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{{Towns}}
{{Towns}}
'''Rampart''' is a good [[alignment]] [[town]] with the [[ranger]] and [[druid]] [[hero class]]es. Ramparts are built by creatures in allied defense of the unspoiled wilderness regions of [[Enroth]]. Rampart represents [[AvLee]].


The '''rampart town''' is a good [[alignment]] [[town type]] with [[ranger]] and [[druid]] [[hero class]]es. Ramparts are built by creatures in allied defense of the unspoiled wilderness regions of [[Erathia]].  With  two  slow  creature types,  [[Dwarf|dwarves]]  and  [[dendroid]]s, rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents—especially those dependent on magical attacks.  Rampart represent [[AvLee]].
Rampart's [[native terrain]] is [[grass]].


 
'''Rampart Creature Dwellings'''
== Structures ==
* [[Rampart creature dwellings|Centaur Stables]]
[[Image:Rampart-in.png|thumb|500px|Rampart town seen from inside]]
* [[Rampart creature dwellings|Dwarf Cottage]]
 
* [[Rampart creature dwellings|Homestead]]
{{StandardBuildings|First Aid Tent|5|[[Crystal]]}}
* [[Rampart creature dwellings|Enchanted Spring]]
* [[Rampart creature dwellings|Dendroid Arches]]
* [[Rampart creature dwellings|Unicorn Glade]]
* [[Rampart creature dwellings|Dragon Cliffs]]


'''Rampart Specific Buildings'''
'''Rampart Specific Buildings'''
*[[Dendroid Saplings]] ([[Dendroid]] [[horde building]], +2/week)
*[[Dendroid Saplings]] - ([[Dendroid]] [[horde building]], +2/week)
*[[Dwarven Treasury]] (increases the amount of gold you have at the beginning of each week by 10%)
*[[Treasury]] - (increases the amount of gold you have at the beginning of each week by 10%)
*[[Fountain of Fortune]] (+2 [[luck]] to garrisoned heroes)
*[[Fountain of Fortune]] - (+2 [[luck]] to garrisoned heroes)
*[[Miners' Guild]] ([[Dwarf]] [[horde building]], +4/week)
*[[Miners' Guild]] - ([[Dwarf]] [[horde building]], +4/week)
*[[Mystic Pond]] (produces 1–4 of a random resource except gold on the first day of every week)
*[[Mystic Pond]] - (produces 1–4 of a random resource except gold on the first day of every week)
*[[Spirit Guardian]] ([[Grail]] building for the Rampart, +2 luck of all own heroes on the map, 5000 gold each day, 50% additional creature growth)
*[[Spirit Guardian]] - ([[Grail]] building for the Rampart, +2 luck of all own heroes on the map, 5000 gold each day, 50% additional creature growth)
 
'''[[Rampart creature dwellings]]'''
*Centaur Stables
*Dwarf Cottage
*Homestead
*Enchanted Spring
*Dendroid Arches
*Unicorn Glade
*Dragon Cliffs
 
== Heroes ==
{{Rampart heroes}}
{{Hero table}}
{{Rampart hero table}}
|}
 
== Creatures ==
{{Rampart creatures}}
{{Creature table}}
{{Rampart creature table}}
|}
[[List of creatures|List of all creatures]]
 
==Additional Information==
* [[Alignment]]: Good
* [[Native Terrain]]: [[Grass]]
 
===Pros===
*[[Dwarven Treasury]] - At the start of every week, you get a 10% bonus to your gold.
*[[Grand Elf]] - Speed 7 shooter with very high damage that is available early in the game.
*Several high-speed units that can form a very potent force in the late game.
*Rampart produces the most Hit Points per week of all towns.
*Large magic resistance for most of its units.


===Cons===
<br>
*Only 1 shooter (The [[Wood Elf]]/[[Grand Elf]])
{{Common buildings|Rampart|First aid tent|+1 {{C}}}}
*Four 2-hex units make for very easy targets for multi-hex attacks/spells
*[[Dendroid Guard]]s/[[Dendroid Soldier]]s slow armies down.


===Strategies===
[[Image:Rampart-in.png|right|border|500px]]
*[[Silver Pegasus|Silver Pegasi]] are fragile and should be used with a little caution.
*The [[Gold Dragon]]s are nice level 7 monsters, but won't be affected by most of your group spells like [[haste]] or [[shield]] (15% to 30% to 30%, all units damage reduction in melee combat), although they are nice creatures for [[Dragogeddon]].
*[[Dendroid]]s and [[Battle Dwarf|Battle Dwarves]] are very good meatshields, often becoming useful in long fights. Use them to block pathways or to defend your elves. These troops benefit a lot from a simple [[Haste]] (three to five hexes additional movement per turn) spell.
*The [[Grand Elf]] is a nice shooter, but often [[blind]]ed (or [[direct damage spells|damaged]] through spells) by the AI. Thus, protecting this [[ranged attack]]er with [[Double attack]] by anti magic spells like [[Anti-Magic]] (4th or 5th level spells only, up to spell immunity) or [[Magic Mirror]] (20% to 40% chance of reflecting spells back to the enemy and then target a random stack) can be useful.
*The [[Unicorn]] is decent, but won't be too much of use in a siege.
*The [[Centaur Captain]], however, is the best level 1 creature. (But  it was hard to decide that Centaur Captain / Halberdier)
*It is beneficial to build and upgrade your [[Homestead]] prior to all the other dwellings.
*With a [[Mage Guild]] lvl 5, it is always useful to pick up wisdom on your heroes.
*At sieges (especially when defending), use your [[Dendroid]]s to bind enemies in the moats.


===Town Costs===
{| float="left" class="wikitable sortable" style="white-space:nowrap; text-align: center;"
["Basic" includes Citadel, Castle & any prerequisites:
! class="unsortable" | <span title="The type of resource required.">Resource</span>
"Upgrades" also includes prerequisites]
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span>
 
! <span title="Cost of upgrading all creature dwellings, including any associated prerequisites.">Upgrades</span>
{| class=wikitable
! <span title="All buildings built and fully upgraded.">All</span>
!Resource!!Basic!!Upgrades!!All
|-
|-
|{{Gold}}||35000||31000||109000
|{{Gold}}||35000||31000||109000
Line 87: Line 46:
|{{Sulfur}}||4||6||30
|{{Sulfur}}||4||6||30
|-
|-
!colspan=2| Troop cost/week: !!colspan=2| 26620 {{Gold}} 4 {{Crystal}}
!colspan=2| Troop cost/week: !!colspan=2| 26620 {{Gold}} + 4 {{Crystal}}
|}
 
<br>
 
{{Hero table}}
{{Rampart hero table}}
|}
 
<br>
 
{{Creature table}}
{{Rampart creature table}}
|}
|}


== See also ==
* [[List of creatures]]
* [[List of creatures (HotA)]]
* [[List of heroes]]
* [[List of heroes (HotA)]]


[[Category: Rampart]]
[[Category: Rampart]]
__notoc__

Revision as of 21:29, 11 July 2018

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Rampart is a good alignment town with the ranger and druid hero classes. Ramparts are built by creatures in allied defense of the unspoiled wilderness regions of Enroth. Rampart represents AvLee.

Rampart's native terrain is grass.

Rampart Creature Dwellings

Rampart Specific Buildings


Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
Wood
20
Mercury
Ore
20
Sulfur
Crystal
Gem
Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
File:Town Hall large.gif Town Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
2500
Citadel Citadel
Wood
Mercury
Ore
5
Sulfur
Crystal
Gem
Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
City Hall City Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
5000
Castle Castle
Wood
10
Mercury
Ore
10
Sulfur
Crystal
Gem
Gold
5000
Resource Silo Resource Silo ()
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Capitol Capitol
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
10000
Blacksmith
Blacksmith
Wood
5
Mercury
Ore
Sulfur
Crystal
Gem
Gold
1000
link={{{smith}}}
link={{{smith}}}
Mage Guild level 4 Mage Guild level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
Mage Guild level 5 Mage Guild level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
15
 Mercury
10
 Ore
15
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
4000
 Wood
20
 Mercury
18
 Ore
20
 Sulfur
18
 Crystal
18
 Gem
18
 Gold
5000
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000
Resource Basic Upgrades All
Gold 35000 31000 109000
Wood 50 25 127
Ore 60 35 142
Crystal 34 31 95
Gem 14 11 45
Mercury 4 6 30
Sulfur 4 6 30
Troop cost/week: 26620 Gold + 4 Crystal


Name Class Specialty Skill 1 Skill 2 Spell
Clancy Clancy  Ranger   Unicorns Basic Resistance  Basic Resistance  Basic Pathfinding  Basic Pathfinding 
Ivor Ivor  Ranger   Elves Basic Archery  Basic Archery  Basic Offense  Basic Offense 
Jenova Jenova  Ranger   Gold Advanced Archery  Advanced Archery   
Kyrre Kyrre  Ranger   Logistics Basic Archery  Basic Archery  Basic Logistics  Basic Logistics 
Mephala Mephala  Ranger   Armorer Basic Leadership  Basic Leadership  Basic Armorer  Basic Armorer 
Ryland Ryland  Ranger   Dendroids Basic Leadership  Basic Leadership  Basic Diplomacy  Basic Diplomacy 
Thorgrim Thorgrim  Ranger   Resistance Advanced Resistance  Advanced Resistance   
Ufretin Ufretin  Ranger   Dwarves Basic Resistance  Basic Resistance  Basic Luck  Basic Luck 
Gelu Gelu Armageddon's BladeMap Editor  Ranger   Sharpshooters Basic Leadership  Basic Leadership  Basic Archery  Basic Archery 
Aeris Aeris  Druid   Pegasi Basic Wisdom  Basic Wisdom  Basic Scouting  Basic Scouting   Protection from Air 
Alagar Alagar  Druid   Ice Bolt Basic Wisdom  Basic Wisdom  Basic Sorcery  Basic Sorcery   Ice Bolt 
Coronius Coronius  Druid   Slayer Basic Wisdom  Basic Wisdom  Basic Scholar  Basic Scholar   Slayer 
Elleshar Elleshar  Druid   Intelligence Basic Wisdom  Basic Wisdom  Basic Intelligence  Basic Intelligence   Curse 
Gem Gem  Druid   First Aid Basic Wisdom  Basic Wisdom  Basic First Aid  Basic First Aid   Summon Boat 
Malcom Malcom  Druid   Eagle Eye Basic Wisdom  Basic Wisdom  Basic Eagle Eye  Basic Eagle Eye   Magic Arrow 
Melodia Melodia  Druid   Fortune Basic Wisdom  Basic Wisdom  Basic Luck  Basic Luck   Fortune 
Uland Uland  Druid   Cure Advanced Wisdom  Advanced Wisdom  Basic Ballistics  Basic Ballistics   Cure 


 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Centaur Centaur 1 5 3 2 3 8 6 14 100 70 Gold  
Centaur Captain Centaur Captain 1+ 6 3 2 3 10 8 14 138 90 Gold  
Dwarf Dwarf 2 6 7 2 4 20 3 8 138 120 Gold   Resistance +20%
Battle Dwarf Battle Dwarf 2+ 7 7 2 4 20 5 8 209 150 Gold   Resistance +40%
Wood Elf Wood Elf 3 9 5 3 5 15 6 7 234 200 Gold   Ranged (24 shots)
Grand Elf Grand Elf 3+ 9 5 3 5 15 7 7 331 225 Gold   Ranged (24 shots), Double attack
Pegasus Pegasus 4 9 8 5 9 30 8 5 518 250 Gold   Flying, Magic damper
Silver Pegasus Silver Pegasus 4+ 9 10 5 9 30 12 5 532 275 Gold   Flying, Magic damper
Dendroid Guard Dendroid Guard 5 9 12 10 14 55 3 3 517 350 Gold   Binding
Dendroid Soldier Dendroid Soldier 5+ 9 12 10 14 65 4 3 803 425 Gold   Binding
Unicorn Unicorn 6 15 14 18 22 90 7 2 1806 850 Gold   Blind, Aura of Resistance +20%
War Unicorn War Unicorn 6+ 15 14 18 22 110 9 2 2030 950 Gold   Blind, Aura of Resistance +20%
Green Dragon Green Dragon 7 18 18 40 50 180 10 1 4872 2400 Gold , 1 Crystal  Dragon, Flying, Breath attack, 1-3 lvl spells immunity
Gold Dragon Gold Dragon 7+ 27 27 40 50 250 16 1 8613 4000 Gold , 2 Crystal  Dragon, Flying, Breath attack, 1-4 lvl spells immunity

See also