Pirates and Palms

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Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Master of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming

Caught in a shipwreck, the pirate Jeremy ended up on an island between Nighon and Eeofol. There is an abandoned Erathian fort here that must be captured and built up to a castle. Pirates and Palms Horn of the Abyss
1 Total Player / 1 Human Player
1
1
Underground disabled Size 1 (36×36) - S
Jeremy has been shipwrecked and has washed up on an unknown island. To complete the scenario, capture an abandoned fort and build it into a castle. Jeremy will be limited to level six, but will transfer to the next scenario.
Victory condition:
Upgrade Town
Loss condition:
Lose All Your Towns and Heroes
Allies: Tan Enemies:
Choose a bonus:
 Start with Basic Pathfinding 
Start with +1 Attack
1
Start with 5 Crew Mate(s)
5
Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well.
Carried to next scenario:
Jeremy
Max level:
6

Prologue[edit]

Unnamed narrator: Licentious life of a pirate... Horizonless sea over, the creaking ship and the whishing salty wind! The young pirate Jeremy Albatross relishes it, until one day he finds himself at the death's door. A doomed path it was or a chain of eventualities?

Desperately trying to lose the chase of Erathians, Jeremy leads Black Unicorn, his caravel, right into the heart of a storm. He put his trust in the fortune, and was in complete denial of the fact that these humongous, tempestuous waves may overturn the ship and send it into the Davy Jones' locker. However, the fortune smiled on Jeremy, though, not exactly in the way he would prefer. The ship cannoned into the rocks and got a massive hole. It was impossible to repair the damage; however the crew managed to haul Black Unicorn up to the nearest land and abandon it on the in-shore riffs.

At least, Jeremy Albatross is alive, as well as a good quarter of his crew and his faithful mate Patris. The golden beach of an unknown island, blue sky over their heads, and green sea, lasting up and beyond the horizon... A new adventure awaited them.

Scenario[edit]

Timed events[edit]

Day 1 - Day 1
I could hear the crashing waves as I sat on the sand, gazing at my left leg. It was bare, unlike the right one--my left boot had drowned in the shipwreck. This would not do! I'd have to find some sandals or something. My pistol was to the right of me, full of water, and therefore useless. Should any threat appear on the horizon, my sabre would be my only hope. Fortunately, it was one mighty fine blade, all the way from Regna. It had tasted plenty of enemy blood.

A nearby voice broke the silence: "We managed to hunt down everything the sea didn't wash away!" I turned to see my first mate Patris. Though he was in his forties, that old salt still possessed great skill and clarity of thought. Patris sat down beside me and gazed sorrowfully at the debris of the Black Unicorn, which drifted in pieces on the ocean tides. Soon it would wash away entirely, leaving no trace of its existence.

"Are we full on grub?" I asked, hoping to get clear on our situation.

"Enough for a week, maybe. Hell, it may be for the best that not so many lads survived the crash," grumbled my first mate.

"Where are we?" I asked as I got up, brushing sand from my tattered jacket.

"I think we are on the islands somewhere between Nighon and Eeofol," Patris replied. "And I have a strong feeling we are stuck, Cap'n."

"Why do you say that?" I inquired.

"There are no human settlements over here, only barbarians and damn bloody beasts. If we don't find a place to settle within a week, we'll be overcome by famine, ammunition shortage, disease...."

"Oh come on, there's never been a situation Jeremy Albatross couldn't overcome!" I interrupted as I turned to look at the jungle.

It was a dense, dark-green living mass, within which large bright flowers bloomed. In those forest depths lurked snakes, giant mosquitos, and other dangers. I felt like dozens of predatory eyes were staring at us from the jungle, waiting to lure us into a trap. Would Jeremy Albatross face his last days on this damn island?

"Hey you rogues!" I called out. "Hurry up and grab all you can carry! Let's see what surprises this cursed island has prepared for us."

-20000 Gold Gold, -20 Wood Wood, -20 Ore Ore, -10 Mercury Mercury, -10 Sulfur Sulfur, -10 Crystal Crystal, -10 Gem Gems

Day 2 - A History Lesson
We were fighting out way through the dense, boggy jungle. I stepped carefully, trying not to cut my left foot. Damn it, when will I find myself some footwear? I could, of course, demand someone in the crew to lend me on of their boots--who's the captain here anyway? But I didn't want to test the battered morale of our small squad for no reason. I have to be an example to the lads. I have to show them that I, their bold captain, don't feel a thing stepping on these accursed thorny lianas.

"Listen, Patris. Why the hell would Erathians build an outpost here?" I asked, trying to distract myself from the pain in my feet, and from worries about whether that last spike had been poisonous.

"They were exploring actively once, roaming across the seas, searching for new lands. Then the war with Eeofol and Nighon broke out. Gryphonheart urgently called back many of the garrisons. Anyone left behind was forgotten. Then after the war, everyone was busy restoring the kingdom and dealing with the elves and necromancers...." 'Twas obvious that my first mate was about to give me another history lesson.

"Why do you know all of that so well?"

"I wasn't always a pirate, Cap'n!" answered Patris with a grin. "By the way, there's another spike where you're about to step."

"Thanks, but I saw it already," I grumbled, barely avoiding the spike and placing my foot in a safe spot at the last moment. "Do you mean to say that there may be Erathian soldiers over here?"

Feigning optimism, Patris replied, "If they weren't killed by the local barbarians, they may have become pirates or smugglers. This strait is a lively place after all."

Day 8 - Fortress
I was standing on the overgrown walls of the Erathian fort, observing my surroundings with my spyglass. Such an invaluable tool--I'm damn lucky it didn't sink with the ship. The island was much larger than I had originally assumed. It stretched far to the east, fading off in the distant haze. This place would be great for raids! We'd just have to set everything up nice and tidy, repair the outpost, build some roads, and tame the local cannibals and other Abrrghs. I also found a new pair of high boots! No idea where those brainless gnolls found them, but they fit me perfectly.

"Hey Jeremy, how are you findin' the place?" yelled Patris from below. "We went through the gnolls' supplies and found some food and drinking water! There's even a well over here!" "It's a nice place," I replied. "My ship is on the bottom of the sea, so I was going to have to become a land rat anyway. What do you think about that?" "Yep, I was about to suggest we drop anchor here," laughed Parris, scratching his chin. "But look, this whole place is unprepared. If the gnolls attacked, we'd be slaughtered."

"That's why we need a real fortress with impregnable walls, traps and strategically placed turrets," I replied, stowing my spyglass in its leather case. "The problem is finding the stone and wood to do all that. I doubt there's much trade here."

"Cap'n, I suggest we scout the surroundings. If there are smugglers in the area, then surely they lose some of their goods once in a while. And some goblins may very well use those goods to build shelters and such. There's plenty of material here, you just have to look sharp."

Feeling inspired, I descended down the old, cracked stone ladder. I was afraid it would reduce to dust under my new boots, to be honest. Patris came down too, startling me with a question:

"Cap'n, what are we gonna call out fortress?"

"Utopia," I said with a smile.

Day 10 - Attack
Our fears were justified. Late last night, a mob of gnolls and goblins armed with swords and blowpipes appraoched Utopia. Someone from out group fired a musket shot and the terrified mob scattered into the forest. The locals weren't properly organized to attack last night, but sooner or later they will gather their courage. The sooner we raise our defenses, the better.
Day 14 - Need a New Ship
I was sitting near the campfire last night and realized that two weeks had passed since the Black Unicorn had sunk. There's no greater disgrace than for a Regnan to lose his ship. Your ship reflects your status--represents you. The love I had for that vessel! So many glorious days were behind us. Even if I managed to build or steal a new ship, everyone in Regna would know it wasn't the Black Unicorn. The rumors would spread: Jeremy Albatross has been stripped of his manhood. His old tub has sunk and now he floats around in his wooden dinghy. What a loser!

But it's a bit early to be thinking about my return to Regna. I should find my older brother Bidley: he may be one hell of a swindler, but he wouldn't spread rumors about me. I'd have to ask him, as a brother, to find me a new ship--a better one than the Black Unicorn, so that those gossipers from Regna would think I had just swapped my old ship for a new one. Great idea! I do love myself for my gift of finding a way out of any situation.

It's true what my mother said, that Bidley got the wits while I got the luck. Hard to say which is more important....

Day 18 - Attack
One of the guards approached me, the look on his face showing disappointment and reluctance.

"Go on, tell me what happened," I said.

"Cap'n, er... Jeremy, we have a problem with the savages. Those cowards snuck into the fort during the night and grabbed everything that glittered. At least they didn't have enough wit to take our wood and stone."

"All right," I sighed. "I hope next time they drag away those good-for-nothing guards and cook them over the bonfire."

-645 Gold Gold, -3 Mercury Mercury, -5 Crystal Crystal, -4 Gem Gems

Objects[edit]

Events[edit]

Location Message
1, 16, 0 It truly was an Erathian outpost! The basic structure was still intact, but the walls were worn down and overgrown with swamp vegetation. It would need a complete overhaul--the current inhabitants cared little about such niceties. Modest creatures, these gnolls were.

Smoke coiled upward from somewhere deep inside the fort, likely a cooking fire. I hate to spoil someone's dinner. Suddenly, a huge gnoll emerged right in front of me from a hole in the wall. His neck and body were covered in strange rings and bones, and he was wielding a large club made out of bone from a huge animal.

"Abrrgh!" growled the gnoll.

"Delighted to meet you, sir! I'm Jeremy," I answered cheerfully.

"Unnah abrrgh dun uuuh!"

"Abrrgh it is then! Got it, got it. I ain't deaf," I replied, the crew chuckling behind me. The lads were enjoying our little conversation.

But then the gnoll let out a whining sound and raised his club. What a pity--we could have been such great friends. Needless to say, the stupid creature didn't have time to realize anything, and with one loud bang, my pistol had already sunk a bullet in his skull. Abrrgh fell to the ground with a sizeable hole in his head.

"Onward! No quarter!" I commanded.

2, 26, 0 "Hey Cap'n, take a look!" a lady yelled. beckoning to us.

A waterfall cascaded down a rocky cliff, surrounded by stone statues of women. I'm no mage, but I sensed a magical presence here. It didn't take long before I remembered the magical creatures from the Plane of Water known as nymphs. Regnan mages summoned them frequently for their own purposes.

"We might have allies in this god forsaken place," I said, smiling.

"What do you mean?" Patris asked.

"Did you ever see those Regnan mages, walking around in the company of female water spirits? It wasn't their good looks that got them all those beautiful women; those little darlings are nymphs. Somebody told me that they came into this world from the Plane of Water, when Regnan mages opened a portal there," I said, hopping on one leg. I desperately needed to find some footwear.

"What makes you think they're going to help us? You don't look like a mage to me," Patris said skeptically.

"Patris, just calm down," I grinned. "Even if my charming smile doesn't convince them, a few coins will do the trick."

"We've got coins?" asked Patris in surprise.

8, 19, 0 We walked through the jungle slowly but steadily. We sent an agile sea dog in front to warn us of any ambushes. The local folk had already shown us their hospitality.

"Cap'n, Cap'n!" The sea dog was running towards us, his hands and legs bloody.

"Report immediately! Is there an ambush up there?"

"A fort!" announced the pirate, catching his breath. "There's a fort to the north, Cap'n, with some of them bloody gnolls inside!"

"A fort? Here, in these god-forsaken lands?" I said, astounded. "Probably the old Erathian outpost," surmised Patris. "In the days of old king Gryphonheart, such outposts were built on pretty much any habitable island."

"Interesting," I said aloud. I put my hand on the sea dog's shoulder: "You, wrap those wounds and rest awhile; you've done well. We'll continue toward the fort and kindly ask the gnolls to find another place to settle."

11, 6, 0 "Cap'n, come here, quick!" Patris called excitedly.

I approached my mate and found him on his knees examining something on the wet ground. He was positively beaming, which was very odd--Patris is not the type who greets you with a wide smile on his face.

"There are wagon traces here, Cap'n!" he explained. "Somewhere on this island, there are people or creatures smart enough to use wagons!"

"Good news indeed," I agreed. "We'll have to carefully scout the island once we're set up here. Something tells me we have plenty of adventures ahead."

+2 Morale Morale

Towns[edit]

Location Player Type Name
11, 15, 0 Tan Cove Utopia

Heroes[edit]

Location Player Hero
1, 29, 0 Tan Jeremy Jeremy the Captain

Monsters[edit]

Location Type Message
1, 18, 0 Crusader Crusaders The mercenary captain stepped forward:

"What the hell! This is our secret encampment. Nobody knows of it!"

"Guys, relax," I said. "Me and the lads are merely exploring the island."

"I will relax you, permanently!" laughed the swashbuckler, drawing his sword.

3, 6, 0 Gorgon Gorgons Unexpectedly, we spotted out scout running toward us at top speed. He flew right past me before I could even get a word in. As we scanned our surroundings in confusion, several enormous beasts leapt out from the jungle. They looked like a cross between a cow and a basilisk.
4, 11, 0 Ogre Ogres The most unpleasant creatures in existence, after wild orcs, are wild ogres. And the latter are even dumber than the former. Dressed in hides with skulls hanging off their fetid clothing, these great shambling green hulks were breaking through the jungle. They could be heard from miles away, and those huge cudgels they carry can smash a human like a bedbug. That's why I advised the troops to quickly retreat to safe ground before opening fire.
4, 21, 0 Orc Orcs We kept encountering skulls impaled on stakes. I've heard that wild orcs mark their territory that way. With this in mind, I ordered my men to ready their weapons.
5, 3, 0 Roc Rocs A piercing screech sounded above us. Looking up, I spotted huge predatory birds circling over us. I don't know what we looked like to them, but whether men or mice, we had to be prepared for a sudden attack.
8, 21, 0 Lizardman Lizardmen An arrow whistled within inches of my ear. Patris jumped behind a tree just in time as I quickly followed suit.

"It's a trap!" yelled one of our boys.

Thanks, I understood that this wasn't a welcoming party. Squinting, I managed to spot our culprits hidden in the undergrowth. They looked like lizards dressed in loincloths. The lizardmen were standing ready with their bows, obviously not here for negotiations.

9, 11, 0 Iron Golem Iron Golems "Access denied, password required!" a voice boomed from within the iron statue.

The presence of these statues on the island warned me from the beginning. I assumed they were golems, possibly guarding something valuable.

"Cap'n, it looks like the guard of an old storehouse of some kind," said Patris, pointing over the golems' backs. "Surely there's lots of booty in there."

"Password not given. Trespasser will be killed!" boomed the iron guard, jarring me from my deliberations. Suddenly, the guards attacked!

13, 2, 0 Dragon Fly Dragon Flies What could be worse than giant carnivorous fireflies living near the river? Perhaps that we were near said river? Perhaps that said fireflies were looking at us? I managed to shoot a few of them down, but it did not deter the rest of them.
16, 13, 0 Serpent Fly Serpent Flies There was a loud stir coming from the jungle. Fueled by curiosity, some of the crew and I went to investigate. As we moved in closer, the sound seemed to be coming toward us! I was about to command the group to turn around, when suddenly a barrage of mosquitoes flew out of the jungle, each the size of a gull. I barely managed to unsheathe my sabre....
17, 23, 0 Crew Mate Crew Mates We came upon human footprints in the sand.

With high hopes, we followed the path, eventually finding a smuggler's hideout. They were unloading something from a boat when they spotted us. They appeared startled, but their sabres came out quickly.

"Cap'n, don't kill them all," whispered Patris.

"Just kill the hotheaded ones, and maybe the others will join you."

21, 17, 0 Mage Mages I would not expect to see mages here, but that structure towering over the jungle--I've seen those on Bracada's coast before. But here? Patris jabbed my arm and wouldn't you now it, I turned to see mages appear out of thin air.

One of them yelled, "Aha! Malcom wasn't brave enough to show up himself, so he sent pirates! But we will not reveal out secrets!"

Who the hell is Malcom? Well, I don't think we'll have time to explain ourselves....

24, 3, 0 Lizard Warrior Lizard Warriors A spear struck the ground right under my nose. I jumped backwards, cursing under my breath, and managed to spot another group of lizardmen sitting in the trees.
32, 5, 0 Ogre Mage Ogre Magi A large ogre bearing an axe came out toward us. He wore chainmail and a black eyepatch.

“Did you come for your friends?” he growled.

“What friends?” I replied in surprise.

“Collar’s band. We captured their hideout and all its treasures. And we’re about to fill it up a little more with your goods,” the ogre grinned menacingly.

“My dear friend, I have no idea what band you’re talking about, but if you want to take our goods you’ll have to take them from my corpse.”

Seer's Huts[edit]

2, 10, 0 - Seer's Hut
Proposal Message
Wolf Riders are menacing the northern region of this land. If you could be so bold as to defeat them, I would reward you richly.

Quest: Defeat the Wolf Rider Wolf Riders at 19, 7, 0

Completion Message
At last, you defeated the Wolf Riders, and the countryside is safe again! Are you ready to accept the reward?

Reward: Stoic WatchmanStoic Watchman
30, 3, 0 - Seer's Hut
Proposal Message
Iron Golems are menacing the northwestern region of this land. If you could be so bold as to defeat them, I would reward you richly.

Quest: Defeat the Iron Golem Iron Golems at 9, 11, 0

Completion Message
At last, you defeated the Iron Golems, and the countryside is safe again! Are you ready to accept the reward?

Reward: Bird of PerceptionBird of Perception

Quest Guards[edit]

2, 12, 0 - Quest Guard
Proposal Message
A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Stoic Watchman.

Quest: Obtain the Stoic WatchmanStoic Watchman

Progress Message
The wizard is admant. Without the Stoic Watchman, none will pass.
Completion Message
The wizard agrees to let you by in exchange for the Stoic Watchman. Do wish to pass at this time?
32, 2, 0 - Quest Guard
Proposal Message
A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Bird of Perception.

Quest: Obtain the Bird of PerceptionBird of Perception

Progress Message
The wizard is admant. Without the Bird of Perception, none will pass.
Completion Message
The wizard agrees to let you by in exchange for the Bird of Perception. Do wish to pass at this time?

Pandora's Boxes[edit]

Location Type Message
35, 35, 0 Pandora's Box
Contents: Water Magic Expert Water Magic