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[[File: Pyramid.gif|frame|Pyramid as seen on the [[adventure map]].]]
[[File: Pyramid.gif|frame|Pyramid as seen on the [[adventure map]].]]


'''Pyramid''' is an [[adventure map]] location, which is guarded by 40 [[Gold Golem]]s and two stacks of 10 [[Diamond Golem]]s. After defeating the guards, hero will learn typically a fifth level [[spell]] provided that the hero has expert [[Wisdom]] and a [[spell book]]. If the hero does not have a capability to learn the spell, it is lost forever. If the hero [[retreat]]s or dies during the battle, the already defeated golems are replenished (unlike in [[creature bank]]s). Searching an empty pyramid decreases hero's luck by 2.
'''Pyramid''' is an [[adventure map]] location, which is guarded by 40 [[Gold Golem]]s and two stacks of 10 [[Diamond Golem]]s. After defeating the guards, hero will learn typically a fifth level [[spell]] provided that the hero has expert [[Wisdom]] and a [[spell book]]. If the hero does not have a capability to learn the spell, it is lost forever. If the hero [[retreat]]s or dies during the battle, the already defeated golems are replenished (unlike in [[creature bank]]s). Searching an empty pyramid decreases hero's luck by -2.


A curious detail is, that in the versions 1.2 of {{roe}} and 2.0 of {{ab}}, a hero could receive a message that he has learned [[Fear_(spell)|Fear spell]] from the pyramid. However, such spell cannot be found in the spell book. This anomaly was removed in the versions 1.3 and 2.1, respectively.
A curious detail is, that in the versions 1.2 of {{roe}} and 2.0 of {{ab}}, a hero could receive a message that he has learned [[Fear_(spell)|Fear spell]] from the pyramid. However, such spell cannot be found in the spell book. This anomaly was removed in the versions 1.3 and 2.1, respectively.
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