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{{user commentary|
{{user commentary|
In the Heroes of Might and Magic 3 community, the peasant has become the symbol of the weakest unit in the game, and also a good source of skeletons and memes, based on transforming the peasants into skeletons and also on their weakness.
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Peasants have the lowest [[AI Value]] in the game at 15. If you sacrifice them at [[Altar of Sacrifice]], you will get no experience, no matter how many peasants are there!
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[[Bone Dragon and Ghost Dragon|Ghost Dragons']] aging ability, which halves the unit's hit points, formally affects Peasants, but in fact it does nothing against them as Peasants have themselves only 1 hit point, and aging takes out "zero health points" (unless a health-boosting artifact is equipped).
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Amusingly, the peasant is one of the "strongest" units in the game in terms of cost effectiveness. An Azure Dragon (whose gold {{g}} cost is 30000) will lose to a stack of 3000 peasants (also with a  cost 30000 gold {{g}}). Ranged units fare better against their peasant-equivalent stacks but none of the melee units, except [[Vampire Lord|Vampire Lords]], have any chance of surviving the peasant horde. Unfortunately, this is of little use in an actual game since 3000 peasants would require 120 weeks to accumulate from one dwelling, time in which other units will be accumulated in such numbers that the peasant legion won't be a threat at all.
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In the former Heroes of Might and Magic games, the peasant was the first tier unit for the [[Castle]] equivalent faction, Farm in the first game and Knight in the second. They were both just as weak as the peasant found in Heroes of Might and Magic III, though, all stats having a value of 1.
=== Toughness ===
=== Toughness ===
The peasant has the lowest health and defense in the game, with a value of 1. Merely one hitpoint means that ''any'' damage dealt to Peasants will kill at least one unit, unless you have artifacts which improve your units' health.
The peasant has the lowest health and defense in the game, with a value of 1. Merely one hitpoint means that ''any'' damage dealt to Peasants will kill at least one unit, unless you have artifacts which improve your units' health.
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===Skill bonuses ===
===Skill bonuses ===
The peasant benefits from few skills, among which [[Tactics]] so they can reach the enemy. However, they greatly benefit from [[Necromancy]] skill, at least when they are a neutral enemy.
The peasant benefits from few skills, among which [[Tactics]] so they can reach the enemy. However, they greatly benefit from [[Necromancy]] skill, at least when they are a neutral enemy.
=== Semantics ===
In the Heroes of Might and Magic 3 community, the peasant has become the symbol of the weakest unit in the game, and also a good source of skeletons and memes, based on transforming the peasants into skeletons and also on their weakness.
----
Peasants have the lowest [[AI Value]] in the game at 15. If you sacrifice them at [[Altar of Sacrifice]], you will get no experience, no matter how many peasants are there!
----
[[Bone Dragon and Ghost Dragon|Ghost Dragons']] aging ability, which halves the unit's hit points, formally affects Peasants, but in fact it does nothing against them as Peasants have themselves only 1 hit point, and aging takes out "zero health points" (unless a health-boosting artifact is equipped).
----
Amusingly, the peasant is one of the "strongest" units in the game in terms of cost effectiveness. An Azure Dragon (whose gold {{g}} cost is 30000) will lose to a stack of 3000 peasants (also with a  cost 30000 gold {{g}}). Ranged units fare better against their peasant-equivalent stacks but none of the melee units, except [[Vampire Lord|Vampire Lords]], have any chance of surviving the peasant horde. Unfortunately, this is of little use in an actual game since 3000 peasants would require 120 weeks to accumulate from one dwelling, time in which other units will be accumulated in such numbers that the peasant legion won't be a threat at all.
----
In the former Heroes of Might and Magic games, the peasant was the first tier unit for the [[Castle]] equivalent faction, Farm in the first game and Knight in the second. They were both just as weak as the peasant found in Heroes of Might and Magic III, though, all stats having a value of 1.
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