Editing Psychic Elemental and Magic Elemental

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  | Health    = 75
  | Health    = 75
  | Speed      = 7
  | Speed      = 7
  | Cost      = 750</br>''(950)''{{-wh}}
  | Cost      = 750
  | Special    = • [[Non-living]]<br>• No enemy [[retaliation]]<br>• Attacks all adjacent hexes<br>• ''[[Mind spell]] [[immunity]]''
  | Special    = • [[Elemental]]<br>• No enemy [[retaliation]]<br>• Attacks all adjacent hexes
  | U_AI_Value = 2012
  | U_AI_Value = 2012
  | U_name    = Magic Elemental
  | U_name    = Magic Elemental
  | U_health  = '''80'''
  | U_health  = '''80'''
  | U_damage  = '''15–25'''
  | U_damage  = '''15-25'''
  | U_speed    = '''9'''
  | U_speed    = '''9'''
  | U_cost    = 800</br>''(1200)''{{-wh}}
  | U_cost    = 800
  | U_special  = • [[Non-living]]<br>• No enemy [[retaliation]]<br>• Attacks all adjacent hexes<br>• '''[[Immunity|Immune]] to all magic'''
  | U_special  = • [[Elemental]]<br>• No enemy [[retaliation]]<br>• Attacks all adjacent hexes<br>• [[Immunity|Immune]] to all magic
  | No_shots  =  
  | No_shots  =  
  | No_ushots  =  
  | No_ushots  =  
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{{Cram|Altar of Thought|Psychic Elemental|Magic Elemental|no_dwelling=|pad=7px 10px 3px 3px}}
{{Cram|Altar of Thought|Psychic Elemental|Magic Elemental|no_dwelling=|pad=7px 10px 3px 3px}}
'''Psychic Elementals and Magic Elementals''' are the level 6 [[creature]]s of [[Conflux]]. They are recruited from the [[Altar of Thought]].
'''Psychic and Magic Elementals''' are level 6 [[creature]]s of [[Conflux town]]. They are recruited from the [[Altar of Thought]].


''"Psychic [[Elemental]]s are the physical evidence of what many consider the fifth element: thought. These creatures are immune to [[Mind spell]]s. Their attacks overpower the minds of all those surrounding them, causing enough pain to kill. Enemies enduring such an attack rarely are capable of a [[Retaliation|retaliatory strike]]. Magic Elementals are a product of the sixth element: magic. Magic Elementals are also immune to all forms of magic."{{-}}<sup>[[Armageddon's Blade Manual Page 16|AB manual]]''</sup>
''"Psychic [[Elemental]]s are the physical evidence of what many consider the fifth element: thought. These creatures are immune to [[Mind spell]]s. Their attacks overpower the minds of all those surrounding them, causing enough pain to kill. Enemies enduring such an attack rarely are capable of a [[Retaliation|retaliatory strike]]. Magic Elementals are a product of the sixth element: magic. Magic Elementals are also immune to all forms of magic."{{-}}<sup>[[Armageddon's Blade Manual Page 16|AB manual]]''</sup>


== Special Abilities ==
== Special abilities ==
* Psychic Elementals do half damage to units immune to [[Mind spells]]. Because all elementals are immune to Mind Spells, Psychic Elementals' Mind Spell immunity is redundant.
Psychic Elemental does half damage to units immune to [[Mind spells]]. Because all elementals are immune to Mind Spells, Psychic Elementals' Mind Spell immunity is redundant. Psychic Elementals deal half damage to units immune to Mind Spells, while Magic Elementals deal half damage only to units completely immune to magic ([[Black Dragon]]s and other Magic Elementals).
* Magic Elementals do half damage to units immune to magic.
** {{Cn|Magic Elemental}}
** {{Cn|Black Dragon}}


Although {{Cn|Magic Elemental}}s are immune to all spells, they will still be affected by {{Sn|Quicksand}}, {{Sn|Dispel}} and {{Sn|Fire Shield}}.
Magic Elemental does half damage to units immune to magic.
Namely:


Note that the damage is ''not'' halved against targets affected by [[Anti-Magic]].
* {{Cn|Magic Elemental}}
* {{Cn|Black Dragon}}


== Heroes with a specialty ==
== Heroes with a specialty ==
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* The in-game description for both of them was updated.
* The in-game description for both of them was updated.


== Official Renders ==
== Tactics and info ==
<gallery mode="packed-hover">
{{Fanopinion}}
Magic Elemental render.jpg
</gallery>
 
{{user commentary|
They are creatures summoned from the [[Plane of Magic|Elemental Plane of Magic]].
----
Because all elementals are immune to Mind Spells, Psychic Elementals' Mind Spell immunity is redundant.  Psychic Elementals deal half damage to units immune to Mind Spells, while Magic Elementals deal half damage only to units completely immune to magic ([[Black Dragon]]s and other Magic Elementals).


=== Toughness ===
=== Toughness ===
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===Skill bonuses ===
===Skill bonuses ===
[[Offense]] would be a good skill to have, both because of this unit's specialties and also because at least two [[Conflux]] units deal under-average damage for their growth and levels. [[Armorer]] would be a good choice too, since out of all Conflux creatures, only [[Pixie and Sprite|Pixies/Sprites]] and [[Firebird and Phoenix|Firebirds/Phoenixes]] can be [[Resurrection|resurrected]]. [[Tactics]] could allow you to strike first, using [[Slow|Expert Slow]] on the Phoenixes' turn and then attack with the Psychic or Magic Elementals where it hurts the most, especially enemy archers and vulnerable or important troops.
[[Offense]] would be a good skill to have, both because of this unit's specialties and also because at least two [[Conflux]] units deal under-average damage for their growth and levels. [[Armorer]] would be a good choice too, since out of all Conflux creatures, only [[Pixie and Sprite|Pixies/Sprites]] and [[Firebird and Phoenix|Firebirds/Pheonixes]] can be [[Resurrection|resurrected]]. [[Tactics]] could allow you to strike first, using [[Slow|Expert Slow]] on the Phoenixes' turn and then attack with the Psychic or Magic Elementals where it hurts the most, especially enemy archers and vulnerable or important troops.
}}{{end of user commentary}}
 
==Trivia==
They are creatures summoned from the [[Plane of Magic|Elemental Plane of Magic]].


{{creature 'see also'}}
{{creature 'see also'}}
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