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Adventure Map Rampart capitol.gif
Fully built Rampart, as seen on the adventure map

Adventure Map Rampart capitol (HotA).gif
Fully built Rampart, as seen on the adventure map. (Horn of the Abyss) Horn of the Abyss

Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss

Rampart is a good alignment town with the ranger and druid hero classes. Rampart represents AvLee.

"The Druid and Ranger hero classes are native to Ramparts, which are built by creatures in allied defense of the unspoiled wilderness regions of Erathia. With two slow unit types, Dwarves and Dendroids, Rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents — especially those dependent on magical attacks." RoE manual

Rampart's native terrain is grass.

Rampart creature dwellings[edit]

Rampart specific buildings[edit]

Rampart building tree[edit]

Fully upgraded Rampart
Resource Basic Upgrades All
Gold 35000 31000 109000
Wood 50 25 127
Ore 60 35 142
Crystal 34 31 95
Gem 14 11 45
Mercury 4 6 30
Sulfur 4 6 30
Troop cost/week: 26620 Gold + 4 Crystal

Common buildings[edit]

Halls Fortifications Tavern, Marketplace & Resource Silo Mage Guilds Banned spells
Village Hall Village Hall Fort Fort Tavern Tavern Mage Guild level 1 Mage Guild
level 1
 Bloodlust   Curse
Rampart Town Hall large.gif Town Hall Citadel Citadel Marketplace Marketplace Mage Guild level 2 Mage Guild
level 2
Death Ripple
City Hall City Hall Castle Castle Resource Silo Resource Silo
Produces +1 Crystal
Mage Guild level 3 Mage Guild
level 3
Animate Dead
Capitol Capitol Blacksmith
First aid tent.png
Mage Guild level 4 Mage Guild
level 4
Mage Guild level 5 Mage Guild
level 5
Summon Air Elemental Summon Fire ElementalSacrifice


[Switch to Horn of the Abyss]
[Switch to Shadow of Death]

Banned secondary skills[edit]

Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.

Necromancy Necromancy and Fire Magic Fire Magic are not available for rangers.

Necromancy Necromancy and Interference Interference Horn of the Abyss are not available for druids.


Rampart creatures
Name  Town Lvl Att Def D- D+ HP Spd Grw Val Cost  Special
Centaur Centaur Town portrait Rampart small.gif 1 5 3 2 3 8 6 14 100 70 Gold  
Centaur Captain Centaur Captain Town portrait Rampart small.gif 1+ 6 3 2 3 10 8 14 138 90 Gold  
Dwarf Dwarf Town portrait Rampart small.gif 2 6 7 2 4 20 3 8 138 120 Gold   Resistance +20%
Battle Dwarf Battle Dwarf Town portrait Rampart small.gif 2+ 7 7 2 4 20 5 8 209 150 Gold   Resistance +40%
Wood Elf Wood Elf Town portrait Rampart small.gif 3 9 5 3 5 15 6 7 234 200 Gold   Ranged (24 shots)
Grand Elf Grand Elf Town portrait Rampart small.gif 3+ 9 5 3 5 15 7 7 331 225 Gold   Ranged (24 shots), Double attack
Pegasus Pegasus Town portrait Rampart small.gif 4 9 8 5 9 30 8 5 518 250 Gold   Flying, Magic damper
Silver Pegasus Silver Pegasus Town portrait Rampart small.gif 4+ 9 10 5 9 30 12 5 532 275 Gold   Flying, Magic damper
Dendroid Guard Dendroid Guard Town portrait Rampart small.gif 5 9 12 10 14 55 3 3 517 350 Gold   Binding
Dendroid Soldier Dendroid Soldier Town portrait Rampart small.gif 5+ 9 12 10 14 65 4 3 803 425 Gold   Binding
Unicorn Unicorn Town portrait Rampart small.gif 6 15 14 18 22 90 7 2 1806 850 Gold   Blind, Aura of Resistance +20%
War Unicorn War Unicorn Town portrait Rampart small.gif 6+ 15 14 18 22 110 9 2 2030 950 Gold   Blind, Aura of Resistance +20%
Green Dragon Green Dragon Town portrait Rampart small.gif 7 18 18 40 50 180 10 1 4872 2400 Gold , 1 Crystal  Dragon, Flying, Breath attack, 1-3 lvl spells immunity
Gold Dragon Gold Dragon Town portrait Rampart small.gif 7+ 27 27 40 50 250 16 1 8613 4000 Gold , 2 Crystal  Dragon, Flying, Breath attack, 1-4 lvl spells immunity

User commentary

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Some may find the information in this section subjective or irrelevant.

  • With two slow creature types, dwarves and dendroids, rampart armies may be best suited to defensive tactics. Most of Rampart creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents, especially those dependent on magical attacks.
  • Silver Pegasi are among the fastest creatures in the game, which often offers chance to act first in combat. However, they are quite fragile and should be used with caution.
  • Gold Dragons' spell immunity is a double-edged sword, their skills cannot be enhanced but nor can they be diminished.
  • Beware of Green and Gold Dragons' breath attack which can damage your own troops.
  • Having only Gold Dragons in your army and having learnt Armageddon spell somewhere, you may rush through the map with Dragogeddon manoeuvre. Green Dragons cannot be used for Dragogeddon as they are susceptible to 4-5 level spells.
  • Dwarves and Dendroids are tough and useful in shielding Elves (or other shooters).
  • The Grand Elf is a nice shooter, but often blinded (or damaged through spells) by the AI. Thus, protecting this ranged attacker with Double attack by anti magic spells like Anti-Magic (4th or 5th level spells only, up to spell immunity) or Magic Mirror (20% to 40% chance of reflecting spells back to the enemy and then target a random stack) can be useful.
  • It is beneficial to build and upgrade Homestead prior to all the other dwellings.
  • Defending a town, it is possible to use Dendroids to bind enemies in the moats.
  • Try to build Treasury as soon as possible. Having a Treasury, don't spend money on Days 5-7 if it isn't necessary, and try to sell resources for gold at a Marketplace or Trading Post. Then, you will become very rich when the new week begins.
  • Strategy Guide for Rampart von Jolly Joker on Celestial Heavens


  • Centaurs and Centaur Captains are among the best 1st level creatures.
  • Several Treasuries can become extremely powerful in longer games as every treasury's 10% bonus is cumulative.
  • Grand Elves are fast ranged units that can be acquired early in the game and, what is even more important, shoot twice.
  • Several units with high speed rating can form a very potent force in the late game.
  • Rampart produces the most hit points per week of all towns.
  • Many anti-magic abilities of creatures. This includes Dwarves' resistance, ability of Pegasi to increase cost of a spell casted by the enemy hero, Unicorns' aura of resistance, and finally Green and Gold Dragons' immunity to the majority of spells (Gold Dragons can be part of Dragogeddon).
  • Unicorns are versatile high-level warriors, useful in both attack and defense. After being upgraded, they become one of the fastest creatures unable to fly, and have brilliant health. Moreover, they are very cheap, as Scorpicores and Wyvern Monarchs have higher price and lower stats than War Unicorns (while being quite faster than the latter and able to fly).


See also[edit]