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*[[Adrienne]], witch with Fire Magic specialty.
*[[Adrienne]], witch with Fire Magic specialty.
{{user commentary|
{{user commentary|
* This campaign is dedicated to [[Fortress]], but also features many [[Castle]] and [[Necropolis]] towns, which is very useful since Fortress doesn't have 4 level [[Mage Guild]]. Β 
* This campaign is dedicated to [[Fortress]], but also features many [[Castle]] and [[Necropolis]] towns, which are very useful since Fortress doesn't have 4 level [[Mage Guild]]. Β 
* Form a "team" of Adrienne, which means that not only Adrienne herself, but other heroes should get high level and proper skills. It will help in the final scenario, when you have many towns to conquer and retain. As imprisoned Sir Michael gets liberated with high level and there's no guarantee that he has [[Wisdom]] and [[Earth Magic]], hire Fortress heroes, and one of them will be a "number two" to Adrienne, in fact being as important as the protagonist.
* Form a "team" of Adrienne, which means that not only Adrienne herself, but other heroes should get high level and proper skills. It will help in the final scenario, when you have many towns to conquer and retain. As imprisoned Sir Michael gets liberated with high level and there's no guarantee that he has [[Wisdom]] and [[Earth Magic]], hire Fortress heroes, and one of them will be a "number two" to Adrienne, in fact being as important as the protagonist.
* Don't win first and second scenarios until you boost your heroes. In the second one, you may deliberately let one dwelling remain unflagged, place a useless hero next to it (possibly it's Adrienne whose upgrading is done), and when the whole task is finished, visit it.
* Don't win first and second scenarios until you boost your heroes. In the second one, you may deliberately let one dwelling remain unflagged, place a useless hero next to it (possibly it's Adrienne whose upgrading is done), and when the whole task is finished, visit it.
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