Pirate Cavern: Difference between revisions

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{{Creature bank row|30 %|Pirate|60|Corsair|60|{{cn|Sea Serpent|noname=}}<br>3x [[Sea Serpent]]s||XP=1800|T2=}}
{{Creature bank row|30 %|Pirate|60|Corsair|60|{{cn|Sea Serpent|noname=}}<br>3x [[Sea Serpent]]s||XP=1800|T2=}}
{{Creature bank row|10 %|Pirate|80|Corsair|80|{{cn|Sea Serpent|noname=}}<br>4x [[Sea Serpent]]s||XP=2400|T2=}}
{{Creature bank row|10 %|Pirate|80|Corsair|80|{{cn|Sea Serpent|noname=}}<br>4x [[Sea Serpent]]s||XP=2400|T2=}}
}}
| event={{!}} colspan=4 style="background-color:#{{grey 2}};" {{!}}'''Event'''
{{!-}}
{{!}} colspan=4 {{!}} ''You have found a Pirate Cavern. Do you wish to attack the guards?<br>* * *<br>You have found what once was a Pirate Cavern, but it has been deserted for some time.''}}


'''Pirate Cavern''' is an [[adventure map]] location, and commonly known as one of the [[Creature Bank|creature banks]]. It is guarded by 20-80 [[Pirates]] and 20-80 [[Corsairs]]. As a reward for defeating the guards, 1, 2, 3 or 4 [[Sea Serpents]] will join the hero's army. The more Pirates and Corsairs there are, the more Sea Serpents will join.
'''Pirate Cavern''' is an [[adventure map]] location, and commonly known as one of the [[Creature Bank|creature banks]]. It is guarded by 20-80 [[Pirates]] and 20-80 [[Corsairs]]. As a reward for defeating the guards, 1, 2, 3 or 4 [[Sea Serpents]] will join the hero's army. The more Pirates and Corsairs there are, the more Sea Serpents will join.
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Though [[war machine]]s are not present on the battlefield, the infinite shots effect from [[Ammo Cart]] is active.
Though [[war machine]]s are not present on the battlefield, the infinite shots effect from [[Ammo Cart]] is active.


Slain enemies do not respawn (should the hero retreat or be defeated).
Slain enemies do not respawn (should the hero retreat or be defeated). Losses from the damaged stack will not be redistributed among the others. If a stack was destroyed, it changes the guards disposition. Its place on the battlefield will be taken by the next one in the attacking order. (E.g.: If '''A''' stack was destroyed, '''B''' stack takes its place, '''C''' stack takes the freshly vacated place of '''B''' and so on).
 
<div style="clear:left;"></div>
<div style="clear:left;"></div>
== Guards preview ==
== Guards preview ==
 
{{creature bank preview}}
{| frame=box border cellspacing=0 cellpadding=4 style="background-color:#{{grey 4}}; margin:5px 20px 10px 0px;"
{| frame=box border cellspacing=0 cellpadding=4 style="background-color:#{{grey 4}}; margin:5px 20px 10px 0px;"
|- style="text-align:left; background-color:#{{grey 2}};"
|- style="text-align:left; background-color:#{{grey 2}};"
! Guards !! Stacks !! Guards preview !! Upgraded stack
! Guards !! Stacks !! Guards preview !! Upgraded stack
|-
|-
| 30 %: {{cn|Pirate|noname=}}x20, {{cn|Corsair|noname=}}x20 || style="text-align:center;" | 10 x4 || rowspan=2 | lots (20-49) of Pirates<br>lots (20-49) of Corsairs || '''pack''' (10-19) of Pirates<br>lots (20-49) of Corsairs
| 30 %: {{cn|Pirate|noname=}}x20, {{cn|Corsair|noname=}}x20 || style="text-align:center;" | 10 x4 || lots (20-49) of creatures<br>lots (20-49) of Pirates || pack (10-19) of Pirates
|-
|-
| 30 %: {{cn|Pirate|noname=}}x40, {{cn|Corsair|noname=}}x40 || style="text-align:center;" | 20 x4 || lots (20-49) of Pirates<br>'''horde''' (50-99) of Corsairs
| 30 %: {{cn|Pirate|noname=}}x40, {{cn|Corsair|noname=}}x40 || style="text-align:center;" | 20 x4 || '''horde''' (50-99) of creatures<br>lots (20-49) of Corsairs || '''horde''' (50-99) of creatures<br>horde (50-99) of Corsairs
|-
|-
| 30 %: {{cn|Pirate|noname=}}x60, {{cn|Corsair|noname=}}x60 || style="text-align:center;" | 30 x4 || rowspan=2 | horde (50-99) of Pirates<br>horde (50-99) of Corsairs || '''lots''' (20-49) of Pirates<br>horde (50-99) of Corsairs
| 30 %: {{cn|Pirate|noname=}}x60, {{cn|Corsair|noname=}}x60 || style="text-align:center;" | 30 x4 || rowspan=2 | '''throng''' (100-249) of creatures<br>horde (50-99) of Pirates<br>horde (50-99) of Corsairs || '''throng''' (100-249) of creatures<br>lots (20-49) of Pirates<br>horde (50-99) of Corsairs
|-
|-
| 10 %: {{cn|Pirate|noname=}}x80, {{cn|Corsair|noname=}}x80 || style="text-align:center;" | 40 x4 || '''lots''' (20-49) of Pirates<br>'''throng''' (100-249) of Corsairs  
| 10 %: {{cn|Pirate|noname=}}x80, {{cn|Corsair|noname=}}x80 || style="text-align:center;" | 40 x4 || throng (100-249) of Corsairs  
|}
|}


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[[Category: Adventure Map (HotA)]]
[[Category: Adventure Map (HotA)]]
[[Category: Creature Banks (HotA)]]
[[Category: Creature Banks (HotA)]]
__NOTOC__
__NOTOC__{{keywords}}

Revision as of 20:21, 23 October 2021

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Pirate Cavern
Picture
% Guards Content XP
 30 % 
Pirate
20
Corsair
20
Sea Serpent 
1x Sea Serpent
Experience
600
 30 % 
Pirate
40
Corsair
40
Sea Serpent 
2x Sea Serpents
Experience
1200
 30 % 
Pirate
60
Corsair
60
Sea Serpent 
3x Sea Serpents
Experience
1800
 10 % 
Pirate
80
Corsair
80
Sea Serpent 
4x Sea Serpents
Experience
2400
Visiting scheme
Event
You have found a Pirate Cavern. Do you wish to attack the guards?
* * *
You have found what once was a Pirate Cavern, but it has been deserted for some time.

Pirate Cavern is an adventure map location, and commonly known as one of the creature banks. It is guarded by 20-80 Pirates and 20-80 Corsairs. As a reward for defeating the guards, 1, 2, 3 or 4 Sea Serpents will join the hero's army. The more Pirates and Corsairs there are, the more Sea Serpents will join.

The guards are divided into four stacks:

A and D hexes: 10/20/30/40 Pirates
B and C hexes: 10/20/30/40 Corsairs

50% probability of getting the third stack of Corsairs in the upper right corner (A hex, instead of Pirates). All the guard stacks of the same speed attack in alphabetic order: from A to D.

The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.

Though war machines are not present on the battlefield, the infinite shots effect from Ammo Cart is active.

Slain enemies do not respawn (should the hero retreat or be defeated). Losses from the damaged stack will not be redistributed among the others. If a stack was destroyed, it changes the guards disposition. Its place on the battlefield will be taken by the next one in the attacking order. (E.g.: If A stack was destroyed, B stack takes its place, C stack takes the freshly vacated place of B and so on).

Guards preview

The table shows how to pre-check the guard strength of an object without attacking it.
Guarding stacks accentuated with bold font should be considered in the first place.
Stacks insignificant for a preview are omitted.
The overall amount of creatures can be checked in the status bar (above the resource line at the bottom of the screen) by hovering over an object already visited (not attacked) by a hero.

Guards Stacks Guards preview Upgraded stack
30 %: Pirate x20, Corsair x20 10 x4 lots (20-49) of creatures
lots (20-49) of Pirates
pack (10-19) of Pirates
30 %: Pirate x40, Corsair x40 20 x4 horde (50-99) of creatures
lots (20-49) of Corsairs
horde (50-99) of creatures
horde (50-99) of Corsairs
30 %: Pirate x60, Corsair x60 30 x4 throng (100-249) of creatures
horde (50-99) of Pirates
horde (50-99) of Corsairs
throng (100-249) of creatures
lots (20-49) of Pirates
horde (50-99) of Corsairs
10 %: Pirate x80, Corsair x80 40 x4 throng (100-249) of Corsairs

Default settings for random map generator

  • Disabled by default.
  • Terrain: rough.
  • Value: 3500.
  • Density: 100.

See also:


Template:Keywords