Editing Psychic Elemental and Magic Elemental

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  | Health    = 75
  | Health    = 75
  | Speed      = 7
  | Speed      = 7
  | Cost      = 750</br>''(950)''{{-wh}}
  | Cost      = 750
  | Special    = • [[Non-living]]<br>• No enemy [[retaliation]]<br>• Attacks all adjacent hexes<br>• ''[[Mind spell]] [[immunity]]''
  | Special    = • [[Elemental]]<br>• No enemy [[retaliation]]<br>• Attacks all adjacent hexes
  | U_AI_Value = 2012
  | U_AI_Value = 2012
  | U_name    = Magic Elemental
  | U_name    = Magic Elemental
  | U_health  = '''80'''
  | U_health  = '''80'''
  | U_damage  = '''15–25'''
  | U_damage  = '''15-25'''
  | U_speed    = '''9'''
  | U_speed    = '''9'''
  | U_cost    = 800</br>''(1200)''{{-wh}}
  | U_cost    = 800
  | U_special  = • [[Non-living]]<br>• No enemy [[retaliation]]<br>• Attacks all adjacent hexes<br>• '''[[Immunity|Immune]] to all magic'''
  | U_special  = • [[Elemental]]<br>• No enemy [[retaliation]]<br>• Attacks all adjacent hexes<br>• [[Immunity|Immune]] to all magic
  | No_shots  =  
  | No_shots  =  
  | No_ushots  =  
  | No_ushots  =  
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{{Cram|Altar of Thought|Psychic Elemental|Magic Elemental|no_dwelling=|pad=7px 10px 3px 3px}}
{{Cram|Altar of Thought|Psychic Elemental|Magic Elemental|no_dwelling=|pad=7px 10px 3px 3px}}
'''Psychic Elementals and Magic Elementals''' are the level 6 [[creature]]s of [[Conflux]]. They are recruited from the [[Altar of Thought]].
'''Psychic and Magic Elementals''' are level 6 [[creature]]s of [[Conflux town]]. They are recruited from the [[Altar of Thought]].


''"Psychic [[Elemental]]s are the physical evidence of what many consider the fifth element: thought. These creatures are immune to [[Mind spell]]s. Their attacks overpower the minds of all those surrounding them, causing enough pain to kill. Enemies enduring such an attack rarely are capable of a [[Retaliation|retaliatory strike]]. Magic Elementals are a product of the sixth element: magic. Magic Elementals are also immune to all forms of magic."{{-}}<sup>[[Armageddon's Blade Manual Page 16|AB manual]]''</sup>
''"Psychic [[Elemental]]s are the physical evidence of what many consider the fifth element: thought. These creatures are immune to [[Mind spell]]s. Their attacks overpower the minds of all those surrounding them, causing enough pain to kill. Enemies enduring such an attack rarely are capable of a [[Retaliation|retaliatory strike]]. Magic Elementals are a product of the sixth element: magic. Magic Elementals are also immune to all forms of magic."{{-}}<sup>[[Armageddon's Blade Manual Page 16|AB manual]]''</sup>


== Special Abilities ==
== Tactics and info ==
* Psychic Elementals do half damage to units immune to [[Mind spells]]. Because all elementals are immune to Mind Spells, Psychic Elementals' Mind Spell immunity is redundant.
They have very good stats, lacking only in health. However, the no retaliation skill helps them retain numbers.
* Magic Elementals do half damage to units immune to magic.
** {{Cn|Magic Elemental}}
** {{Cn|Black Dragon}}


Although {{Cn|Magic Elemental}}s are immune to all spells, they will still be affected by {{Sn|Quicksand}}, {{Sn|Dispel}} and {{Sn|Fire Shield}}.
== Special abilities ==
Psychic Elemental does half damage to units immune to [[Mind spells]]. Because all elementals are immune to Mind Spells, Psychic Elementals' Mind Spell immunity is redundant.  Psychic Elementals deal half damage to units immune to Mind Spells, while Magic Elementals deal half damage only to units completely immune to magic ([[Black Dragon]]s and other Magic Elementals).


Note that the damage is ''not'' halved against targets affected by [[Anti-Magic]].
Magic Elemental does half damage to units immune to magic.
Namely:
 
* {{Cn|Magic Elemental}}
* {{Cn|Black Dragon}}


== Heroes with a specialty ==
== Heroes with a specialty ==
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== {{hota}} ==
== {{hota}} ==
* The cost was increased to 950 {{g}} for a Psychic Elemental and 1200 {{g}} for a Magic Elemental.
The cost was increased to 950 {{g}} for a Psychic Elemental and 1200 {{g}} for a Magic Elemental.
* The in-game description for both of them was updated.
 
== Official Renders ==
<gallery mode="packed-hover">
Magic Elemental render.jpg
</gallery>
 
{{user commentary|
They are creatures summoned from the [[Plane of Magic|Elemental Plane of Magic]].
----
Because all elementals are immune to Mind Spells, Psychic Elementals' Mind Spell immunity is redundant.  Psychic Elementals deal half damage to units immune to Mind Spells, while Magic Elementals deal half damage only to units completely immune to magic ([[Black Dragon]]s and other Magic Elementals).
 
=== Toughness ===
For a level 6 unit, their health and defense values are below-average. However, unlike the other level 6 units with low hp, like the [[Manticore and Scorpicore|Manticores/Scorpicores]] and both kinds of [[Wyvern]], they have the no retaliation skill, which means they will not receive damage when attacking (unless facing [[Efreet Sultan|Efreet Sultans]] or a troop on which [[Fire Shield]] was cast).
 
=== Offense ===
They have very good offensive stats, considering their specials; the no retaliation skill helps them retain numbers and they also strike all adjacent enemies, theoretically enabling them to deal the highest raw damage per unit for a level 6 troop, 60-120 and 90-150 for the upgrade. Still, they will usually hit 2 troops at once, which isn't bad at all.
 
=== Efficiency and cost ===
For a level 6 dwelling, the cost of both the base and the upgraded one together is relatively low, a total of 5 of each resources and only 6000 gold {{g}}. However, the upgraded dwelling requires a [[Mage Guild|Mage Guild level 2]] to be built, which is usually built already. It also requires all other base dwellings except [[Pyre]] to be built, so you probably won't be able to have them available since first week.
 
The cost of the base and upgraded unit is also very low, only 750/800 gold {{g}}. It was significantly increased in {{hota}}, though. All in all, they are worth their cost.
 
=== Tactics ===
With this unit, the tactic is to wait for the enemy to make their move first and then attack where you can strike the most stacks. Unlike both [[Hydras]], the Psychic and Magic Elemental occupy only 1 hex and are faster, so it's easier for them to attack more enemies. Still, they should be carefully used as not to be overwhelmed by enemies, while it's good to be always accompanied by allied troops so they can take the hits instead, like [[Earth Elemental and Magma Elemental|Earth or Magma Elementals]].
 
Against them, it's recommended to use up their retaliation on only one troop and then overwhelm them with attacks, if next turn these elementals won't be able to deal that much damage to your army. Keep in mind, the base unit can't be [[Blind|Blinded]] nor [[Berserk|Berserked]] (as any elemental), and the upgrade is immune to all magic.
 
If you prefer to be able to cast beneficial spells on your own troops, you might want to opt for the Psychic Elemental, but be aware that it deals 5-5 less damage than the upgrade.
 
===Skill bonuses ===
[[Offense]] would be a good skill to have, both because of this unit's specialties and also because at least two [[Conflux]] units deal under-average damage for their growth and levels. [[Armorer]] would be a good choice too, since out of all Conflux creatures, only [[Pixie and Sprite|Pixies/Sprites]] and [[Firebird and Phoenix|Firebirds/Phoenixes]] can be [[Resurrection|resurrected]]. [[Tactics]] could allow you to strike first, using [[Slow|Expert Slow]] on the Phoenixes' turn and then attack with the Psychic or Magic Elementals where it hurts the most, especially enemy archers and vulnerable or important troops.
}}{{end of user commentary}}


{{creature 'see also'}}
{{creature 'see also'}}
* [[Comparison of Level 6 Creatures]]


[[Category: Creatures]]
[[Category: Creatures]]
[[Category: Elementals]]
[[Category: Elementals]]
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