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{{TErow| 4 | Day 4| All in all, Bidley thought, he needed to hurry up. Sooner or later the news of their actions would reach the earwax-clogged heads of the local lords, and they would attempt to roust their unwelcome guests out of the area. But swift and determined actions would force those lords to surrender and to assist him in besieging Zargand. Of course, once Kilgor's henchmen arrive, anyone who had helped him would be executed--but these barbarians are so unprincipled, they're bound to pay for it sooner or later anyways.}}
{{TErow| 4 | Day 4| All in all, Bidley thought, he needed to hurry up. Sooner or later the news of their actions would reach the earwax-clogged heads of the local lords, and they would attempt to roust their unwelcome guests out of the area. But swift and determined actions would force those lords to surrender and to assist him in besieging Zargand. Of course, once Kilgor's henchmen arrive, anyone who had helped him would be executed--but these barbarians are so unprincipled, they're bound to pay for it sooner or later anyways.}}
{{TErow| 8 | Day 8| Scouts report that Krewlod's army holds multiple forts. One is located to the southwest, and the other to the northeast. The magical prison is in the northwest, but it would be foolish to approach it without a powerful army. One should also remember that this prison negates all magic.}}
{{TErow| 8 | Day 8| Scouts report that Krewlod's army holds multiple forts. One is located to the southwest, and the other to the northeast. The magical prison is in the northwest, but it would be foolish to approach it without a powerful army. One should also remember that this prison negates all magic.}}
{{TErow| 11 | Day 11| Bidley had a strange dream last night. He dreamed that he was sailing across the sea, and could see through the water as clearly and distinctly as if he was looking over the horizon. He could also breathe underwater. What could this mean? Were these his nostalgic memories of the seas? Or was it merely a dream?}}
{{TErow| 1 | Day 1| Bidley had a strange dream last night. He dreamed that he was sailing across the sea, and could see through the water as clearly and distinctly as if he was looking over the horizon. He could also breathe underwater. What could this mean? Were these his nostalgic memories of the seas? Or was it merely a dream?}}
{{TErow| 18 | Day 18| A crewman ran to find Bidley in the morning, handing him a letter that had arrived late last night. The pirate was quite surprised--who would send him a letter? But after unwrapping the parchment, he recognized the familiar handwriting. It included only the following message:<p>
{{TErow| 18 | Day 18| A crewman ran to find Bidley in the morning, handing him a letter that had arrived late last night. The pirate was quite surprised--who would send him a letter? But after unwrapping the parchment, he recognized the familiar handwriting. It included only the following message:<p>
“I have some problems. Your dear brother J.”</p>}}
“I have some problems. Your dear brother J.”</p>}}
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==== Seer's Huts ====
==== Seer's Huts ====
{{SorQheader}}
{| class="sortable wikitable" cellpadding=5px
{{SorQrow|seer=3|loc=15, 35, 0|quest=Defeat:<br>{{Cn|Dread Knight}}s at (12, 32, 0)</br>|rew=1500 {{Exp2}}|prop=Dread Knights are menacing the western region of this land.  If you could be so bold as to defeat them, I would reward you richly.|comp=At last, you defeated the Dread Knights, and the countryside is safe again!  Are you ready to accept the reward?}}
! [[File:Seer's_Hut_3.gif|30px]] 15, 35, 0 - Seer's Hut
{{SorQrow|seer=1|loc=15, 35, 0|quest=Defeat:<br>{{H|Jabarkas|Barbarian}}</br>|rew=25 {{Cn|Corsair}}s|prop=A band of corsairs is hiding here. Their leader is Jabarkas, son of the late Duke Boragus. Now Jabarkas flies into wild rages all the time because of his father's death. The corsairs would like to find a new leader, but only if their old leader is defeated.|comp=Jabarkas's army was defeated and he has been put to shame; he won't show his face again for some time. Are you ready to accept the corsairs into your army?}}
|-
{{SorQrow|seer=2|loc=40, 38, 0|quest=Return with:<br>{{SmCost|vert=y|gem=5|g=2000}}|rew=2 {{Cn|Sorceress}}es|prop=Two sorceresses live here. They agree to join the army and back you up with spells--for a small fee, of course.|comp=Excellent! The sorceresses are ready to join your forces.}}
! Proposal Message
{{SorQrow|seer=2|loc=67, 37, 0|quest=Defeat:<br>{{Cn|Mummy|name=Mummies}} at (70, 38, 0)</br>|rew=2 {{Ps|Knowledge}}|prop=A priest lives here. He tells you about a pack of troublesome mummies. He doesn't have the strength to expel them himself, so he asks you to destroy the foul creatures.|comp=The priest is grateful to be rid of the undead. He promises to share his knowledge with you.}}
|-
| Dread Knights are menacing the western region of this land.  If you could be so bold as to defeat them, I would reward you richly.<p><center>'''Quest:''' Defeat the {{Cn|Dread Knight|name=Dread Knights}} at 12, 32, 0</center></p>
|-
! Completion Message
|-
| At last, you defeated the Dread Knights, and the countryside is safe again!  Are you ready to accept the reward?<p><center>'''Reward:''' 1500 {{Exp2}}</center>
|-
|
|-
! [[File:Seer's_Hut_1.gif|30px]] 15, 35, 0 - Seer's Hut
|-
! Proposal Message
|-
| A band of corsairs is hiding here. Their leader is Jabarkas, son of the late Duke Boragus. Now Jabarkas flies into wild rages all the time because of his father's death. The corsairs would like to find a new leader, but only if their old leader is defeated.<p><center>'''Quest:''' Defeat {{H|Jabarkas|Barbarian}}{{purple}}</center></p>
|-
! Completion Message
|-
| Jabarkas's army was defeated and he has been put to shame; he won't show his face again for some time. Are you ready to accept the corsairs into your army?<p><center>'''Reward:''' 25 {{Cn|Corsair|name=Corsairs}}</center>
|-
|
|-
! [[File:Seer's_Hut_2.gif|30px]] 40, 38, 0 - Seer's Hut
|-
! Proposal Message
|-
| Two sorceresses live here. They agree to join the army and back you up with spells--for a small fee, of course.<p><center>'''Quest:''' Return with 2000 {{Gold}} [[Gold]] and 5 {{Gem}} [[Gems]]</center></p>
|-
! Completion Message
|-
| Excellent! The sorceresses are ready to join your forces.<p><center>'''Reward:''' 2 {{Cn|Sorceress|name=Sorceresses}}</center>
|-
|
|-
! [[File:Seer's_Hut_2.gif|30px]] 67, 37, 0 - Seer's Hut
|-
! Proposal Message
|-
| A priest lives here. He tells you about a pack of troublesome mummies. He doesn't have the strength to expel them himself, so he asks you to destroy the foul creatures.<p><center>'''Quest:''' Defeat the {{Cn|Mummy|name=Mummies}} at 70, 38, 0</center></p>
|-
! Completion Message
|-
| The priest is grateful to be rid of the undead. He promises to share his knowledge with you.<p><center>'''Reward:''' +2 {{Ps|Knowledge}}</center>
|}
|}


==== Quest Guards ====
==== Quest Guards ====
{{SorQheader}}
{| class="wikitable" cellpadding=5px
{{SorQrow|guard=1|loc=6, 11, 0|quest=Be:<br>{{teal}}</br>|prop=The guards here say they will only let those who fly the teal flag pass.|prog=The guards here will only let those who fly the red teal pass.|comp=The guards note your teal flag and offer to let you pass.  Do you accept?}}
! [[File:Quest_Guard.gif|30px]] 6, 11, 0 - Quest Guard
|-
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards here say they will only let those who fly the teal flag pass.<p><center>'''Quest:''' Be {{teal}} player</center></p></center>
|-
! Progress Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards here will only let those who fly the red teal pass.
|-
! Completion Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards note your teal flag and offer to let you pass.  Do you accept?
|}
|}


[[Category: Campaign scenarios]]
[[Category: Campaign scenarios]]
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