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| colspan=2 | Primary skill symbols which recur almost in the same form throughout the game.
| colspan=2 | Primary skill symbols which recur almost in the same form throughout the game.
|} '''Primary skills''' are characteristics of [[hero]]es and [[creature]]s. There are four different primary skills: attack, defense, spell power and knowledge. Each time a hero reaches a new level, one of their primary skills is advanced by one point. Attack and defense can be categorized as ''might skills'' while power and knowledge are ''magic skills''. Might heroes, like [[Knight]]s and [[Ranger]]s, advance more rapidly in might skills as for magic heroes, like [[Wizard]]s and [[Warlock]]s, advance faster in magic skills. The advancement in primary skills vary considerably by the [[hero class]] on levels 1 to 9, but after that, hero's advancement generally becomes more balanced.
|} '''Primary skills''' are characteristics of [[hero]]es and [[creature]]s. There are four different primary skills: attack, defense, spell power and knowledge. Each time a hero reaches a new level, one of their primary skills is advanced by one point. Attack and defense can be categorized as ''might skills'' while power and knowledge are ''magic skills''. Might heroes, like [[Knight]]s and [[Ranger]]s, advance more rapidly in might skills as for magic heroes, like [[Necromancer]]s and [[Wizard]]s, advance faster in magic skills. The advancement in primary skills vary considerably by the [[hero class]] on levels 1 to 9, but after that, hero's advancement generally becomes more balanced.


'''Attack skill''' together with defense are the main factors affecting the amount of [[Damage calculation|damage]] creatures deal under the hero's command. A hero's attack skill value is added to each of the stack's attack rating, increasing the amount of damage they can inflict in combat.<br>
'''Attack skill''' together with defense are the main factors affecting the amount of [[Damage calculation|damage]] creatures deals under the hero's command. A hero's attack skill value is added to each of the stack's attack rating, increasing the amount of damage they can inflict in combat.<br>
For each extra point of Attack skill over defender's Defense skill, the inflicted damage gets increased by 5 % (up to 300 %, which is 60 points in difference).
For each extra point of Attack skill over defender's Defense skill, the inflicted damage gets increased by 5 % (up to 300 %, which is 60 points in difference).


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For each extra point of Defense skill over attackers's Attack skill, the received damage gets reduced by 2.5 % (up to 70 %, which is 28 points in difference).
For each extra point of Defense skill over attackers's Attack skill, the received damage gets reduced by 2.5 % (up to 70 %, which is 28 points in difference).


'''Power skill''' (or sometimes ''spell power'') is the main factor for duration of many essential spells like [[Bless]], [[Curse]], [[Haste]], [[Slow]] and many others (1 point of Power skill equals 1 round of duration), the amount of health points taken by damage spells and restored by beneficial spells, and efficiency of miscellaneous spells (e.g. ones summoning elementals). Efficiency of some spells, for example of the majority of those cast on the adventure map, doesn't depend on Power skill.<br>
'''Power skill''' (or sometimes ''spell power'') is the main factor for duration of the spells and the amount of damage they cause. <br>
For spells with variable duration, 1 point of Power skill equals 1 round of duration.


'''Knowledge skill''' determines the maximum amount of [[spell point]]s a hero may have. It is calculated by multiplying knowledge with 10, so knowledge of 13 would give a hero a natural maximum of 130 spell points. With the [[Intelligence]] secondary skill, this natural maximum can be increased up to double (in HotA{{-wh}} it has been nerfed to only increase the mana pool by 50%). Additionally, visiting a [[mana vortex]] or a [[magic spring]] hero can temporarily double the spell points, which means that with expert intelligence, the maximum spell points will be quadrupled (tripled{{-wh}}) from original amount.
'''Knowledge skill''' determines the maximum amount of [[spell point]]s a hero may have. <br>
It is calculated by multiplying knowledge with 10, so knowledge of 13 would give a hero a natural maximum of 130 spell points. With the [[Intelligence]] secondary skill, this natural maximum can be increased up to double. Additionally, visiting a [[mana vortex]] or a [[magic spring]] hero can temporarily double the spell points, which means that with expert intelligence, the maximum spell points will be quadrupled from original amount.


By default, all heroes have at least one point in power and knowledge skills. However, a map-maker can set these skills to 0. In that case, the hero will look and function as if the value would be one. When the hero receives the first point to the skill, they will still have only one point in it, but after that the points accumulate normally.
By default, most heroes have at least one point in every primary skill. However, a map-maker can set the starting skill to 0. In that case, the hero will look and function as if the value would be one. When the hero receives the first point to the skill, he will still have only one point in it, but after that the points accumulate normally.


== See also ==
== See also ==
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[[Category: Heroes]]
[[Category: Heroes]]
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