Pyramid: Difference between revisions

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[[File: Pyramid.gif|frame|Pyramid as seen on the [[adventure map]].]]
[[File: Pyramid.gif|frame|Pyramid as seen on the [[adventure map]].]]


'''Pyramid''' is an [[adventure map]] location, which is guarded by a stack of 40 [[Gold Golem]]s and two stacks of 10 [[Diamond Golem]]s. After defeating the guards, hero will learn typically a fifth level [[spell]] provided that the hero has expert [[Wisdom]] and a [[spell book]]. If the hero does not have a capability to learn the spell, it is lost forever. If the hero [[retreat]]s or dies during the battle, the already defeated golems are replenished (unlike in [[creature bank]]s). Searching an empty pyramid decreases hero's luck by -2.
'''Pyramid''' is an [[adventure map]] location, which is guarded by 40 [[Gold Golem]]s and two stacks of 10 [[Diamond Golem]]s. After defeating the guards, hero will learn typically a fifth level [[spell]] provided that the hero has expert [[Wisdom]] and a [[spell book]]. If the hero does not have a capability to learn the spell, it is lost forever. If the hero [[retreat]]s or dies during the battle, the already defeated golems are replenished (unlike in [[creature bank]]s). Searching an empty pyramid decreases hero's luck by -2.


A curious detail is, that in the version 1.2 of {{roe}}, a hero could receive a message that he has learned [[Fear_(spell)|Fear spell]] from the pyramid. However, such spell cannot be founded in the spell book. This anomaly was removed in the version 1.3.
A curious detail is, that in the version 1.2 of {{roe}}, a hero could receive a message that he has learned [[Fear_(spell)|Fear spell]] from the pyramid. However, such spell cannot be founded in the spell book. This anomaly was removed in the version 1.3.

Revision as of 16:26, 28 November 2018

Pyramid as seen on the adventure map.

Pyramid is an adventure map location, which is guarded by 40 Gold Golems and two stacks of 10 Diamond Golems. After defeating the guards, hero will learn typically a fifth level spell provided that the hero has expert Wisdom and a spell book. If the hero does not have a capability to learn the spell, it is lost forever. If the hero retreats or dies during the battle, the already defeated golems are replenished (unlike in creature banks). Searching an empty pyramid decreases hero's luck by -2.

A curious detail is, that in the version 1.2 of Restoration of Erathia, a hero could receive a message that he has learned Fear spell from the pyramid. However, such spell cannot be founded in the spell book. This anomaly was removed in the version 1.3.

See also