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Protection from Water
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{{Water spells}}{{Spell|20|20|25|20|20|20|19|20|20|20|20|20 | school = Water Magic | level = 1st | cost = 5/4 | duration = 1 rnd/[[spell power|sp]] | b_effect = Protects the selected friendly unit, reducing damage it receives from [[Water spells]] by {{swh|50%|30%}}. | a_effect = Protects the selected friendly unit, reducing damage it receives from [[Water spells]] by {{gt|{{swh|75%|50%}}}}. | e_effect = Protects {{gt|all}} friendly units, reducing damage they receives from [[Water spells]] by {{swh|75%|50%}}. | appeareverywhere = }} '''Creatures immune to Protection from Water:''' {{immune|spell123=1|spell1234=1|spell12345=1}} '''Creatures capable of casting Protection from Water:''' *{{Cn|Master Genie}}s (Advanced level) *{{Cn|Ice Elemental}}s (Advanced level) =={{hota}}== In [[Horn of the Abyss]], the effect of [[Protection from Air]], [[Protection from Fire]], [[Protection from Water]], and [[Protection from Earth]] spells increased from 30/30/50/50% to 50/50/75/75%. Read more [[Horn_of_the_Abyss_(Changelog)#Version_1.5.2|here]]. {{user commentary| Protection from Water gives creatures defence against Magic Arrow, Ice Bolt, and Frost Ring. While helpful, the issue is that the enemy can just cast a spell from a different school of magic instead making Protection from Water situational. }}{{end of user commentary}} {{spell 'see also'}} [[Category: Spells]] __NOTOC__
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