Editing Pathfinding
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'''Pathfinding''' is a [[secondary skill]], that reduces the [[movement penalty]] for rough [[terrain]]s. A hero with expert pathfinding secondary skills treats all terrains as [[grass]], which means that the hero suffers no penalty for crossing [[rough]], [[sand]], [[snow]] | '''Pathfinding''' is a [[secondary skill]], that reduces the [[movement penalty]] for rough [[terrain]]s. A hero with expert pathfinding secondary skills treats all terrains as [[grass]], which means that the hero suffers no penalty for crossing [[rough]], [[sand]], [[snow]] or [[swamp]] terrain types. Penalty reductions from the skill level are tabulated below. | ||
{{ | {| cellspacing=0 cellpadding=2 style="border: 1px solid black; text-align: center; background:#{{Grey 2}};" | ||
|+ style="text-align:left" | Terrain penalties with different levels of Pathfinding: | |||
|- style="background-color:#{{grey 3}};" | |||
! Terrain | |||
! width=50px| None | |||
! width=50px| Basic | |||
! width=50px| Advanced | |||
! width=50px| Expert | |||
|- | |||
| style="text-align:left;"| [[File:Dirt (s).gif|link=]] [[Dirt]]<br>[[File:Grass (s).gif|link=]] [[Grass]]<br>[[File:Lava (s).gif|link=]] [[Lava]]<br>[[File:Subterranean (s).gif|link=]] [[Subterranean]]<br>[[File:Highlands (s).gif|link=]] [[Highlands]]{{-}}{{withhota}}|| 100%|| 100%|| 100%|| 100% | |||
|- style="background-color:lightgray;" | |||
| style="text-align:left; "| [[File:Rough (s).gif|link=]] [[Rough]]<br>[[File:Wasteland (s).gif|link=]] [[Wasteland]]{{-}}{{withhota}}|| 125%|| 100%|| 100%|| 100% | |||
|- | |||
| style="text-align:left; "| [[File:Sand (s).gif|link=]] [[Sand]]<br>[[File:Snow (s).gif|link=]] [[Snow]]|| 150%|| 125%|| 100%|| 100% | |||
|- style="background-color:lightgray;" | |||
| style="text-align:left"| [[File:Swamp (s).gif|link=]] [[Swamp]]||175%||150%||125%||100% | |||
|} | |||
'''Heroes with Pathfinding as a starting skill:''' | '''Heroes with Pathfinding as a starting skill:''' | ||
* {{H2|Clancy|Ranger}} | |||
* {{H2|Gretchin|Barbarian}} | * {{H2|Clancy|Ranger}} (Basic) | ||
* {{H2|Korbac|Beastmaster}} | * {{H2|Gretchin|Barbarian}} (Basic) | ||
* {{H2|Andal|Navigator}}{{ | * {{H2|Korbac|Beastmaster}} (Basic) | ||
* {{H2|Corkes|Captain}}{{ | * {{H2|Andal|Navigator}} (Basic) {{withhota}} | ||
* {{H2|Leena|Captain}}{{ | * {{H2|Corkes|Captain}} (Basic) {{withhota}} | ||
* {{H2|Leena|Captain}} (Basic) {{withhota}} | |||
==Chance to get== | ==Chance to get== | ||
{{Secondary skill chance explanation}} | {{Secondary skill chance explanation}} | ||
{{ZET SEC SKILL CHANCE TABLE| 4| 2 (lowest)| 7| 5| 4| 2 (lowest)| 4| 4| 4| 6| 5| 2 (lowest)| 8 (highest)| 4| 8 (highest)| 2 (lowest)| 6| 2 (lowest)| 8 (highest)| 6| | {{ZET SEC SKILL CHANCE TABLE| 4| 2 (lowest)| 7| 5| 4| 2 (lowest)| 4| 4| 4| 6| 5| 2 (lowest)| 8 (highest)| 4| 8 (highest)| 2 (lowest)| 6| 2 (lowest)| 8 (highest)| 6}} | ||
|} | |||
{{ | == Importance == | ||
{{fanopinion}} | |||
Importance of Pathfinding skill depends on the terrain of the map. If you walk primarily on your home soil, [[Logistics]] is sufficient. However, if a map has vast territories very hard to pass (e.g. [[swamp]]), Pathfinding works decently. Playing against [[Tower]] or [[Fortress]] is a reason to use Logistics and Pathfinding. | |||
==== Things that ruin Pathfinding ==== | |||
=== Things that ruin Pathfinding === | |||
* An army on native terrain | * An army on native terrain | ||
* [[Nomad]]'s on sand terrain | * [[Nomad]]'s on sand terrain | ||
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* [[Fly]] | * [[Fly]] | ||
* [[Angel Wings]] | * [[Angel Wings]] | ||
* [[Wayfarer's Boots]] {{withhota}} | * [[Wayfarer's Boots]] {{withhota}} | ||
* [[Lodestar]] makes all terrains native to Cove armies {{withhota}} | * [[Lodestar]] makes all terrains native to Cove armies {{withhota}} | ||
{{secondary skill 'see also'}} | {{secondary skill 'see also'}} | ||
[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
__NOTOC__ | __NOTOC__ |