Rampart: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
m (Reverted edits by 87.249.45.135 (talk) to last revision by 193.104.3.135)
No edit summary
Line 61: Line 61:
==Heroes==
==Heroes==


Thanks for srahnig. What a pleasure to read!
===Magic Heroes (Druids)===
 
The following [[Druids]] are the magic heroes of the Rampart town:
 
*[[Aeris]]
*[[Alagar]]
*[[Coronius]]
*[[Elleshar]]
*[[Gem]]
*[[Malcom]]
*[[Melodia]]
*[[Uland]]


===Might Heroes (Rangers)===
===Might Heroes (Rangers)===

Revision as of 17:49, 12 June 2011

Rampart is a Good alignment town focused on defense and defensive spells.

Overview

Ramparts are the homeland of Druids and Rangers. They are inhabited by creatures who defend their home - the forests and fields of Erathia. The army of Rampart is best in defense, since Dwarves and Dendroids are quite slow. However, most of the Rampart warriors have abilities that may disrupt the plans of the enemy (especially a mage).


Structures

Template:StandardBuildings

Rampart Specific Buildings

Creature Dwellings

Town Costs

["Basic" includes Citadel, Castle & any prerequisites: "Upgrades" also includes prerequisites]

Resource Basic Upgrades All
Gold 35000 31000 109000
Wood 50 25 127
Ore 60 35 142
Crystal 34 31 95
Gems 14 11 45
Mercury 4 6 30
Sulfur 4 6 30
Troop cost/week: 26620 Gold 2 Crystal


Units

Template:Creaturelist

Heroes

Magic Heroes (Druids)

The following Druids are the magic heroes of the Rampart town:

Might Heroes (Rangers)

The following Rangers are the might heroes of the Rampart town:

Strengths & Weaknesses

Strengths

  • Dwarven Treasury - At the start of every week, you get a 10% bonus to your gold.
  • Grand Elf - Speed 7 shooter with very high damage that is available early in the game.
  • Several high-speed units that can form a very potent force in the late game.
  • Rampart produces the most Hit Points per week of all towns.

Weaknesses

Strategies

  • Silver Pegasi are meatshields and should be used with a little caution.
  • The Gold Dragons are nice level 7 monsters.
  • Dendroids and Battle Dwarves are most of the time useless, but it really turns the tide if a land battle is going bad.
  • The Grand Elf is a nice shooter, but often blinded by AI.
  • The Unicorn is decent, but won't be too much of use in a siege.
  • The Centaur Captain, however, is the best level 1 creature.

Related

Luck, Resistance