expert pathfinding secondary skills treats all terrains as [[grass]], which means that the hero suffers no penalty for crossing [[rough]], [[sand]], [[snow]] or [[swamp]] terrain types. Penalty reductions from the skill level are tabulated below. | ||
{{ | {| cellspacing=0 cellpadding=2 style="border: 1px solid black; text-align: center; color:black; background:#{{Grey 3}};" | ||
|+ align=left | Table 1. Terrain penalties with different levels of Pathfinding | |||
|- bgcolor={{Grey 1}} | |||
! Terrain | |||
! None | |||
! Basic | |||
! Advanced | |||
! Expert | |||
|- | |||
| align=left | [[Dirt]]<br>[[Grass]]<br>[[Lava]]<br>[[Subterranean]]||100%||100%||100%||100% | |||
|- | |||
| align=left | [[Rough]]||125%||100%||100%||100% | |||
|- | |||
| align=left | [[Sand]]<br>[[Snow]]||150%||125%||100%||100% | |||
|- | |||
| align=left | [[Swamp]]||175%||150%||125%||100% | |||
|} | |||
'''Heroes with Pathfinding as a starting skill:''' | '''Heroes with Pathfinding as a starting skill:''' | ||
* {{Hn|Clancy|Ranger}} (Basic) | |||
{{ | * {{Hn|Gretchin|Barbarian}} (Basic) | ||
{{ | * {{Hn|Korbac|Beastmaster}} (Basic) | ||
== Discussion == | |||
The | The feasibility of pathfinding rests heavily on the characteristics of the map. On a map with very few areas of rough terrain, pathfinding is useless, but on maps containing a lot of rough terrains it becomes extremely valuable - potentially even more so than [[Logistics]]. Pathfinding can always be recommended as a secondary skill for scout type secondary heroes, but it may also be valuable for the main hero(es). It should be noted that some factions' [[native terrain]]s include rough terrains, which may affect the necessity of pathfinding. | ||
Pathfinding can always be recommended as a secondary skill for scout type secondary heroes, but it may also be valuable for the main hero(es). It should be noted that some factions' [[native terrain]]s | |||
[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
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