Editing Primary skill
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'''Primary skills''' are qualities of [[hero]]es but also qualties of [[creature]]. There are four different primary skills: [[Primary skill#attack_skill|attack]], [[Primary skill_skill#defense]], [[Primary skill#power_skill|power]] and [[Primary skill#knowledge_skill|knowledge]] skill. Attack and defense can be categorized as ''might skills'' while power and knowledge are ''magic skills''. | |||
== Attack skill == | |||
[[Image:Hero_attack.png|right]] | |||
Attack skill together with defense is the one of the main factors affecting the amount of [[Damage calculation|damage]] creatures under hero's command deals. | |||
=== Spells altering attack skill === | |||
* [[Bloodlust]] | |||
* [[Weakness]] | |||
* [[Frenzy]] | |||
* [[Precision]] | |||
* [[Slayer]] | |||
* [[Prayer]] | |||
== Defense skill == | |||
[[Image: Hero_defense.png|right]] | |||
Defense skill together with attack is the one of the main factors affecting the amount of [[Damage calculation|damage]] creatures under hero's command deals. | |||
By default, all heroes | It should be noted, that while ''defen<u>c</u>e'' is acceptable spelling, it is always spelled ''defen<u>s</u>e'' in {{homm}}. However, it is spelled as ''defence'' in {{hc}}. | ||
=== Spells altering defense === | |||
* [[Frenzy]] | |||
* [[Shield]] | |||
* [[Prayer]] | |||
* [[Stone Skin]] | |||
* [[Air Shield]] | |||
== Spell power skill == | |||
Spell power (also just power) is the main factor for damage and duration of the [[spell]]s. By default, all heroes start with at least one point in this skill. However, a mapmaker might set the starting skill to 0. In that case, the hero will look and function as if he had 1 point, but when he receives his first point, it will not have any effect. | |||
== Knowledge skill == | |||
The knowledge skill determines the maximum amount of [[spell point]]s a hero may have. It is calculated by multiplying knowledge with ten, so knowledge of 13 would give a hero maximum of 130 spell points. However, with [[secondary skill]] [[intelligence]] maximum can be increased by 25 % at basic, 50% by advanced and 100% at expert level. This would mean, that with knowledge 13 and an expert level of intelligence, a hero would have maximum of 260 spell points. Additionally, with [[mana vortex]] or [[magic spring]] hero can temporarily double the spell points, which means that with expert intelligence, the maximum spell points will be quadruple of the original. | |||
Like with power, all heroes typically start with at least one point in this skill. However, a mapmaker may set the starting skill to 0. In that case, the hero will look and function as if he had 1 point, but when he receives his first point, it will not have any effect. | |||
== See also == | == See also == | ||
* [[Damage calculation]] | * [[Damage calculation]] | ||
[[Category: | There are four primary skills: | ||
[[Attack Skill|Attack]], boosting your creatures' damage. | |||
[[Defense Skill|Defense]], boosting your creatures' defense against normal (non-magical) attacks. | |||
[[Spell Power]], boosting the effect and/or duration of your spells. | |||
[[Knowledge]], boosting your Spell Points, which are used to cast spells. | |||
[[Category: Combat]] | |||
[[Category: Terms]] |