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HEROES OF MIGHT AND MAGIC III
HEROES OF MIGHT AND MAGIC III


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3DO
3DO
1




Table of Contents
Table of Contents


Section I Introduction ...................................................................................................................................................................... 3
Section I Introduction......................................................................................................................................................................3


Section II Interface Reference .............................................................................................................................................. 7
Section II Interface Reference ..............................................................................................................................................7


Main Menu ................................................................................................................................................................................ 8
Main Menu ................................................................................................................................................................................8


Adventure Map .................................................................................................................................................................... 13
Adventure Map ....................................................................................................................................................................13


Heroes and the Hero Screen ................................................................................................................................ 23
Heroes and the Hero Screen ................................................................................................................................23


Skills .................................................................................................................................................................................................. 33
Skills ..................................................................................................................................................................................................33


Combat ............................................................................................................................................................................................ 40
Combat ............................................................................................................................................................................................40


Towns ............................................................................................................................................................................................... 49
Towns ...............................................................................................................................................................................................49


Magic System ......................................................................................................................................................................... 55
Magic System .........................................................................................................................................................................55


Kingdom Overview ................................................................................................................................................................ 57
Kingdom Overview ................................................................................................................................................................57


Multiplayer ............................................................................................................................................................................. 59
Multiplayer .............................................................................................................................................................................59


Section III World Reference ............................................................................................................................................ 63
Section III World Reference ............................................................................................................................................63


Spell Reference .................................................................................................................................................................... 63
Spell Reference ....................................................................................................................................................................63


Town and Creature Reference ............................................................................................................................ 81
Town and Creature Reference ............................................................................................................................81


Individual Heroes .............................................................................................................................................................. 118
Individual Heroes ..............................................................................................................................................................118


Section IV Appendices .......................................................................................................................................................... 134
Section IV Appendices ..........................................................................................................................................................134


Keyboard Shortcuts ...................................................................................................................................................... 134
Keyboard Shortcuts ......................................................................................................................................................134


Mplayer . com ........................................................................................................................................................................ 135
Mplayer.com ........................................................................................................................................................................135


HEAT ........................................................................................................................................................................................... 137
HEAT ...........................................................................................................................................................................................137


Troubleshooting .................................................................................................................................................................. 138
Troubleshooting ..................................................................................................................................................................138


Customer Support .......................................................................................................................................................... 141
Customer Support ..........................................................................................................................................................141


Index ................................................................................................................................................................................................ 142
Index ................................................................................................................................................................................................142


90-Day Limited Warranty .................................................................................................................................. 144
90-Day Limited Warranty ..................................................................................................................................144




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to any other individual or entity; nor to rent or lease this product or any copy thereof to any third party.
to any other individual or entity; nor to rent or lease this product or any copy thereof to any third party.


Uses Bink Video Technology. © 1997-1998 by RAD Game Tools, Inc.
Uses Bink Video Technology. © 1997-1998 by RAD Game Tools, Inc.
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MARS
2


PUBLISHING


Edwin E. Steussy, Publisher.
Edwin E. Steussy, Publisher.


Tom Ono, Author. Amy Yancey, Coordinator.
Tom Ono, Author. Amy Yancey, Coordinator.
2




Dear Heroes of Might and Magic fans,
Dear Heroes of Might and Magic fans,


 
When I sat down to create King’s Bounty, the precursor to Heroes of Might and Magic,
When I sat down to create King's Bounty, the precursor to Heroes of Might and Magic,


never in my wildest dreams did I imagine it would grow into the phenomenon the series has
never in my wildest dreams did I imagine it would grow into the phenomenon the series has


become. I had just finished Might and Magic II. At the time, King's Bounty was state of
become. I had just finished Might and Magic II. At the time, King’s Bounty was state of


the art: 16 colors and used up both sides of the floppy disk. I had one programmer and one
the art: 16 colors and used up both sides of the floppy disk. I had one programmer and one
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artist to make my design real, and it took us about a year to finish.
artist to make my design real, and it took us about a year to finish.


 
Nine years later, the Heroes™ III game is state of the art. The Heroes III game has 65,000
Nine years later, the Heroes III game is state of the art. The Heroes III game has 65,000


colors and fills an entire CD. I had over 30 people work on the project: programmers, artists,
colors and fills an entire CD. I had over 30 people work on the project: programmers, artists,
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voice actors, and level designers, and it took us about 18 months to finish.
voice actors, and level designers, and it took us about 18 months to finish.


 
King’s Bounty, although crude by today’s standards, was a lot of fun to play. Players
King's Bounty, although crude by today's standards, was a lot of fun to play. Players


recruited troops, maintained armies, and fought battles on tactical maps with a variety of
recruited troops, maintained armies, and fought battles on tactical maps with a variety of
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tremendously.
tremendously.


The leap from King’s Bounty to the Heroes I game was the single largest change, both in


The leap from King's Bounty to the Heroes I game was the single largest change, both in
terms of technology and game play. I looked at what I thought had gone right with King’s


terms of technology and game play. I looked at what I thought had gone right with King's
Bounty, mixed in our fans’ wish lists and the capabilities of more modern computers, and got
 
Bounty, mixed in our fans' wish lists and the capabilities of more modern computers, and got


down to work. After a seemingly endless series of false starts, dead ends, and programming
down to work. After a seemingly endless series of false starts, dead ends, and programming


troubles, we shipped the game and held our breath.
troubles, we shipped the game and held our breath.


The Heroes I game shipped quietly enough, but enthusiasm for the game was strong and grew
The Heroes I game shipped quietly enough, but enthusiasm for the game was strong and grew
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complications, and I agonized over design decisions and game balance considerations.
complications, and I agonized over design decisions and game balance considerations.


 
After a year’s worth of design wrangling, we got down to business and the Heroes II game
After a year's worth of design wrangling, we got down to business and the Heroes II game


shipped in time for Christmas. I noticed that everyone in the office was playing the game -
shipped in time for Christmas. I noticed that everyone in the office was playing the game -
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this was. The Heroes II game turned out to be one of our most popular games ever.
this was. The Heroes II game turned out to be one of our most popular games ever.


Now we’ve shipped the Heroes III game. We’ve had a lot of fun designing and making this game,


Now we've shipped the Heroes III game. We've had a lot of fun designing and making this game,
and once again, everyone in the office is playing it. I’m confident the Heroes III game is going
 
and once again, everyone in the office is playing it. I'm confident the Heroes III game is going
 
to be a smashing success! We hope you have as much fun playing it as we've had making it!


to be a smashing success! We hope you have as much fun playing it as we’ve had making it!


Sincerely,
Sincerely,
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Might and Magic I-VII
Might and Magic I-VII


King's Bounty
King’s Bounty




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Commander,
Commander,


I hope this letter finds you well and has reached you before you
I hope this letter finds you well and has reached you before you
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to see you off in person.
to see you off in person.


First, let me congratulate you on your commission. I am glad
First, let me congratulate you on your commission. I am glad
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employed there are every bit as complex and potentially
employed there are every bit as complex and potentially


deadly, as any found in military conflict. No, I don't have any
deadly, as any found in military conflict. No, I don’t have any


real proof of any particular disloyalty or treachery — just
real proof of any particular disloyalty or treachery — just


a feeling.
a feeling.


It is unfortunate your first visit to Erathia could not be made
It is unfortunate your first visit to Erathia could not be made
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in happier times — it is a land of beauty and stability. Or at
in happier times — it is a land of beauty and stability. Or at


least it has been, under Nicolas Gryphonheart's rule. He was a
least it has been, under Nicolas Gryphonheart’s rule. He was a


great king and a dedicated ally. I will remember him best as a
great king and a dedicated ally. I will remember him best as a
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is saddened but has not lost hold of her wisdom.
is saddened but has not lost hold of her wisdom.


Hah! Listen to me and my gloominess! Just watch your back as
Hah! Listen to me and my gloominess! Just watch your back as


a favor to a friend made cynical and suspicious by age. I'm sure
a favor to a friend made cynical and suspicious by age. I’m sure


I'm just seeing things in the worst possible light. A
I’m just seeing things in the worst possible light. A


vocational habit. Perhaps I have been at this job too long.
vocational habit. Perhaps I have been at this job too long.


Farewell, friend. I look forward to your return, to a good cup
Farewell, friend. I look forward to your return, to a good cup


of tea by the fire, and to the recounting of your journey's tale.
of tea by the fire, and to the recounting of your journey’s tale.


May the seas be calm and the wind steady in your sails.
May the seas be calm and the wind steady in your sails.


Best Regards,
Best Regards,
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How to Use this Manual
How to Use this Manual


This manual is divided into three main sections. This section, the Introduction, contains the background
This manual is divided into three main sections. This section, the Introduction, contains the background


story, features information, installation instructions, and "getting started" hints. The second section,
story, features information, installation instructions, and “getting started” hints. The second section,


Interface Reference, details the workings of the game's various interfaces. The third section, World
Interface Reference, details the workings of the game’s various interfaces. The third section, World


Reference, is full of descriptive and statistical information about the locations, creatures, heroes, and
Reference, is full of descriptive and statistical information about the locations, creatures, heroes, and
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an extensive index.
an extensive index.


If you are new to the world of Heroes of Might and Magic, fear not! The game is rich in detail, true,
If you are new to the world of Heroes of Might and Magic, fear not! The game is rich in detail, true,
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the Interface Reference and World Reference for more detailed information as you play.
the Interface Reference and World Reference for more detailed information as you play.


If you are familiar with the Heroes II game, you may feel comfortable diving right into the game. In the
If you are familiar with the Heroes II game, you may feel comfortable diving right into the game. In the


Interface Reference, discussion of each of the game's major interfaces (for example, the Adventure Map)
Interface Reference, discussion of each of the game’s major interfaces (for example, the Adventure Map)


begins with an overview. Read each overview, then the following sections for a more detailed explanation
begins with an overview. Read each overview, then the following sections for a more detailed explanation
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Manual Conventions
Manual Conventions


This manual assumes you are using a standard keyboard and two-button mouse, and you are familiar with
This manual assumes you are using a standard keyboard and two-button mouse, and you are familiar with
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their use. It will also assume you have a minimal understanding of the Microsoft Windows 95/98
their use. It will also assume you have a minimal understanding of the Microsoft Windows 95/98


operating systems. If you don't understand any of the following terms, you may want to take a few
operating systems. If you don’t understand any of the following terms, you may want to take a few


minutes and run through the tutorial materials that come with Windows 95/98:
minutes and run through the tutorial materials that come with Windows 95/98:


mouse pointer
mouse pointer
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dialog box
dialog box


 
The manual will use the term “click” to replace “left-click.
The manual will use the term "click" to replace "left-click."




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Section II
Section II


Interface Reference
Interface Reference


Starting Play
Starting Play


Before you begin a Heroes III gaming session, you must choose what type of game you want to play.
Before you begin a Heroes III gaming session, you must choose what type of game you want to play.
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Launching Heroes of Might and Magic III
Launching Heroes of Might and Magic III


Once the program is installed you may start the game by inserting the Heroes III game CD into your
Once the program is installed you may start the game by inserting the Heroes III game CD into your
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Full Screen Vs. Windowed Display
Full Screen Vs. Windowed Display


During your gaming session, you may hit the F4 key to switch between full screen and windowed display
During your gaming session, you may hit the F4 key to switch between full screen and windowed display
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Desktop. To return to the game from the Desktop, select it from your Taskbar.
Desktop. To return to the game from the Desktop, select it from your Taskbar.


In windowed display mode, the game appears in a standard Desktop window. Since the game displays at
In windowed display mode, the game appears in a standard Desktop window. Since the game displays at
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File
File


Quit: Closes the program
 
Display
 
 
Help




Display
Quit: Closes the program


Full Screen (F4): Switches the display to full screen mode


Full Screen (F4): Switches On Line Manual: Starts the help


Help
the display to full screen mode system


On Line Manual: Starts the help system
About: Displays copyright


About: Displays copyright information about the game
information about the game




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Main Menu
Main Menu
New Game Menu




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move the mouse cursor over a button and click.
move the mouse cursor over a button and click.
New Game Menu




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New Game: Choose this to start a game from the
New Game: Choose this to start a game from the
Single Scenario: Click this button to start a single


beginning. Clicking this button sends you to the New
beginning. Clicking this button sends you to the New
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player scenario, multiplayer, or campaign games.
player scenario, multiplayer, or campaign games.


Single Scenario: Click this button to start a single


scenario. Single scenarios are played on one map
scenario. Single scenarios are played on one map
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Load Game: While you are playing the Heroes III
Load Game: While you are playing the Heroes III
Multiplayer: You may play the Heroes III game against


game, you can save games in progress. Choose this
game, you can save games in progress. Choose this
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Multiplayer: You may play the Heroes III game against
other human players across the Internet, other network connections, or on a single computer. Press this
 
other human players across the Internet, other network
 
connections, or on a single computer. Press this


button to display the Multiplayer Game Type
button to display the Multiplayer Game Type
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Campaign: Choose this button to display the selection
Campaign: Choose this button to display the selection
responsible for bringing you the Heroes III game.


of campaign games. Campaign games are linked
of campaign games. Campaign games are linked
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Credits: Click this button to see the list of people
Quit: Click this button to close the program and


responsible for bringing you the Heroes III game.


Tutorial: A special tutorial scenario has been created to


Quit: Click this button to close the program and


return to Windows.
return to Windows.


Tutorial: A special tutorial scenario has been created to


help you learn the game. To play it, click this button.
help you learn the game. To play it, click this button.
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you play.
you play.
Credits: Click this button to see the list of people




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Show Available Scenarios
Show Available Scenarios


Size Filter Buttons
Size Filter Buttons


Show/Hide Chat (Multiplayer Only)
Show/Hide Chat (Multiplayer Only)


Scenario Description
Scenario Description


# of Total Players/
# of Total Players/


Human Players
Human Players


Loss Conditions
Loss Conditions


Map Size
Map Size


Enemy/Ally Display
Enemy/Ally Display


Victory Conditions
Victory Conditions


Difficulty Settings
Difficulty Settings


Show Advanced Options
Show Advanced Options
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to their forces (see Multiplayer, pg. 59).
to their forces (see Multiplayer, pg. 59).


You may toggle the display of available scenarios by clicking the Show Available Scenarios button. You can
You may toggle the display of available scenarios by clicking the Show Available Scenarios button. You can


move the list up and down using the scroll bar along the right side of the list. When you click on a scenario's
move the list up and down using the scroll bar along the right side of the list. When you click on a scenario’s


name, it becomes highlighted and its scenario description and win/loss conditions are displayed. The
name, it becomes highlighted and its scenario description and win/loss conditions are displayed. The


difficulty settings control the strength of the computer opponent's starting resources and artificial intelligence.
difficulty settings control the strength of the computer opponent’s starting resources and artificial intelligence.


To start the highlighted scenario, click the Begin button. Click the Back button to return to the Main Menu.
To start the highlighted scenario, click the Begin button. Click the Back button to return to the Main Menu.
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Size of Map
Size of Map


Maps may be small, medium, large, or extra large in size. Size refers to the tile dimension of the
Maps may be small, medium, large, or extra large in size. Size refers to the tile dimension of the
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rough gauge of how long it will take to complete a scenario, with larger maps taking more time. The Map
rough gauge of how long it will take to complete a scenario, with larger maps taking more time. The Map


List Box's display may be constrained to a list of maps of a certain size by using the Size Filter buttons
List Box’s display may be constrained to a list of maps of a certain size by using the Size Filter buttons


located directly above it.
located directly above it.


Size Filter Button
Size Filter Button
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Map Size Displayed
Map Size Displayed
Tile Dimension




S (small)
S (small)
36 x 36


M (medium)
M (medium)


L (large)


XL (extra large)
72 x 72


All of the Above


L (large)


Tile Dimension


108 x 108


36 x 36


72 x 72
XL (extra large)


108 x 108


144 x 144
144 x 144


All of the Above
All of the Above


All of the Above


9
9
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Victory/Loss Conditions
Victory/Loss Conditions


Usually, you can win a scenario by taking all enemy castles and defeating all enemy heroes. Some
Usually, you can win a scenario by taking all enemy castles and defeating all enemy heroes. Some
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Special Victory Conditions
Special Victory Conditions


Acquire a Specific Artifact


Acquire a Specific Artifact


You must find a specific artifact. Win by placing the
You must find a specific artifact. Win by placing the


artifact in one of your heroes' backpacks.
artifact in one of your heroes’ backpacks.




Accumulate Creatures
Accumulate Creatures


Your kingdom must acquire X number of creatures.
Your kingdom must acquire X number of creatures.
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Accumulate Resources
Accumulate Resources


Your kingdom must acquire X amount of a specific resource.
Your kingdom must acquire X amount of a specific resource.
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Upgrade a Specific Town
Upgrade a Specific Town


The hall and castle of a given town must be upgraded to a
The hall and castle of a given town must be upgraded to a
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Build a Grail Building
Build a Grail Building


You must find the Grail and build a grail building in one of
You must find the Grail and build a grail building in one of
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Defeat a Specific Hero
Defeat a Specific Hero


You must defeat a specified hero.
You must defeat a specified hero.
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Capture a Specific Town
Capture a Specific Town


You must occupy a specified town.
You must occupy a specified town.
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Defeat a Specific Creature
Defeat a Specific Creature


You must defeat a specified wandering monster.
You must defeat a specified wandering monster.
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Flag All Creature Generators
Flag All Creature Generators


You must control all the creature generators on the map.
You must control all the creature generators on the map.
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Flag All Mines
Flag All Mines


You must control all the mines on the map.
You must control all the mines on the map.
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Transport a Specific Artifact
Transport a Specific Artifact


You must acquire a specific artifact and transport it to a
You must acquire a specific artifact and transport it to a
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Special Loss Conditions
Special Loss Conditions
10




Lose a Specific Hero
Lose a Specific Hero


You lose if the specified hero is defeated.
You lose if the specified hero is defeated.
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Lose a Specific Town
Lose a Specific Town


You lose if the specified town is occupied by an enemy.
You lose if the specified town is occupied by an enemy.
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Time Limit
Time Limit


You lose if you have not won the scenario within the
You lose if you have not won the scenario within the


specified number of days.
specified number of days.
10




Chatting
Chatting


If you are participating in a multiplayer game, you can turn on and off the display of network chat by
If you are participating in a multiplayer game, you can turn on and off the display of network chat by
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Legal Player
Legal Player


Player Name
Player Name


Starting Bonus
Starting Bonus


Starting Town
Starting Town
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Advanced Options
Advanced Options


To display the Advanced Options, click the Show Advanced Options button. This will display the
To display the Advanced Options, click the Show Advanced Options button. This will display the


available options for each opponent in the currently selected scenario. For each game, the scenario's
available options for each opponent in the currently selected scenario. For each game, the scenario’s


designer defines each opponent as playable by a human or the computer (CPU). Slots displaying
designer defines each opponent as playable by a human or the computer (CPU). Slots displaying


"Human or CPU" may be played by either. Any available human slot has a Player Flag button
“Human or CPU” may be played by either. Any available human slot has a Player Flag button


adjacent to the associated slot, on the far left of the window. In a multiplayer game, the host assigns
adjacent to the associated slot, on the far left of the window. In a multiplayer game, the host assigns
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unassigned slots will be played by the computer.
unassigned slots will be played by the computer.


 
Often, you can choose an opponent’s starting town type, starting hero, and/or starting bonus. If you can,
Often, you can choose an opponent's starting town type, starting hero, and/or starting bonus. If you can,


arrows appear on the sides of the town, hero, and starting bonus pictures. If you can set the starting town
arrows appear on the sides of the town, hero, and starting bonus pictures. If you can set the starting town
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type, which town you choose will affect what heroes and starting bonuses are available. Click on the
type, which town you choose will affect what heroes and starting bonuses are available. Click on the


Handicap button to cycle through player handicap settings. Handicap will affect a player's starting
Handicap button to cycle through player handicap settings. Handicap will affect a player’s starting


resources.
resources.


You may also set the Player Turn Duration limit by moving the slider at the bottom of the Advanced
You may also set the Player Turn Duration limit by moving the slider at the bottom of the Advanced


Options display. This controls how long human player turns can last (when not in combat).
Options display. This controls how long human player turns can last (when not in combat).


11
11
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Campaign Games
Campaign Games


Campaign games are scenarios linked together by a story line told from either a good, neutral, or evil
Campaign games are scenarios linked together by a story line told from either a good, neutral, or evil
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Campaign Information
Campaign Information


Invasion Map
Invasion Map


Scenario Information
Scenario Information


Legal Territory
Legal Territory
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At various points in campaign storylines, you may choose which conflict you want to involve yourself in.
At various points in campaign story lines, you may choose which conflict you want to involve yourself in.


If this is the case, more than one territory on the invasion map will be highlighted. Click on a highlighted
If this is the case, more than one territory on the invasion map will be highlighted. Click on a highlighted
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Information box.
Information box.


In most scenarios, you will be able to select starting bonus options. Once you are satisfied with your
In most scenarios, you will be able to select starting bonus options. Once you are satisfied with your
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Adventure Map
Adventure Map


Each Heroes III game scenario takes place in a part of Erathia. The relevant portion of the land is
Each Heroes III game scenario takes place in a part of Erathia. The relevant portion of the land is
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heroes travel.
heroes travel.


As you explore the map, you will discover treasures, wandering creatures, valuable resources, and a wide
As you explore the map, you will discover treasures, wandering creatures, valuable resources, and a wide
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among those you encounter will be mines, which can provide you with steady streams of resources;
among those you encounter will be mines, which can provide you with steady streams of resources;


abandoned ruins to explore; and creature dwellings where you may recruit troops for your heroes' armies.
abandoned ruins to explore; and creature dwellings where you may recruit troops for your heroes’ armies.
 


You will also encounter heroes and towns belonging to opponents - either human or computer. More
You will also encounter heroes and towns belonging to opponents - either human or computer. More
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territorial holdings, adding their many benefits to your cause (see Towns, pg. 49).
territorial holdings, adding their many benefits to your cause (see Towns, pg. 49).


This section describes the Adventure Map screen interface for campaign and single-player games. For
This section describes the Adventure Map screen interface for campaign and single-player games. For
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Game Play
Game Play


On each Erathian day, players can move their forces and manage their territories in turns. This does not
On each Erathian day, players can move their forces and manage their territories in turns. This does not


happen simultaneously — rather, each player, starting with you (the human player) takes a turn, and then
happen simultaneously—rather, each player, starting with you (the human player) takes a turn, and then


passes on play to the next player. Once all players have had their turn, the current day ends and a new
passes on play to the next player. Once all players have had their turn, the current day ends and a new


day begins.
day begins.


At the beginning of each day, mines and cities you control add to your resources. Resources represent
At the beginning of each day, mines and cities you control add to your resources. Resources represent
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Adventure Map View
Adventure Map View


Adventure Map Resource Mine


Adventure Map


Resource Mine
Town


Town


World Map
World Map


Obelisk
Obelisk
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Hero
Hero


Control Buttons
Control Buttons


Town Selector Buttons
Town Selector Buttons


Subterranean Gate
Subterranean Gate


Status Window
Status Window


Shroud
Shroud


Date
Date


Rollover Bar
Rollover Bar


Resource Bar
Resource Bar


Ship
Ship


Wandering Monsters


Loose Resource
Wandering Monsters Loose Resource




The Adventure Map
The Adventure Map


 
You may scroll the Adventure Map in the direction you want by moving the cursor to the screen’s edges
You may scroll the Adventure Map in the direction you want by moving the cursor to the screen's edges


and corners (diagonal scrolling). The red box displayed in the World Map indicates what portion of the
and corners (diagonal scrolling). The red box displayed in the World Map indicates what portion of the
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You may also drag the box around the World Map.
You may also drag the box around the World Map.


 
Identifying text appears in the Rollover Bar as you move the cursor over map features. You may rightclick on anything appearing on the Adventure Map to display further information.
Identifying text appears in the Rollover Bar as you move the cursor over map features. You may
 
right-click on anything appearing on the Adventure Map to display further information.




Heroes
Heroes


You may have up to eight heroes on the Adventure Map at any given time; if you have more than eight
You may have up to eight heroes on the Adventure Map at any given time; if you have more than eight
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heroes in the field, any extras must be commanding town garrisons (see Towns, pg. 49). Heroes on the
heroes in the field, any extras must be commanding town garrisons (see Towns, pg. 49). Heroes on the


Adventure Map carry their player's flag color.
Adventure Map carry their player’s flag color.
 


Heroes travel with their armies, made up of creatures arranged in groups called troops. Each troop can
Heroes travel with their armies, made up of creatures arranged in groups called troops. Each troop can


hold one or more creatures, but all the creatures in the troop must be of the same creature type. A hero's
hold one or more creatures, but all the creatures in the troop must be of the same creature type. A hero’s


army must have at least one troop and can include up to seven. In battle, a hero leads the battle by
army must have at least one troop and can include up to seven. In battle, a hero leads the battle by
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Selecting a Hero
Selecting a Hero


The Hero Selector buttons on the right side of the Adventure Screen are used to select your
The Hero Selector buttons on the right side of the Adventure Screen are used to select your


individual heroes. Clicking a hero's button selects the hero and centers the Adventure Map display on
individual heroes. Clicking a hero’s button selects the hero and centers the Adventure Map display on


that hero. If you have more than five heroes, you may need to click the scroll buttons to display a hero's
that hero. If you have more than five heroes, you may need to click the scroll buttons to display a hero’s


selector button. Double-clicking on a Hero Selector button brings up a hero's Hero Screen (see
selector button. Double-clicking on a Hero Selector button brings up a hero’s Hero Screen (see


Heroes and the Hero Screen, pg. 23).
Heroes and the Hero Screen, pg. 23).


On the left side of each Hero Selector button is a green bar which shrinks as the hero’s movement


On the left side of each Hero Selector button is a green bar which shrinks as the hero's movement
allowance is used up. The blue bar on the right side of each button measures what percentage of the hero’s
 
allowance is used up. The blue bar on the right side of each button measures what percentage of the hero's


spell points he or she has left. Spell points are spent when a hero casts spells. For more information, see
spell points he or she has left. Spell points are spent when a hero casts spells. For more information, see
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Moving Your Hero
Moving Your Hero


When you click on the Adventure Map at a location the currently selected hero can move to, a line of
When you click on the Adventure Map at a location the currently selected hero can move to, a line of
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arrows, indicating the path the hero must follow, is drawn from the hero to that location now marked by
arrows, indicating the path the hero must follow, is drawn from the hero to that location now marked by


an X. If the location is within the hero's movement limit for the current day, then the arrows and X
an X. If the location is within the hero’s movement limit for the current day, then the arrows and X


appear in green. If the hero cannot reach the location in one move, brown arrows indicate the length that
appear in green. If the hero cannot reach the location in one move, brown arrows indicate the length that
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different spot on the map.
different spot on the map.


Click the X to move the currently selected hero along the path. You may also click on the Move Hero
Click the X to move the currently selected hero along the path. You may also click on the Move Hero
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mid-movement, click on the Adventure Map. The current path will remain, but the hero will stop
mid-movement, click on the Adventure Map. The current path will remain, but the hero will stop


moving. You may resume the hero's movement or select a new destination.
moving. You may resume the hero’s movement or select a new destination.




Movement Allowance
Movement Allowance


How far a given hero can move is determined by the speed of the slowest creature in their army. Creature
How far a given hero can move is determined by the speed of the slowest creature in their army. Creature
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Movement Allowance Table
Movement Allowance Table


Slowest Creature Speed
Slowest Creature Speed
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Terrain and Roads
Terrain and Roads


Some terrain is difficult to travel across and reduces the distance a hero can move. Roads increase this
Some terrain is difficult to travel across and reduces the distance a hero can move. Roads increase this
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Terrain Movement Costs
Terrain Movement Costs


Larger numbers mean slower travel.
Larger numbers mean slower travel.


Terrain Type
Terrain Type
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Boats
Boats


Heroes need boats to move on water. Boats may be: built in Castle, Necropolis, and Fortress towns
Heroes need boats to move on water. Boats may be: built in Castle, Necropolis, and Fortress towns
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located on shores, with shipyards; summoned using the Summon Boat spell; built at Adventure Map
located on shores, with shipyards; summoned using the Summon Boat spell; built at Adventure Map


shipyards; or found elsewhere on the Adventure Map — perhaps abandoned by another hero.
shipyards; or found elsewhere on the Adventure Map—perhaps abandoned by another hero.


 
Boarding or disembarking from a boat takes the remainder of a hero’s movement allowance for the
Boarding or disembarking from a boat takes the remainder of a hero's movement allowance for the


current day. To put a hero on a boat, click on an unoccupied boat. To disembark a hero, move the boat
current day. To put a hero on a boat, click on an unoccupied boat. To disembark a hero, move the boat
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carrying that hero to a valid shore location, indicated by the anchor icon. Boat movement is made at a
carrying that hero to a valid shore location, indicated by the anchor icon. Boat movement is made at a


hero's full movement allowance. A boat can only carry one hero and their army at a time.
hero’s full movement allowance. A boat can only carry one hero and their army at a time.




The Subterranean Level
The Subterranean Level


Some maps contain a subterranean level. Heroes may enter subterranean gates to pass between the
Some maps contain a subterranean level. Heroes may enter subterranean gates to pass between the
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surface and the underground. Pressing the Elevation Toggle control button switches the Adventure
surface and the underground. Pressing the Elevation Toggle control button switches the Adventure


Map's view between the two levels.
Map’s view between the two levels.




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Adventure Locations
Adventure Locations


Towns
Towns


Towns provide many benefits to the player in control of them. The
Towns provide many benefits to the player in control of them. The
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Your Towns
Your Towns


You may select any of your towns by clicking its Town Selector button. When a town is selected, it is
You may select any of your towns by clicking its Town Selector button. When a town is selected, it is
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centered in the Adventure Map and its Town Selector button is highlighted. Clicking on a town or its
centered in the Adventure Map and its Town Selector button is highlighted. Clicking on a town or its


highlighted Town Selector button a second time displays the town's Town Screen (see Towns, pg. 49).
highlighted Town Selector button a second time displays the town’s Town Screen (see Towns, pg. 49).


Your heroes may visit towns you control. To direct a hero to do this, move your hero to a town’s front


Your heroes may visit towns you control. To direct a hero to do this, move your hero to a town's front
gate and the cursor will change to a rearing horse. Click, and the hero will enter the town, and the town’s
 
gate and the cursor will change to a rearing horse. Click, and the hero will enter the town, and the town's


Town Screen will be displayed. If the town has a Mage Guild, the hero will learn any new spells
Town Screen will be displayed. If the town has a Mage Guild, the hero will learn any new spells
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Enemy and Neutral Towns
Enemy and Neutral Towns


 
Towns controlled by other players appear on the Adventure Map with that player’s flag colors and are
Towns controlled by other players appear on the Adventure Map with that player's flag colors and are


identified in the same color on the World Map. Neutral towns, those not controlled by any player, appear
identified in the same color on the World Map. Neutral towns, those not controlled by any player, appear


gray on the World Map. Right-clicking on these towns will display limited information on that town.
gray on the World Map. Right-clicking on these towns will display limited information on that town.


When you move the cursor over the front gates of enemy and neutral towns, the sword icon appears
When you move the cursor over the front gates of enemy and neutral towns, the sword icon appears
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indicating they will be defended by any garrison forces present (see Towns, pg. 49). When you defeat a
indicating they will be defended by any garrison forces present (see Towns, pg. 49). When you defeat a


town's defenses, the town flies your flag color and becomes part of your territory. You can immediately
town’s defenses, the town flies your flag color and becomes part of your territory. You can immediately


make use of the town and draw from its benefits. If no defenders are present, you may simply take the
make use of the town and draw from its benefits. If no defenders are present, you may simply take the
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Resource Mines and Loose Resources
Resource Mines and Loose Resources


 
When you build structures in your towns or recruit creatures, you use resources—gold, wood, ore,
When you build structures in your towns or recruit creatures, you use resources — gold, wood, ore,


crystal, gems, mercury, and sulfur. Many other game situations also use them. While there are many ways
crystal, gems, mercury, and sulfur. Many other game situations also use them. While there are many ways
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to collect resources, the main means of acquiring them is to control resource mines and find loose
to collect resources, the main means of acquiring them is to control resource mines and find loose


resources. When a hero visits a mine, it becomes flagged with the hero's color and begins
resources. When a hero visits a mine, it becomes flagged with the hero’s color and begins


producing resources for the hero's player, adding to the player's resource pool on a daily basis. Loose
producing resources for the hero’s player, adding to the player’s resource pool on a daily basis. Loose


resources are "picked up" by the hero who visits them. They disappear from the map and are
resources are “picked up” by the hero who visits them. They disappear from the map and are


immediately added to the controlling player's resource pool.
immediately added to the controlling player’s resource pool.




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Treasure Chests and Artifacts
Treasure Chests and Artifacts


Heroes may also pick up treasure chests and artifacts. Artifacts are items, usually magical, that provide
Heroes may also pick up treasure chests and artifacts. Artifacts are items, usually magical, that provide
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Other Structures
Other Structures


There are many different types of Adventure Map structures you will encounter. Some of these will
There are many different types of Adventure Map structures you will encounter. Some of these will
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Border Guards and Gates: Border Guard Towers occasionally appear at borders. In order to pass by a Guard
Border Guards and Gates: Border Guard Towers occasionally appear at borders. In order to pass by a Guard


Tower, you will need to visit a local Keymaster's Tent of the same color.
Tower, you will need to visit a local Keymaster’s Tent of the same color.




Creature Dwellings: Some structures are the living places of creatures you may recruit to your cause. Their
Creature Dwellings: Some structures are the living places of creatures you may recruit to your cause. Their


dwellings may be found on the Adventure Map. Before the creatures serve your cause, you may need to
dwellings may be found on the Adventure Map. Before the creatures serve your cause, you may need to
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Obelisks: On some maps, the Grail is hidden. Clues to its location can be found at obelisks.
Obelisks: On some maps, the Grail is hidden. Clues to its location can be found at obelisks.


 
Wandering Creatures: You may find your hero’s way blocked by wandering creatures allied to no particular
Wandering Creatures: You may find your hero's way blocked by wandering creatures allied to no particular


player. In order to pass by them, you will need to deal with them. Usually, this means defeating them in
player. In order to pass by them, you will need to deal with them. Usually, this means defeating them in
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your cause and will offer to join you, or they may do so
your cause and will offer to join you, or they may do so
Wandering Creature Population Labels


because they are awed by your power. Others, realizing
because they are awed by your power. Others, realizing


they have no chance of defeating you, may flee.
Label


Right-clicking on a wandering creature graphic will tell
Population


you the type of creatures camped at the spot and a
they have no chance of defeating you, may flee.


rough estimate of their numbers.
Few


1-4


Wandering monster troops are randomly assigned a
Right-clicking on a wandering creature graphic will tell


hostility value from one to ten. Monsters with
Several


higher hostility values are more likely to attack. A
5-9


wandering monster troop will be more likely to avoid
Pack


combat with hero armies stronger than they or composed of the same creature types. Heroes with the
10-19


Diplomacy secondary skill will be attacked less often.
you the type of creatures camped at the spot and a


Lots


Wandering Creature Population Labels
20-49


rough estimate of their numbers.


Label
Horde


Few
50-99


Several
Throng


Pack
Wandering monster troops are randomly assigned a


Lots
Swarm


Horde
hostility value from one to ten. Monsters with


Throng
Zounds


Swarm
higher hostility values are more likely to attack. A
 
Zounds


Legion
Legion


wandering monster troop will be more likely to avoid


Population
combat with hero armies stronger than they or composed of the same creature types.


1-4
Diplomacy secondary skill will be attacked less often.


5-9


10-19
18


20-49
50-99


100-249
100-249
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18
Heroes with the




Adventure Map Cursors
Adventure Map Cursors


Movement Cursors
Movement Cursors
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number appears on a movement cursors, the hero can move to the target spot during the current turn.)
number appears on a movement cursors, the hero can move to the target spot during the current turn.)


Appears when the cursor moves over an adventure location, like a building or mine, the current hero can
Appears when the cursor moves over an adventure location, like a building or mine, the current hero can


visit.
visit.


If the current hero is on land, and this cursor appears over a boat, then the hero may enter the boat.
If the current hero is on land, and this cursor appears over a boat, then the hero may enter the boat.
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is displayed (see Hero Trading, pg. 32)
is displayed (see Hero Trading, pg. 32)


Appears when you cast the Dimension Door spell. To teleport the casting hero to the new location, click
Appears when you cast the Dimension Door spell. To teleport the casting hero to the new location, click
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These icons are used to select the current town or hero.
These icons are used to select the current town or hero.


Appears over the current hero or over any of your heroes when a town is selected. Clicking selects the
Appears over the current hero or over any of your heroes when a town is selected. Clicking selects the


current hero, or displays the Hero Screen if the hero is already selected.
current hero, or displays the Hero Screen if the hero is already selected.


Appears over your towns. Clicking selects the current town or, if the town is already selected, displays the
Appears over your towns. Clicking selects the current town or, if the town is already selected, displays the


Town Screen.
Town Screen.


Appears when you cast the Scuttle Boat spell. Click on the boat you wish to cast the spell on.
Appears when you cast the Scuttle Boat spell. Click on the boat you wish to cast the spell on.
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Control Buttons
Control Buttons


Kingdom Overview


Kingdom Overview


Elevation Toggle
Elevation Toggle


Quest Log
Quest Log


Sleep/Wake Hero
Sleep/Wake Hero


Move Hero
Move Hero


Adventure Options
Adventure Options


Cast Spell
Cast Spell


System Options
System Options


Next Hero
Next Hero
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Kingdom Overview: This button displays the Kingdom Overview (see Kingdom Overview, pg. 57).
Kingdom Overview: This button displays the Kingdom Overview (see Kingdom Overview, pg. 57).


Elevation Toggle: This button toggles the Adventure Map display between the surface and subterranean
Elevation Toggle: This button toggles the Adventure Map display between the surface and subterranean


levels.
levels.


Quest Log: Click this button to display the Quest Log.
Quest Log: Click this button to display the Quest Log.


Sleep/Wake Hero: This button puts the current hero in sleep mode. A sleeping hero is passed over
Sleep/Wake Hero: This button puts the current hero in sleep mode. A sleeping hero is passed over
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Hero Selector button) and clicking this button.
Hero Selector button) and clicking this button.


Move Hero: If the current hero has a movement path laid, pressing this button will move them along
Move Hero: If the current hero has a movement path laid, pressing this button will move them along


their path to the extent of their movement allowance.
their path to the extent of their movement allowance.


Cast Spell: If the current hero has a spell book, this button will display their spell book so they can cast
Cast Spell: If the current hero has a spell book, this button will display their spell book so they can cast


Adventure Spells (see Magic System, pg. 55).
Adventure Spells (see Magic System, pg. 55).


Adventure Options: Click this button to display the Adventure Options (pg. 21). You may click the
Adventure Options: Click this button to display the Adventure Options (pg. 21). You may click the


✔ button to close this display.
✔ button to close this display.


System Options: Click this button to display the System Options menu. You can close the menu by
System Options: Click this button to display the System Options menu. You can close the menu by


clicking the Return To Game button.
clicking the Return To Game button.


Next Hero: Clicking this button will select the next awake hero with any movement points down the list.
Next Hero: Clicking this button will select the next awake hero with any movement points down the list.


End Turn: Click this button to end your turn and allow your opponents to take theirs.
End Turn: Click this button to end your turn and allow your opponents to take theirs.
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Adventure Options
Adventure Options


View World: This button displays a large scale view of the map in the Adventure Map display. Click on the
View World: This button displays a large scale view of the map in the Adventure Map display. Click on the
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Scenario Information: Click this button to display information about the current scenario.
Scenario Information: Click this button to display information about the current scenario.


 
Replay Opponent Turn: If you press this button, you can see a replay of your opponents’ last turns.
Replay Opponent Turn: If you press this button, you can see a replay of your opponents' last turns.




System Options
System Options


Hero Speed: Select one of these buttons to set the
Hero Speed: Select one of these buttons to set the


movement animation speed of your heroes.
movement animation speed of your heroes.


Enemy Speed: These buttons control the movement
Enemy Speed: These buttons control the movement
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animation speed of your enemies. You may also choose to
animation speed of your enemies. You may also choose to


hide your enemies' movements from you.
hide your enemies’ movements from you.
 


Map Scroll Speed: These buttons control how fast the map
Map Scroll Speed: These buttons control how fast the map


view scrolls.
view scrolls.


Video Quality: Selects high or low quality video playback.
Video Quality: Selects high or low quality video playback.
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towards any destination you click on.
towards any destination you click on.


Move Hero Reminder: This toggles on and off the Move Hero Reminder which normally displays at the
Move Hero Reminder: This toggles on and off the Move Hero Reminder which normally displays at the


end of a turn, if you have any sleeping heroes or heroes with movement points left.
end of a turn, if you have any sleeping heroes or heroes with movement points left.


Quick Combat: When this option is on, the game resolves combat for you without displaying the
Quick Combat: When this option is on, the game resolves combat for you without displaying the


Combat Screen.
Combat Screen.


21
21
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Sound Options
Sound Options


Music Volume: This control sets the game's music playback volume. Clicking the volume controls to the
Music Volume: This control sets the game’s music playback volume. Clicking the volume controls to the


left reduces the volume, clicking to the right increases it.
left reduces the volume, clicking to the right increases it.


Effects Volume: This control allows you to set the game's sound effect playback volume.
Effects Volume: This control allows you to set the game’s sound effect playback volume.




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The Resource Bar
The Resource Bar


The Resource Bar shows how much of each of the game's resources you currently have.
The Resource Bar shows how much of each of the game’s resources you currently have.




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your cause by recruiting them in your town taverns. Heroes may be stationed in your town garrisons or
your cause by recruiting them in your town taverns. Heroes may be stationed in your town garrisons or


may roam the lands of Erathia. Garrisoned heroes lead troops stationed in a town's garrison if the town
may roam the lands of Erathia. Garrisoned heroes lead troops stationed in a town’s garrison if the town


is attacked by an enemy hero. You can have one garrisoned hero per town and up to eight roaming heroes
is attacked by an enemy hero. You can have one garrisoned hero per town and up to eight roaming heroes
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Hero Types
Hero Types


There are sixteen different types of heroes — two for each
There are sixteen different types of heroes—two for each


of the eight town types. One type specializes in the use
of the eight town types. One type specializes in the use
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Necromancer: Necromancers are magic users seduced by the easy power of death magic. The price of
Necromancer: Necromancers are magic users seduced by the easy power of death magic. The price of


their art is its practice slowly drains life from its wielders — eventually transforming them into liches.
their art is its practice slowly drains life from its wielders—eventually transforming them into liches.




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Hero's Army
Hero’s Army




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Information about each hero you control can be viewed on their individual Hero Screen. The Hero
Information about each hero you control can be viewed on their individual Hero Screen. The Hero


Screen can be displayed from the Adventure Map screen by double-clicking on a hero's Hero Selector
Screen can be displayed from the Adventure Map screen by double-clicking on a hero’s Hero Selector


button or by double-clicking on the hero directly on the map. The Hero Screen is also used to
button or by double-clicking on the hero directly on the map. The Hero Screen is also used to


organize the hero's items and armies.
organize the hero’s items and armies.




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This icon represents the basic morale rating of the
This icon represents the basic morale rating of the


hero's army. In combat, low morale can cause
hero’s army. In combat, low morale can cause


creatures to freeze. High morale can allow them
creatures to freeze. High morale can allow them
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This icon represents the current basic luck rating
This icon represents the current basic luck rating


of the hero's army. Good luck increases a
of the hero’s army. Good luck increases a


creature's chance to do maximum damage (see
creature’s chance to do maximum damage (see


Combat, pg. 40). Click on the icon to display a
Combat, pg. 40). Click on the icon to display a


list of factors modifying the army's luck.
list of factors modifying the army’s luck.




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Experience
Experience


Displays the hero's current experience points. Click the icon to display the hero's current level and the
Displays the hero’s current experience points. Click the icon to display the hero’s current level and the


experience points needed to reach the next level (see Skills, pg. 33).
experience points needed to reach the next level (see Skills, pg. 33).
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Spell Points
Spell Points


This displays the hero's current and maximum spell points. (For example, "15/20" means that the hero
This displays the hero’s current and maximum spell points. (For example, “15/20” means that the hero


currently has 15 spell points out of a maximum of 20). Click the icon for a more verbose display (see
currently has 15 spell points out of a maximum of 20). Click the icon for a more verbose display (see
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Primary Skills
Primary Skills


These icons display your hero's four primary skills — Attack, Defense, Power, and Knowledge (see Skills pg. 33).
These icons display your hero’s four primary skills—Attack, Defense, Power, and Knowledge (see Skills pg. 33).




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Hero's Army
Hero’s Army


These seven slots display the troop stacks in the hero's army. Each troop stack portrait has a number
These seven slots display the troop stacks in the hero’s army. Each troop stack portrait has a number


indicating how many creatures are in each slot. The slot a troop stack occupies affects where the troop
indicating how many creatures are in each slot. The slot a troop stack occupies affects where the troop
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appears on the battlefield (see Combat, pg. 40). There are several things you can do with this display to
appears on the battlefield (see Combat, pg. 40). There are several things you can do with this display to


manage your hero's army.
manage your hero’s army.




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Portrait: This is a picture of the creature as it will appear on the battlefield. The number in the
Portrait: This is a picture of the creature as it will appear on the battlefield. The number in the


lower right corner is the number of creatures in the troop. Above the portrait is the creature's name.
lower right corner is the number of creatures in the troop. Above the portrait is the creature’s name.


Attack: This is the creature's attack rating. The number in parenthesis represents the rating as affected
Attack: This is the creature’s attack rating. The number in parenthesis represents the rating as affected


by the hero's Attack skill and other factors.
by the hero’s Attack skill and other factors.


Defense: This is the creature's defense rating. In parenthesis is its rating as affected by modifying factors.
Defense: This is the creature’s defense rating. In parenthesis is its rating as affected by modifying factors.


Shots: Creatures with ranged attacks have a limited number of shots. This displays how many are left.
Shots: Creatures with ranged attacks have a limited number of shots. This displays how many are left.
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Damage: This shows the range of damage the creature does when it attacks.
Damage: This shows the range of damage the creature does when it attacks.


Health: This shows the creature's maximum health points.
Health: This shows the creature’s maximum health points.


Health Left: This shows how many health points the top creature in the troop has left.
Health Left: This shows how many health points the top creature in the troop has left.


Speed: This is the creature's speed rating.
Speed: This is the creature’s speed rating.


Morale: This shows the creature's current, individual morale rating.
Morale: This shows the creature’s current, individual morale rating.


Luck: This is the creature's current, individual luck rating.
Luck: This is the creature’s current, individual luck rating.


Affecting Spells: Spells currently cast on the creature are shown here.
Affecting Spells: Spells currently cast on the creature are shown here.
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Dismissing a Troop
Dismissing a Troop


If you wish to remove a troop from the hero's army, display the troop's Creature Information window and
If you wish to remove a troop from the hero’s army, display the troop’s Creature Information window and


then click the Dismiss Troop button. All heroes in the field must have at least one troop, so you
then click the Dismiss Troop button. All heroes in the field must have at least one troop, so you


cannot dismiss a hero's last troop.
cannot dismiss a hero’s last troop.




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Each creature is available in a basic and upgraded version. If a hero visits a town capable of generating a
Each creature is available in a basic and upgraded version. If a hero visits a town capable of generating a


creature's upgraded version, you may upgrade any basic level creatures by pressing the Upgrade Troop
creature’s upgraded version, you may upgrade any basic level creatures by pressing the Upgrade Troop


button.
button.
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Army Formation Selector
Army Formation Selector


You may choose how a hero's troops are arrayed on the battlefield using the Army Formation Selection
You may choose how a hero’s troops are arrayed on the battlefield using the Army Formation Selection


buttons. Choosing Loose Formation will cause the troops to be arrayed in a loose line, while choosing
buttons. Choosing Loose Formation will cause the troops to be arrayed in a loose line, while choosing
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Formation button turns on and off the Tactics formation option. When Tactics formation is on, the
Formation button turns on and off the Tactics formation option. When Tactics formation is on, the


hero's armies can be moved about the battlefield prior to the beginning of a battle (see Combat, pg. 40).
hero’s armies can be moved about the battlefield prior to the beginning of a battle (see Combat, pg. 40).




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In order to gain the benefits of these items, the hero must equip them. Many items must be worn or held
In order to gain the benefits of these items, the hero must equip them. Many items must be worn or held


by the hero. In order to equip a worn item, drag its icon from the hero's backpack to the appropriate slot
by the hero. In order to equip a worn item, drag its icon from the hero’s backpack to the appropriate slot


on the hero's body diagram. Note this means a hero can only wear one helmet, one set of boots, etc. at a
on the hero’s body diagram. Note this means a hero can only wear one helmet, one set of boots, etc. at a


time. Some items are not worn but must still be equipped. Up to four of these may be equipped at one
time. Some items are not worn but must still be equipped. Up to four of these may be equipped at one
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on the second hero to move them together. When you do this, the Hero Trade Screen appears.
on the second hero to move them together. When you do this, the Hero Trade Screen appears.


The Hero Trade Screen displays each hero's basic statistics, their troop slots, and their inventories. You
The Hero Trade Screen displays each hero’s basic statistics, their troop slots, and their inventories. You


may perform the following actions on the Hero Screen:
may perform the following actions on the Hero Screen:
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Secondary Skills
Secondary Skills


Hero Two's Army
Hero Two’s Army




Hero One's Army
Hero One’s Army


Split Stack
Split Stack


Hero One's Inventory
Hero One’s Inventory


Hero Two's
Hero Two’s


Inventory
Inventory
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You may move, split, combine, swap, and dismiss troops as described in Hero Army, above. These actions
You may move, split, combine, swap, and dismiss troops as described in Hero Army, above. These actions


may also be performed between the two heroes' troop slots. Since each hero must always have at least one
may also be performed between the two heroes’ troop slots. Since each hero must always have at least one


troop, you will not be allowed to trade away or dismiss a hero's last troop.
troop, you will not be allowed to trade away or dismiss a hero’s last troop.


Note: Trades between different players with allied heroes is "one-way." You may give, but not take.
Note: Trades between different players with allied heroes is “one-way.You may give, but not take.




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Display Information about a Hero
Display Information about a Hero


You may click on the icons representing the heroes' skills, experience and specialty to display
You may click on the icons representing the heroes’ skills, experience and specialty to display


information about them. Click on a hero's portrait to display the hero's Hero Screen. To display a hero's
information about them. Click on a hero’s portrait to display the hero’s Hero Screen. To display a hero’s


Quest Log, click on their View Quest Log button.
Quest Log, click on their View Quest Log button.
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Screen appears. You will be offered two secondary skill advancements to choose from. Making the choice
Screen appears. You will be offered two secondary skill advancements to choose from. Making the choice


will either advance the hero's expertise in a secondary skill he or she already knows, or give the hero an
will either advance the hero’s expertise in a secondary skill he or she already knows, or give the hero an


entirely new skill at a basic level of expertise. Right-click on a skill icon to display information about the
entirely new skill at a basic level of expertise. Right-click on a skill icon to display information about the
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Primary Skills
Primary Skills


All heroes attain ability in the four primary skills — Attack, Defense, Power, and Knowledge. Martially
All heroes attain ability in the four primary skills—Attack, Defense, Power, and Knowledge. Martially


oriented heroes, like Knights and Rangers, will have their Attack and Defense skills advance more
oriented heroes, like Knights and Rangers, will have their Attack and Defense skills advance more
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A hero's Attack skill number is added to each of their creature's attack rating,
A hero’s Attack skill number is added to each of their creature’s attack rating,


increasing the amount of damage they do in combat.
increasing the amount of damage they do in combat.
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A hero's Defense skill is added to each of their army creature's defense rating, which
A hero’s Defense skill is added to each of their army creature’s defense rating, which


decreases the amount of damage they take from enemy attacks.
decreases the amount of damage they take from enemy attacks.
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is cast. While this effect will vary from spell to spell, the Power skill number most
is cast. While this effect will vary from spell to spell, the Power skill number most


often determines how long a spell's effect lasts or how much damage it does.
often determines how long a spell’s effect lasts or how much damage it does.




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Primary Skill Advancement by Class
Primary Skill Advancement by Class


Hero Class and Level
Hero Class and Level
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Wizard 10+
Wizard 10+
34




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30%
30%
34




Secondary Skills
Secondary Skills


There are twenty-eight different secondary skills in the game. Each may be held at a basic, advanced, or
There are twenty-eight different secondary skills in the game. Each may by held at a basic, advanced, or


expert level of ability. Each hero can learn up to eight different secondary skills.
expert level of ability. Each hero can learn up to eight different secondary skills.
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Increases the damage done by ranged attackers in the hero's army.
Increases the damage done by ranged attackers in the hero’s army.


Ranged attack damage is increased by 10%.
Ranged attack damage is increased by 10%.
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Reduces the amount of damage received by the hero's troops in combat.
Reduces the amount of damage received by the hero’s troops in combat.


Damage inflicted on troops is reduced by 5%.
Damage inflicted on troops is reduced by 5%.
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Gives the hero manual control over their ballista, increases its number of
Gives the hero manual control over their ballista, increases its number of


shots per round to two, and increases the ballista's chance for dealing double damage.
shots per round to two, and increases the ballista’s chance for dealing double damage.


Ballista shots have a 50% chance of dealing double damage.
Ballista shots have a 50% chance of dealing double damage.
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Expert
Expert
Increases the chance wandering creatures will offer to join the hero's
army and lowers the cost of surrendering to another hero.
25% of creatures normally fleeing from your army offer to join. Cost of surrendering is reduced by 20%.
50% of creatures normally fleeing from your army offer to join. Cost of surrendering is reduced by 40%.
All creatures normally fleeing from your army offer to join. Cost of
surrendering is reduced by 60%.




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The hero produces gold for their player's resource pool.
The hero produces gold for their player’s resource pool.


125 gold per day is generated.
125 gold per day is generated.
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Description
Description
Basic
Advanced
Expert




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Regenerates up to 100 health points of the top creature in a troop.
Regenerates up to 100 health points of the top creature in a troop.
Basic
Advanced
Expert




36
36
Increases the chance wandering creatures will offer to join the hero’s
army and lowers the cost of surrendering to another hero.
25% of creatures normally fleeing from your army offer to join. Cost of surrendering is reduced by 20%.
50% of creatures normally fleeing from your army offer to join. Cost of surrendering is reduced by 40%.
All creatures normally fleeing from your army offer to join. Cost of
surrendering is reduced by 60%.




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Adds a bonus to the hero's maximum spell points.
Adds a bonus to the hero’s maximum spell points.


Maximum spell points is increased by 25%.
Maximum spell points is increased by 25%.
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The hero's troops gain a morale rating bonus. Necromancers and
The hero’s troops gain a morale rating bonus. Necromancers and


Death Knights cannot learn this skill.
Death Knights cannot learn this skill.
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Hero's land movement range is increased.
Hero’s land movement range is increased.


Range is increased by 10%.
Range is increased by 10%.
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The hero's troops gain a bonus to their luck rating.
The hero’s troops gain a bonus to their luck rating.


Luck is increased by one.
Luck is increased by one.
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Increases the hero's movement range over water in boats.
Increases the hero’s movement range over water in boats.


Water range is increased by 50%.
Water range is increased by 50%.
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Expert
Expert
When the hero wins in battle, a portion of the opposition killed is resurrected
as skeletons and added to the hero's army.
10% of enemy creatures killed are resurrected.
20% of enemy creatures killed are resurrected.
30% of enemy creatures killed are resurrected.




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Expert
Expert
Increases the amount of hand-to-hand damage the hero's troops inflict in
combat.
Inflicted damage is increased by 10%.
Inflicted damage is increased by 20%.
Inflicted damage is increased by 30%.




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Expert
Expert
Reduces the movement penalty suffered by the hero when moving over
rough terrain.
See Terrain Movement Costs, pg. 16.




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Creates a chance enemy spells cast on the hero's troops will fail and have
Scholar


no effect.


5% chance of spell failure.
Description
 
Basic
 
Advanced
 
Expert
 
 
Scouting
 
 
Description
 
Basic


10% chance of spell failure.
Advanced


20% chance of spell failure.
Expert




Scholar
Sorcery




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Allows the hero to exchange spells with other heroes during trading sessions. Spell
38
 
 
When the hero wins in battle, a portion of the opposition killed is resurrected
 
as skeletons and added to the hero’s army.
 
10% of enemy creatures killed are resurrected.
 
20% of enemy creatures killed are resurrected.
 
30% of enemy creatures killed are resurrected.
 
 
Increases the amount of hand-to-hand damage the hero’s troops inflict in
 
combat.


exchange occurs automatically when the Hero Trade Screen appears. The hero
Inflicted damage is increased by 10%.


learns spells he or she doesn't know and teaches spells unknown to the hero traded with.
Inflicted damage is increased by 20%.


Teach and learn spells second level and below.
Inflicted damage is increased by 30%.


Teach and learn spells of third level and below.


Teach and learn spells of fourth level and below.
Reduces the movement penalty suffered by the hero when moving over


rough terrain.


Scouting
See Terrain Movement Costs, pg. 16.




Description
Creates a chance enemy spells cast on the hero’s troops will fail and have


Basic
no effect.


Advanced
5% chance of spell failure.


Expert
10% chance of spell failure.


20% chance of spell failure.


Increases the hero's view radius, which expands the area of the Adventure


Map revealed as the hero travels into unknown territory.
Allows the hero to exchange spells with other heroes during trading sessions. Spell


Hero's view radius is increased by one square.
exchange occurs automatically when the Hero Trade Screen appears. The hero


Hero's view radius is increased by two squares.
learns spells he or she doesn’t know and teaches spells unknown to the hero traded with.


Hero's view radius is increased by three squares.
Teach and learn spells second level and below.


Teach and learn spells of third level and below.


Sorcery
Teach and learn spells of fourth level and below.


Increases the hero’s view radius, which expands the area of the Adventure


Description
Map revealed as the hero travels into unknown territory.


Basic
Hero’s view radius is increased by one square.


Advanced
Hero’s view radius is increased by two squares.


Expert
Hero’s view radius is increased by three squares.




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Effectiveness of cast spells is increased by 15%.
Effectiveness of cast spells is increased by 15%.


38
Tactics
Description


Basic
Basic
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Enables you to arrange the hero's troops on the battlefield prior to the
Enables you to arrange the hero’s troops on the battlefield prior to the


start of combat.
start of combat.
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The hero can learn all spells.
The hero can learn all spells.
Tactics
Description




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arrayed on the right, behind protective walls. In the case of ship-to-ship combat, both sides are
arrayed on the right, behind protective walls. In the case of ship-to-ship combat, both sides are


protected by their ship's gunwales.
protected by their ship’s gunwales.


Combat takes place between creatures. If a hero is present on either side, he or she does not directly
Combat takes place between creatures. If a hero is present on either side, he or she does not directly
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Combat sequence is broken into rounds. Each troop or war machine can perform one action per round.
Combat sequence is broken into rounds. Each troop or war machine can perform one action per round.


All combat units take turns completing their actions. Which unit goes first is determined by the unit's
All combat units take turns completing their actions. Which unit goes first is determined by the unit’s


speed rating, with faster units going before slower ones. If there are two creatures of equal speed, the
speed rating, with faster units going before slower ones. If there are two creatures of equal speed, the
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Combat ends when one side retreats, surrenders, or is completely eliminated. Heroes who win the battle
Combat ends when one side retreats, surrenders, or is completely eliminated. Heroes who win the battle


receive experience points, and collect the artifacts of defeated enemy heroes. If a player's hero defeats the
receive experience points, and collect the artifacts of defeated enemy heroes. If a player’s hero defeats the


forces guarding a town, the town becomes part of that player's territory.
forces guarding a town, the town becomes part of that player’s territory.




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Arraying Your Forces
Arraying Your Forces


On each hero's Hero Screen are Formation buttons used to set the manner in which their forces are
On each hero’s Hero Screen are Formation buttons used to set the manner in which their forces are


initially placed on the battlefield (see Hero Screen, pg. 23). The formation options available are loose
initially placed on the battlefield (see Hero Screen, pg. 23). The formation options available are loose
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the battlefield should be overlaid with a pattern of hexagons.
the battlefield should be overlaid with a pattern of hexagons.


In loose and tight formations, a given hero's forces will appear on his battlefield side's back hex row. Where a
In loose and tight formations, a given hero’s forces will appear on his battlefield side’s back hex row. Where a


given troop will appear depends on which Troop Slot they occupy on the hero's Hero Screen.
given troop will appear depends on which Troop Slot they occupy on the hero’s Hero Screen.




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Screen. Then, if they do battle with forces lead by a Hero with no Tactics skill, or have the skill at a lesser
Screen. Then, if they do battle with forces lead by a Hero with no Tactics skill, or have the skill at a lesser


level, or if they meet a force not lead by a hero, you have the opportunity to arrange your hero's forces on the
level, or if they meet a force not lead by a hero, you have the opportunity to arrange your hero’s forces on the


battlefield prior to the beginning of combat. During this special tactics phase, you may move the highlighted
battlefield prior to the beginning of combat. During this special tactics phase, you may move the highlighted
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Once combat begins, each troop can perform one action per combat round. Each troop takes its turn
Once combat begins, each troop can perform one action per combat round. Each troop takes its turn


according to its speed rating. When a troop's turn arrives, it becomes highlighted. Troops can perform
according to its speed rating. When a troop’s turn arrives, it becomes highlighted. Troops can perform


the following actions:
the following actions:
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health points, killing them if their health points are reduced to zero. To perform a hand-to-hand attack,
health points, killing them if their health points are reduced to zero. To perform a hand-to-hand attack,


click on the enemy troop within the highlighted creature's movement range. Your creature will approach
click on the enemy troop within the highlighted creature’s movement range. Your creature will approach


the enemy and strike it. Creatures possessing ranged attack capabilities will only perform hand-to-hand
the enemy and strike it. Creatures possessing ranged attack capabilities will only perform hand-to-hand
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Defend
Defend


If you want to skip a creature's action phase entirely, click the Defend button. The creature will be in
If you want to skip a creature’s action phase entirely, click the Defend button. The creature will be in


defense mode for the remainder of the round and will gain a bonus of 20% to their defense rating.
defense mode for the remainder of the round and will gain a bonus of 20% to their defense rating.
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either hand-to-hand or ranged. Depending on the circumstances, the player may or may not have
either hand-to-hand or ranged. Depending on the circumstances, the player may or may not have


control over special attacks. For specifics, consult your creatures' information in Town and Creature
control over special attacks. For specifics, consult your creatures’ information in Town and Creature


Reference (pg. 81).
Reference (pg. 81).
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2. This number is multiplied by the number of creatures in the attacking troop.
2. This number is multiplied by the number of creatures in the attacking troop.


3. A damage bonus is added/subtracted depending on the difference between the attacker's Attack skill
3. A damage bonus is added/subtracted depending on the difference between the attacker’s Attack skill


and the defender's Defense skill. If the attacker's Attack skill is higher, then damage is increased by
and the defender’s Defense skill. If the attacker’s Attack skill is higher, then damage is increased by


5% per point of difference (up to a maximum of 400%). If the Attack skill is lower, then damage is
5% per point of difference (up to a maximum of 400%). If the Attack skill is lower, then damage is
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4. Inflicted damage is subtracted from the health points of the creatures in the defending troop, one at
4. Inflicted damage is subtracted from the health points of the creatures in the defending troop, one at


a time. If a creature's health points are reduced to zero, the creature dies. Damage is carried over
a time. If a creature’s health points are reduced to zero, the creature dies. Damage is carried over


round-to-round in combat, and healed completely at the end of combat.
round-to-round in combat, and healed completely at the end of combat.
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-1 if undead creatures are mixed with living creatures
-1 if undead creatures are mixed with living creatures


+ 1 if all creatures are of the same town type (except Necropolis)
+1 if all creatures are of the same town type (except Necropolis)


-1 for each town type mixed beyond two town types
-1 for each town type mixed beyond two town types




Undead creatures and elementals have a morale of zero, independent of their army's morale rating.
Undead creatures and elementals have a morale of zero, independent of their army’s morale rating.


Various creatures, spells, hero skills, town buildings, adventure sites, and artifacts can permanently, or
Various creatures, spells, hero skills, town buildings, adventure sites, and artifacts can permanently, or
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1
1
44




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44
Effects of Native Terrain
 
 
Effects of Native Terrain


Any army composed entirely of creatures native to the same
Any army composed entirely of creatures native to the same
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Heroes do not engage directly in fighting. However, sides led by a hero can enjoy many benefits. A hero's
Heroes do not engage directly in fighting. However, sides led by a hero can enjoy many benefits. A hero’s


Attack and Defense skills are applied as bonuses to their troops' attack and defense ratings. Other skills
Attack and Defense skills are applied as bonuses to their troops’ attack and defense ratings. Other skills


possessed by heroes, such as the Archery and Leadership secondary skills, can add further benefits. They
possessed by heroes, such as the Archery and Leadership secondary skills, can add further benefits. They


can also be equipped with war machines and artifacts to aid their army's strength.
can also be equipped with war machines and artifacts to aid their army’s strength.


Heroes meeting the proper requirements (see Magic System, pg. 55) can cast combat spells once per round.
Heroes meeting the proper requirements (see Magic System, pg. 55) can cast combat spells once per round.


To have your hero cast a spell, click the Cast Spell button. This will display your hero's spell book with only
To have your hero cast a spell, click the Cast Spell button. This will display your hero’s spell book with only


combat spells displayed. To cast a spell, choose it from the book and then select a target, if appropriate.
combat spells displayed. To cast a spell, choose it from the book and then select a target, if appropriate.
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Ending Combat
Ending Combat


Combat continues — round after round — until one or both sides lose all of their troops, one side retreats,
Combat continues—round after round—until one or both sides lose all of their troops, one side retreats,


or one side surrenders.
or one side surrenders.
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defeating tougher opponents. The winning hero also gains any artifacts carried by the opponent hero.
defeating tougher opponents. The winning hero also gains any artifacts carried by the opponent hero.


Losing heroes don't die, but they do disappear from the Adventure Map. Later, they may be available for
Losing heroes don’t die, but they do disappear from the Adventure Map. Later, they may be available for


recruitment in taverns (see Towns, pg. 49).
recruitment in taverns (see Towns, pg. 49).
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reappears in your town taverns.
reappears in your town taverns.


45
45
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When a hero attacks a fortified town, siege combat ensues. The attacking forces are placed outside the
When a hero attacks a fortified town, siege combat ensues. The attacking forces are placed outside the


town walls, and the defending forces stationed in the town's garrison (see Towns, pg. 49) are placed
town walls, and the defending forces stationed in the town’s garrison (see Towns, pg. 49) are placed


within. Town walls block the movement of ground walking creatures and hamper the attacks of ranged
within. Town walls block the movement of ground walking creatures and hamper the attacks of ranged
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attackers. Ground walkers can pass through breaches in the walls caused by Catapult damage or the
attackers. Ground walkers can pass through breaches in the walls caused by Catapult damage or the


drawbridge — which can be opened by the town defenders. The drawbridge cannot be opened by
drawbridge—which can be opened by the town defenders. The drawbridge cannot be opened by


attackers; however, a Catapult can knock it down.
attackers; however, a Catapult can knock it down.
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target, once per turn.
target, once per turn.


If the attacking hero wins the battle — in addition to all other victory benefits — the town becomes part of
If the attacking hero wins the battle—in addition to all other victory benefits—the town becomes part of


the controlling player's territory.
the controlling player’s territory.




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the enemy, the sword points towards the
the enemy, the sword points towards the


enemy. The sword's pommel sits in the hex
enemy. The sword’s pommel sits in the hex


where the attacker will stand as it attacks.
where the attacker will stand as it attacks.
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Visiting Hero's Army
Visiting Hero’s Army




The Town Screen is displayed when one of your heroes enters one of your towns. You may also doubleclick on a town's Town Selector button on the Adventure Map to display its Town Screen. Towns serve
The Town Screen is displayed when one of your heroes enters one of your towns. You may also doubleclick on a town’s Town Selector button on the Adventure Map to display its Town Screen. Towns serve


your cause in several ways. Towns act as recruitment centers for heroes and the troops making up your
your cause in several ways. Towns act as recruitment centers for heroes and the troops making up your


heroes' armies. After one day, your heroes replenish their spell points and learn new spells from towns
heroes’ armies. After one day, your heroes replenish their spell points and learn new spells from towns


with mage guilds. At towns with marketplaces, you can trade surplus resources for resources in short
with mage guilds. At towns with marketplaces, you can trade surplus resources for resources in short


supply. Town halls provide you with daily gold income. Buildings unique to each of the Heroes III game's
supply. Town halls provide you with daily gold income. Buildings unique to each of the Heroes III game’s


eight town types can provide your forces with additional strengths and abilities. Over time, you may spend
eight town types can provide your forces with additional strengths and abilities. Over time, you may spend
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Because they are so useful to players, the conquest and defense of towns plays a major role in any
Because they are so useful to players, the conquest and defense of towns plays a major role in any


successful game strategy. Towns can be defended through the building of fortifications — walls, arrow
successful game strategy. Towns can be defended through the building of fortifications—walls, arrow


towers, and a moat — and by filling their garrisons with defending troops, which may be lead by garrison
towers, and a moat—and by filling their garrisons with defending troops, which may be lead by garrison


stationed heroes. Additionally, a hero visiting a town will lend their army to the town's defense, forcing
stationed heroes. Additionally, a hero visiting a town will lend their army to the town’s defense, forcing


an attacker to fight the visiting hero's army before facing the town's garrison forces.
an attacker to fight the visiting hero’s army before facing the town’s garrison forces.


Information about the Town Screen, and descriptions of the interface components associated with
Information about the Town Screen, and descriptions of the interface components associated with
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the Adventure Map System Options). Buildings are identified by text appearing in the Rollover Bar.
the Adventure Map System Options). Buildings are identified by text appearing in the Rollover Bar.


Right-clicking on a highlighted building displays text describing the building's benefits. Clicking on a
Right-clicking on a highlighted building displays text describing the building’s benefits. Clicking on a


highlighted building displays a menu appropriate to each building as described below. You may switch the
highlighted building displays a menu appropriate to each building as described below. You may switch the


view to a different town by clicking on the town's portrait in the Town Selector.
view to a different town by clicking on the town’s portrait in the Town Selector.




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a gold ✔ in their pictures and a gold name box.
a gold ✔ in their pictures and a gold name box.


You may right-click a building's picture to display the information found in that structure's Build
You may right-click a building’s picture to display the information found in that structure’s Build


Confirmation Window. Text describes what benefits your town gains when the structure is built, along
Confirmation Window. Text describes what benefits your town gains when the structure is built, along
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To construct a building, click on its picture. Its Build Confirmation Window will be displayed. You may
To construct a building, click on its picture. Its Build Confirmation Window will be displayed. You may


click the Don't Build button to cancel, or the Build button to order the building's
click the Don’t Build button to cancel, or the Build button to order the building’s


construction. When you build a structure, the Hall Screen closes and you are returned to the Town
construction. When you build a structure, the Hall Screen closes and you are returned to the Town
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structure per day may be built in each of your towns.
structure per day may be built in each of your towns.


50
50
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Thieves' Guild
Thieves’ Guild




Click on a town's tavern to display the Tavern Window. In the tavern you can hear rumors, recruit heroes,
Click on a town’s tavern to display the Tavern Window. In the tavern you can hear rumors, recruit heroes,


and view intelligence on your enemies gathered by your Thieves' Guild. Close the Tavern Window by
and view intelligence on your enemies gathered by your Thieves’ Guild. Close the Tavern Window by


clicking the Exit Tavern button.
clicking the Exit Tavern button.
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Hiring Heroes: Two heroes can be found in each tavern, ready for you to hire. The heroes found in a
Hiring Heroes: Two heroes can be found in each tavern, ready for you to hire. The heroes found in a


given tavern change each week. To view either of the hero's Hero Screens, right-click on their portrait.
given tavern change each week. To view either of the hero’s Hero Screens, right-click on their portrait.


When you click on a hero's portrait, it becomes highlighted. To hire the highlighted hero, click on the
When you click on a hero’s portrait, it becomes highlighted. To hire the highlighted hero, click on the


Hire Hero button. You cannot hire a hero if you currently have another hero visiting the town.
Hire Hero button. You cannot hire a hero if you currently have another hero visiting the town.


View Intelligence: Click on the Thieves' Guild button to display a report which compares your
View Intelligence: Click on the Thieves’ Guild button to display a report which compares your


performance against those of your opponents.
performance against those of your opponents.
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Creatures who live in towns live in creature dwellings. Each week, the population of these dwellings grows,
Creatures who live in towns live in creature dwellings. Each week, the population of these dwellings grows,


increasing the number of creatures available at the dwelling which you may recruit into the town's
increasing the number of creatures available at the dwelling which you may recruit into the town’s


garrison. Click on a creature dwelling to display the dwelling's Creature Recruitment Box. The name of
garrison. Click on a creature dwelling to display the dwelling’s Creature Recruitment Box. The name of


the dwelling's creatures, a portrait of the troop type available, and the number of troops available are
the dwelling’s creatures, a portrait of the troop type available, and the number of troops available are


shown. As you move the slider to the right, the number of recruits increases, and the cost to recruit them
shown. As you move the slider to the right, the number of recruits increases, and the cost to recruit them
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Fort
Fort


A fort may be built in a town, which adds to the town's siege defenses. The fort may be upgraded to a
A fort may be built in a town, which adds to the town’s siege defenses. The fort may be upgraded to a


citadel, and then to a castle. Click on this structure to display a summary of the town's troop recruitment
citadel, and then to a castle. Click on this structure to display a summary of the town’s troop recruitment


availability for all creatures.
availability for all creatures.
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each level, a random selection of spells becomes available at the guild. Clicking on a mage guild displays
each level, a random selection of spells becomes available at the guild. Clicking on a mage guild displays


the spells available. If the visiting hero doesn't own a spell book, you may purchase one for him or her by
the spells available. If the visiting hero doesn’t own a spell book, you may purchase one for him or her by


clicking on the mage guild. For more information, see Magic System (pg. 55).
clicking on the mage guild. For more information, see Magic System (pg. 55).
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Marketplace
Marketplace


You can trade surplus resources for needed ones at marketplaces. Clicking on a town's marketplace brings
You can trade surplus resources for needed ones at marketplaces. Clicking on a town’s marketplace brings


up the Marketplace Window. One side displays your kingdom's resources. On the other side, are the
up the Marketplace Window. One side displays your kingdom’s resources. On the other side, are the


resources available at the market. Highlight the resource you want to trade, and the resource you want
resources available at the market. Highlight the resource you want to trade, and the resource you want
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When you build this upgrade, you can trade artifacts for resources, and resources for artifacts. To do this,
When you build this upgrade, you can trade artifacts for resources, and resources for artifacts. To do this,


click the Trade Artifacts button. A selection of artifacts will be displayed — this selection will be the same
click the Trade Artifacts button. A selection of artifacts will be displayed—this selection will be the same


for all of your artifact merchants. Click the artifact you want to purchase. The cost for the artifact will
for all of your artifact merchants. Click the artifact you want to purchase. The cost for the artifact will
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click the Trade button to complete the purchase. Click the Sell Artifact button to sell artifacts carried
click the Trade button to complete the purchase. Click the Sell Artifact button to sell artifacts carried


by the visiting hero. The hero's inventory will appear. Click the artifact you want to trade, select the
by the visiting hero. The hero’s inventory will appear. Click the artifact you want to trade, select the


resource you want to trade for, and then click the Trade button.
resource you want to trade for, and then click the Trade button.


In Stronghold towns, you can build a Freelancer's Guild as a marketplace upgrade. When it is built, you
In Stronghold towns, you can build a Freelancer’s Guild as a marketplace upgrade. When it is built, you


can trade the visiting hero's armies for resources. To do so, click the Sell Creature button. The Kingdom
can trade the visiting hero’s armies for resources. To do so, click the Sell Creature button. The Kingdom


Resources icons will be replaced by a display of the visiting hero's troops. Click the troop containing
Resources icons will be replaced by a display of the visiting hero’s troops. Click the troop containing


creatures you want to sell, then click the resource you want to trade for. Set the number of creatures you
creatures you want to sell, then click the resource you want to trade for. Set the number of creatures you


want to sell using the slider, and then click the Trade button to make the sale.
want to sell using the slider, and then click the Trade button to make the sale.


53
53
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dwelling, they appear as a troop in an empty garrison troop slot.
dwelling, they appear as a troop in an empty garrison troop slot.


When a hero visits a town, their troops may be traded with those found in the town's garrison. You can
When a hero visits a town, their troops may be traded with those found in the town’s garrison. You can


make the visiting hero the leader of a town's garrison by moving the hero into the garrison. To do this,
make the visiting hero the leader of a town’s garrison by moving the hero into the garrison. To do this,


click on the hero's portrait to highlight it, and then click on the banner to the left of the first
click on the hero’s portrait to highlight it, and then click on the banner to the left of the first


garrison troop slot. The hero's army will be combined with the garrison army, and the hero will now lead
garrison troop slot. The hero’s army will be combined with the garrison army, and the hero will now lead


the army in defense of the city. You may swap the visiting and garrisoned heroes, and their armies, by
the army in defense of the city. You may swap the visiting and garrisoned heroes, and their armies, by
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spells he or she has learned. Some heroes will already have a spell book when they are recruited. Others
spells he or she has learned. Some heroes will already have a spell book when they are recruited. Others


may purchase theirs from the mage guilds located in towns. A hero's spell book is kept in their item
may purchase theirs from the mage guilds located in towns. A hero’s spell book is kept in their item


inventory but may not be traded like other items.
inventory but may not be traded like other items.
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them to cast. Heroes may also learn spells as they explore map locations.
them to cast. Heroes may also learn spells as they explore map locations.


Each spell belongs to one of the four schools of magic — air, earth, fire, or water. Heroes may learn the
Each spell belongs to one of the four schools of magic—air, earth, fire, or water. Heroes may learn the


Air Magic, Earth Magic, Fire Magic, and Water Magic secondary skills to increase the strength at which
Air Magic, Earth Magic, Fire Magic, and Water Magic secondary skills to increase the strength at which
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they cast the spells of each school.
they cast the spells of each school.


Spells cost spell points to cast. A hero's maximum spell points is equal to 10x their Knowledge skill. As
Spells cost spell points to cast. A hero’s maximum spell points is equal to 10x their Knowledge skill. As


a hero casts spells, their spell points are diminished. A hero cannot cast a spell costing more spell points
a hero casts spells, their spell points are diminished. A hero cannot cast a spell costing more spell points
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Spell Book
Spell Book


A hero's spell book may be viewed by clicking on the spell book's icon in the inventory portion of their
A hero’s spell book may be viewed by clicking on the spell book’s icon in the inventory portion of their


Hero Screen. In a hero's spell book, spells known to the hero are listed by school and divided into
Hero Screen. In a hero’s spell book, spells known to the hero are listed by school and divided into


combat spells and adventure spells. Adventure spells may be cast while a hero is travelling around the
combat spells and adventure spells. Adventure spells may be cast while a hero is travelling around the
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spells, click the combat spell and adventure spell bookmarks sticking out of the bottom of the book. To
spells, click the combat spell and adventure spell bookmarks sticking out of the bottom of the book. To


display spells of a particular school, click the school's bookmark on the right side of the book. If the hero
display spells of a particular school, click the school’s bookmark on the right side of the book. If the hero


knows more spells in a given category than can be displayed on one page, pages may be turned by clicking on the page curls.
knows more spells in a given category than can be displayed on one page, pages may be turned by clicking on the page curls.


Next to each spell's name is a number representing the number of spell points it costs to cast the spell.
Next to each spell’s name is a number representing the number of spell points it costs to cast the spell.


You may view information about a spell by right-clicking on its icon.
You may view information about a spell by right-clicking on its icon.
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To cast an adventure spell, click the Cast Spell button found in the control buttons on the right side of
To cast an adventure spell, click the Cast Spell button found in the control buttons on the right side of


the Adventure Map display. The current hero's spell book will be displayed as described above, but the
the Adventure Map display. The current hero’s spell book will be displayed as described above, but the


combat spells bookmark will be deactivated. To cast a spell, find it, then click on the spell's icon.
combat spells bookmark will be deactivated. To cast a spell, find it, then click on the spell’s icon.


You may have your hero cast a combat spell by clicking the Cast Spell button located at the lower right corner of the Combat Screen. The hero's spell book appears. During combat, only combat spells are
You may have your hero cast a combat spell by clicking the Cast Spell button located at the lower right corner of the Combat Screen. The hero’s spell book appears. During combat, only combat spells are


displayed. Find the spell you want to cast, then click on its icon. When you do so, the spell book will vanish,
displayed. Find the spell you want to cast, then click on its icon. When you do so, the spell book will vanish,
Line 4,759: Line 4,705:




Alchemist's Lab
Alchemist’s Lab




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Hero/Stats: This portion of the Hero Information section displays the hero's name, portrait, morale, luck,
Hero/Stats: This portion of the Hero Information section displays the hero’s name, portrait, morale, luck,


troop slots, and primary skills. You can click on the hero's portrait to bring up that hero's full Hero Screen.
troop slots, and primary skills. You can click on the hero’s portrait to bring up that hero’s full Hero Screen.




Hero Skills: This section displays the hero's secondary skills, experience points, spell points and other information.
Hero Skills: This section displays the hero’s secondary skills, experience points, spell points and other information.


Hero Artifacts: This section displays the hero's inventory.
Hero Artifacts: This section displays the hero’s inventory.




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Town: This section displays the town's name, portrait, village hall level, castle level, and daily gold income.
Town: This section displays the town’s name, portrait, village hall level, castle level, and daily gold income.


Click on the town portrait to display that town's Town Screen. The Creature Generation section displays
Click on the town portrait to display that town’s Town Screen. The Creature Generation section displays


any creature population you are receiving from Adventure Map creature dwellings under your territorial
any creature population you are receiving from Adventure Map creature dwellings under your territorial
Line 4,909: Line 4,855:




Garrison Hero: This section shows information about the town's garrison forces. If a garrison hero leads those
Garrison Hero: This section shows information about the town’s garrison forces. If a garrison hero leads those


forces, their name and portrait appear. Click on the hero's portrait to switch to the hero's Hero Screen.
forces, their name and portrait appear. Click on the hero’s portrait to switch to the hero’s Hero Screen.




Visiting Hero Section: If a hero is visiting the town, then their portrait, name, and army are shown here.
Visiting Hero Section: If a hero is visiting the town, then their portrait, name, and army are shown here.


You can click on the hero's portrait to bring up the hero's Hero Screen.
You can click on the hero’s portrait to bring up the hero’s Hero Screen.
 


58
58
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opposing forces may be played by a human players. These scenarios may be played as multiplayer games,
opposing forces may be played by a human players. These scenarios may be played as multiplayer games,


either on a single computer (a hotseat game), with each player taking turns at the computer's controls,
either on a single computer (a hotseat game), with each player taking turns at the computer’s controls,


or as a network game, with each player sitting at a separate computer connected via network, Internet,
or as a network game, with each player sitting at a separate computer connected via network, Internet,
Line 4,961: Line 4,906:
Multiplayer button to display the Multiplayer Game Type Selector pictured above. From there you may
Multiplayer button to display the Multiplayer Game Type Selector pictured above. From there you may


choose the type of multiplayer game you want to begin — Hotseat, IPX, TCP/IP, Modem, or Direct
choose the type of multiplayer game you want to begin—Hotseat, IPX, TCP/IP, Modem, or Direct


Connection. Click on the Online Services button to connect to available Internet opponent
Connection. Click on the Online Services button to connect to available Internet opponent
Line 4,991: Line 4,936:
Start a hotseat game by clicking the Hotseat button on the Multiplayer Game Type Selector. The
Start a hotseat game by clicking the Hotseat button on the Multiplayer Game Type Selector. The


Hotseat Multiplayer Opponent Setup menu appears. To add a player to the game, type a player's name
Hotseat Multiplayer Opponent Setup menu appears. To add a player to the game, type a player’s name


into one of the eight Name Boxes. Erasing a name from a box will remove a player. Once you have
into one of the eight Name Boxes. Erasing a name from a box will remove a player. Once you have
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Playing a Hotseat Game
Playing a Hotseat Game


Hotseat games proceed like single player games except as each player's turn comes up, he or she takes
Hotseat games proceed like single player games except as each player’s turn comes up, he or she takes


over control of the computer — sitting in the "hotseat," so to speak. Players can normally see opponent
over control of the computer—sitting in the “hotseat,so to speak. Players can normally see opponent


movements in areas of the Adventure Map they have uncovered, however this is not possible in a hotseat
movements in areas of the Adventure Map they have uncovered, however this is not possible in a hotseat


game. To see such opponent movements you may press the Replay Opponents' Turns button on the
game. To see such opponent movements you may press the Replay Opponents’ Turns button on the


Adventure Options menu.
Adventure Options menu.
Line 5,106: Line 5,051:
the password. When you join a game, your display will switch to the Scenario Selector. You will not be able
the password. When you join a game, your display will switch to the Scenario Selector. You will not be able


to select scenarios or make player assignments. Rather, you will see these actions as performed by the game's
to select scenarios or make player assignments. Rather, you will see these actions as performed by the game’s


host. Pressing the Cancel button will drop you from the game and return you to the Main Menu.
host. Pressing the Cancel button will drop you from the game and return you to the Main Menu.
Line 5,120: Line 5,065:
To search for that computer, press the Search button. A box will appear where you may enter the
To search for that computer, press the Search button. A box will appear where you may enter the


computer's eleven number TCP/IP address (example 123.21.123.123). The host player will need to supply this address.
computer’s eleven number TCP/IP address (example 123.21.123.123). The host player will need to supply this address.




Line 5,137: Line 5,082:
To join a game, press the Join button. After the host computer is setup and ready to answer, enter the
To join a game, press the Join button. After the host computer is setup and ready to answer, enter the


host computer's phone number in the indicated box, then press the Connect button. After the two
host computer’s phone number in the indicated box, then press the Connect button. After the two


computers negotiate the connection, the host player can assign players in the Scenario Selector.
computers negotiate the connection, the host player can assign players in the Scenario Selector.
Line 5,163: Line 5,108:
and view any informational display available during your turn. You may not move heroes, build towns,
and view any informational display available during your turn. You may not move heroes, build towns,


adjust heroes' inventories, or make any other changes to the game environment. It is your turn when the
adjust heroes’ inventories, or make any other changes to the game environment. It is your turn when the


screen border turns to your kingdom's flag color. You are also prompted with a window and a sound.
screen border turns to your kingdom’s flag color. You are also prompted with a window and a sound.




Line 5,182: Line 5,127:
In the course of playing a multiplayer game, you may check to see if another player is still connected by
In the course of playing a multiplayer game, you may check to see if another player is still connected by


typing the chat message "ping" and pressing the Return key. This command will tell you who is still
typing the chat message “ping” and pressing the Return key. This command will tell you who is still


connected to the game and at what speed. In place of the Return key, you may press the F1-F8 keys
connected to the game and at what speed. In place of the Return key, you may press the F1-F8 keys
Line 5,200: Line 5,145:
Here you will find descriptive listings for all spells in the Heroes III game. Each spell is from one of four
Here you will find descriptive listings for all spells in the Heroes III game. Each spell is from one of four


schools of magic — Air, Earth, Fire, or Water. Your heroes' expertise in a spell increases as he gains the
schools of magic—Air, Earth, Fire, or Water. Your heroes’ expertise in a spell increases as he gains the


secondary skill for the appropriate school of magic (see Secondary Skills, pg. 45). Heroes without such
secondary skill for the appropriate school of magic (see Secondary Skills, pg. 45). Heroes without such


expertise may cast a school's spells at Normal level (resulting in the same effect as the Basic level spell).
expertise may cast a school’s spells at Normal level (resulting in the same effect as the Basic level spell).


Increased expertise allows for spells to be cast at the Basic, Advanced and Expert Levels.
Increased expertise allows for spells to be cast at the Basic, Advanced and Expert Levels.


Heroes holding expertise in a school's secondary skill cast spells from a school at a reduced cost. This cost
Heroes holding expertise in a school’s secondary skill cast spells from a school at a reduced cost. This cost


reduction is the same regardless of whether a hero holds the skill at basic, advanced, or expert level.
reduction is the same regardless of whether a hero holds the skill at basic, advanced, or expert level.
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Some spells are more difficult to cast than others. A spell's difficulty is reflected by its level. All heroes
Some spells are more difficult to cast than others. A spell’s difficulty is reflected by its level. All heroes


are capable of learning and casting first and second level spells. Heroes with the secondary skill Wisdom
are capable of learning and casting first and second level spells. Heroes with the secondary skill Wisdom
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can cast higher level spells. A hero with Basic Wisdom can cast third level spells, one with Advanced
can cast higher level spells. A hero with Basic Wisdom can cast third level spells, one with Advanced


Wisdom can cast fourth level spells, and one with Expert Wisdom can cast fifth level spells — the highest
Wisdom can cast fourth level spells, and one with Expert Wisdom can cast fifth level spells—the highest


level spells in the game.
level spells in the game.
Line 5,319: Line 5,264:
1 Round/Power
1 Round/Power


Target, allied troop's speed is increased by three hexes/turn.
Target, allied troop’s speed is increased by three hexes/turn.


Target, allied troop's speed is increased by five hexes/turn.
Target, allied troop’s speed is increased by five hexes/turn.


All allied troops' speed is increased by five hexes/turn.
All allied troops’ speed is increased by five hexes/turn.




Line 5,382: Line 5,327:


Displays the location of all artifacts, heroes and towns.
Displays the location of all artifacts, heroes and towns.
Level II
Disguise




Line 5,396: Line 5,336:


Basic Effect
Basic Effect
Advanced Effect
Expert Effect




Line 5,408: Line 5,344:
1 Day
1 Day


When the casting hero is right-clicked by opponents, all of the hero's creature
When the casting hero is right-clicked by opponents, all of the hero’s creature


troops are displayed as if they were composed of the most powerful creatures
troops are displayed as if they were composed of the most powerful creatures


in the hero's army. Troop population numbers are represented normally.
in the hero’s army. Troop population numbers are represented normally.


Same as Basic Effect except troop population quantities are represented as
Same as Basic Effect except troop population quantities are represented as


"0."
“0.


Same as Advanced Effect except all troops are represented as if populated
Same as Advanced Effect except all troops are represented as if populated


by the most powerful creature in hero's longest owned town.
by the most powerful creature in hero’s longest owned town.




64
Level II


Disguise


Disrupting Ray


Advanced Effect


Type
Expert Effect


Cost


Duration
64


Basic Effect


Advanced Effect
Advanced Effect
Line 5,448: Line 5,383:
Current Battle
Current Battle


Reduces target, enemy troop's defense rating by three. Spell may be cast on
Reduces target, enemy troop’s defense rating by three. Spell may be cast on


same troop repeatedly.
same troop repeatedly.
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Basic Effect
Basic Effect
Advanced Effect
Expert Effect




Line 5,546: Line 5,477:


affected.
affected.
Disrupting Ray
Type
Cost
Duration
Basic Effect
Advanced Effect
Expert Effect




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Displays number of monsters in a wandering monster troop and whether or
Displays number of monsters in a wandering monster troop and whether or


not the troop will offer to join the casting hero's army. Range is equal to
not the troop will offer to join the casting hero’s army. Range is equal to


Power or three, whichever is greater.
Power or three, whichever is greater.


Same as Basic Effect, except an enemy hero's primary skill stats, and the
Same as Basic Effect, except an enemy hero’s primary skill stats, and the


composition and quantity of the hero's army can be viewed. Range is
composition and quantity of the hero’s army can be viewed. Range is


(Power x 2) or three, whichever is greater.
(Power x 2) or three, whichever is greater.


Same as Advanced Effect, except an enemy town's statistics and
Same as Advanced Effect, except an enemy town’s statistics and


garrison composition and quantity may be viewed. Range is (Power x 3)
garrison composition and quantity may be viewed. Range is (Power x 3)
Line 5,674: Line 5,622:
Instant
Instant


All undead creature troops receive ((Power x 10) + 10) damage.
All undead creature troops receive ((Power x 10) +10) damage.


All undead creature troops receive ((Power x 10) + 20) damage.
All undead creature troops receive ((Power x 10) +20) damage.


All undead creature troops receive ((Power x 10) + 50) damage.
All undead creature troops receive ((Power x 10) + 50) damage.
Line 5,691: Line 5,639:


Basic Effect
Basic Effect
Advanced Effect
Expert Effect




Line 5,716: Line 5,660:


((Power x 25) + 50).
((Power x 25) + 50).
Advanced Effect
Expert Effect




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Basic Effect
Basic Effect


Advanced Effect


Expert Effect
Expert Effect
Line 5,753: Line 5,701:
damage, and bolt strikes five troops.
damage, and bolt strikes five troops.


Like Advanced Effect except that initial strike does ((Power x 40) + 100) damage.
Like Advanced Effect except that initial strike does ((Power x 40) +100) damage.
 
 
Counterstrike




Line 5,783: Line 5,728:


All allied troops can retaliate against two additional attacks per round.
All allied troops can retaliate against two additional attacks per round.
Level V
Dimension Door




Line 5,797: Line 5,737:


Basic Effect
Basic Effect
Advanced Effect
Expert Effect




Line 5,811: Line 5,747:
Teleports hero to target, unoccupied, visible location on the Adventure Map.
Teleports hero to target, unoccupied, visible location on the Adventure Map.


Spell may be cast twice per day and reduces the hero's movement by three tiles
Spell may be cast twice per day and reduces the hero’s movement by three tiles


for each casting. If movement is reduced to zero, the spell may not be cast.
for each casting. If movement is reduced to zero, the spell may not be cast.
Line 5,820: Line 5,756:


a day, and movement allowance is reduced by two tiles.
a day, and movement allowance is reduced by two tiles.
Advanced Effect
Counterstrike
Level V
Dimension Door
Advanced Effect
Expert Effect




Fly
Fly
Type
Cost
Duration
Basic Effect
Advanced Effect
Expert Effect
Magic Mirror




Line 5,855: Line 5,823:


movement.
movement.
Magic Mirror
Type
Cost
Duration
Basic Effect
Advanced Effect
Expert Effect


Combat
Combat
Line 5,911: Line 5,862:


Expert Effect
Expert Effect
Level I
68


Combat
Combat


25
25


Combat
Combat
Line 5,930: Line 5,887:
School of Earth Magic
School of Earth Magic


Level I


Magic Arrow
Magic Arrow
Line 6,012: Line 5,968:
1 Round/Power
1 Round/Power


Target, enemy troop's speed is reduced to 25% of normal.
Target, enemy troop’s speed is reduced to 25% of normal.


Target, enemy troop's speed is reduced to 50% of normal.
Target, enemy troop’s speed is reduced to 50% of normal.


All enemy troops' speed ratings are reduced to 50% of normal.
All enemy troops’ speed ratings are reduced to 50% of normal.




Line 6,041: Line 5,997:
1 Round/Power
1 Round/Power


Target, allied troop's defense rating is increased by three.
Target, allied troop’s defense rating is increased by three.


Target, allied troop's defense rating is increased by six.
Target, allied troop’s defense rating is increased by six.


All allied troops' defense ratings are increased by six.
All allied troops’ defense ratings are increased by six.
 
 
68




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World Screen.
World Screen.
Level II
Death Ripple




Line 6,111: Line 6,059:


All creatures (except undead) troops take ((Power x 5) + 30) damage.
All creatures (except undead) troops take ((Power x 5) + 30) damage.
Quicksand




Line 6,123: Line 6,068:


Basic Effect
Basic Effect
Advanced Effect
Expert Effect




Line 6,146: Line 6,087:


Same as Basic Effect, except that eight pits are placed.
Same as Basic Effect, except that eight pits are placed.
Level II
Death Ripple
Quicksand
Advanced Effect
Expert Effect




Line 6,172: Line 6,126:
Displays number of monsters in a wandering monster troop and whether or
Displays number of monsters in a wandering monster troop and whether or


not the troop will offer to join the casting hero's army. Range is equal to
not the troop will offer to join the casting hero’s army. Range is equal to


Power or three, whichever is greater.
Power or three, whichever is greater.


Same as Basic Effect, except an enemy hero's primary skill stats, and the
Same as Basic Effect, except an enemy hero’s primary skill stats, and the


composition and quantity of that hero's army can be viewed. Range is
composition and quantity of that hero’s army can be viewed. Range is


(Power x 2) or three, whichever is greater.
(Power x 2) or three, whichever is greater.


Same as Advanced Effect, except an enemy town's statistics and
Same as Advanced Effect, except an enemy town’s statistics and


garrison composition and quantity may be viewed. Range is (Power x 3)
garrison composition and quantity may be viewed. Range is (Power x 3)
Line 6,210: Line 6,164:




Combat
Anti-Magic


15


Permanent
Type


Reanimates ((Power x 50) + 30) health points worth of killed undead
Cost


creatures in target, allied troop.
Duration


Reanimates ((Power x 50) + 60) health points worth of killed undead
Basic Effect


creatures in target, allied troop.
Advanced Effect


Reanimates ((Power x 50) + 160) health points worth of killed undead
Expert Effect


creatures in target, allied troop.


 
Combat
Anti-Magic
 
 
Type
 
Cost
 
Duration
 
Basic Effect
 
Advanced Effect
 
Expert Effect
 
 
Combat


15
15
Line 6,316: Line 6,251:


Same as Advanced Effect.
Same as Advanced Effect.
Protection from Earth




Line 6,345: Line 6,277:


Damage from Earth Magic spells is reduced by 50% for all allied troops.
Damage from Earth Magic spells is reduced by 50% for all allied troops.
Protection from Earth




70
70
Combat
15
Permanent
Reanimates ((Power x 50) + 30) health points worth of killed undead
creatures in target, allied troop.
Reanimates ((Power x 50) + 60) health points worth of killed undead
creatures in target, allied troop.
Reanimates ((Power x 50) + 160) health points worth of killed undead
creatures in target, allied troop.




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Basic Effect
Basic Effect
Advanced Effect
Expert Effect




Line 6,407: Line 6,357:
worth of creatures restored to life for the duration of the current battle.
worth of creatures restored to life for the duration of the current battle.


Same as Basic Effect, except that ((Power x 50) + 80) health worth of
Same as Basic Effect, except that ((Power x 50) +80) health worth of


creatures are restored permanently.
creatures are restored permanently.
Line 6,414: Line 6,364:


of creatures are restored.
of creatures are restored.
Advanced Effect
Expert Effect




Line 6,438: Line 6,393:
1 Round/Power
1 Round/Power


Target, enemy troop's morale rating is reduced by one.
Target, enemy troop’s morale rating is reduced by one.


Target, enemy troop's morale rating is reduced by two.
Target, enemy troop’s morale rating is reduced by two.


All enemy troop's morale ratings are reduced by two.
All enemy troop’s morale ratings are reduced by two.




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Basic Effect
Basic Effect


Advanced Effect


Expert Effect
Expert Effect
Line 6,476: Line 6,430:


Same as Advanced Effect, except that movement point cost is 200.
Same as Advanced Effect, except that movement point cost is 200.
Level V
Implosion




Line 6,509: Line 6,458:




71
Advanced Effect
 
 
Level V


Implosion


Summon Earth


Elemental
71




Line 6,524: Line 6,476:


Basic Effect
Basic Effect
Summon Earth
Elemental


Advanced Effect
Advanced Effect
Line 6,571: Line 6,529:
1 Round/Power
1 Round/Power


Target, allied troop receives a + 3 attack rating bonus for hand-to-hand attacks.
Target, allied troop receives a +3 attack rating bonus for hand-to-hand attacks.


Target, allied troop receives a + 6 attack rating bonus for hand-to-hand attacks.
Target, allied troop receives a +6 attack rating bonus for hand-to-hand attacks.


All allied troops receive a + 6 attack rating bonus for hand-to-hand attacks.
All allied troops receive a +6 attack rating bonus for hand-to-hand attacks.




Line 6,590: Line 6,548:


Advanced Effect
Advanced Effect
Expert Effect




Line 6,604: Line 6,560:
Enemy, target troop creatures delivers ((80% of their minimum damage)
Enemy, target troop creatures delivers ((80% of their minimum damage)


-1) when they attack.
1) when they attack.


All enemy creatures deliver ((80% of their minimum damage) -1) when
All enemy creatures deliver ((80% of their minimum damage) 1) when


they attack.
they attack.
Expert Effect




Magic Arrow
Magic Arrow
Protection from
Fire
72




Line 6,640: Line 6,607:




Protection from
Type
 
Fire
 
 
Type


Cost
Cost
Line 6,669: Line 6,631:


Damage from Fire Magic spells is reduced by 50% for all allied troops.
Damage from Fire Magic spells is reduced by 50% for all allied troops.
72




Line 6,692: Line 6,651:




Combat
Fire Wall


10


1 Round/Power
Type


Target, enemy troop is frozen until attacked, dispelled or effect wears off.
Cost


Deactivating attack is retaliated at 50% of base attack rating.
Duration


Same as Basic Effect, except that deactivating attack is retaliated at 25%
Basic Effect


of base attack rating.
Advanced Effect


Same as Basic Effect, except that deactivating attack is not retaliated.
Expert Effect




Fire Wall
Visions




Line 6,727: Line 6,685:
Combat
Combat


8
10


2 Rounds
1 Round/Power


A two hex-wide wall of fire is produced at target hex. A troop passing
Target, enemy troop is frozen until attacked, dispelled or effect wears off.


through these hexes takes ((Power x 10) + 10) damage.
Deactivating attack is retaliated at 50% of base attack rating.


Same as Basic Effect, except that wall of fire is three hexes wide and
Same as Basic Effect, except that deactivating attack is retaliated at 25%


damage is ((Power x 10) + 20).
of base attack rating.


Same as Advanced Effect, except that damage is ((Power x 10) + 50).
Same as Basic Effect, except that deactivating attack is not retaliated.




Visions
Combat


8


Type
2 Rounds


Cost
A two hex-wide wall of fire is produced at target hex. A troop passing


Duration
through these hexes takes ((Power x 10) + 10) damage.


Basic Effect
Same as Basic Effect, except that wall of fire is three hexes wide and


Advanced Effect
damage is ((Power x 10) +20).


Expert Effect
Same as Advanced Effect, except that damage is ((Power x 10) + 50).




Line 6,766: Line 6,725:
Displays number of monsters in a wandering monster troop and whether or
Displays number of monsters in a wandering monster troop and whether or


not the troop will offer to join the casting hero's army. Range is equal to
not the troop will offer to join the casting hero’s army. Range is equal to


Power or three, whichever is greater.
Power or three, whichever is greater.


Same as Basic Effect, except an enemy hero's primary skill stats, and the
Same as Basic Effect, except an enemy hero’s primary skill stats, and the


composition and quantity of that hero's army can be viewed. Range is
composition and quantity of that hero’s army can be viewed. Range is


(Power x 2) or three, whichever is greater.
(Power x 2) or three, whichever is greater.


Same as Advanced Effect, except an enemy town's statistics and
Same as Advanced Effect, except an enemy town’s statistics and


garrison composition and quantity may be viewed. Range is (Power x 3)
garrison composition and quantity may be viewed. Range is (Power x 3)
Line 6,857: Line 6,816:


((Power x 10) + 100).
((Power x 10) + 100).
Misfortune




Line 6,887: Line 6,843:
Luck of all enemy troops is reduced by two.
Luck of all enemy troops is reduced by two.


Level IV


Armageddon
Armageddon
Line 6,946: Line 6,900:


Target attacks nearest troop. All creatures in a 19 hex radius affected.
Target attacks nearest troop. All creatures in a 19 hex radius affected.
Fire Shield




Line 6,958: Line 6,909:


Basic Effect
Basic Effect
Advanced Effect
Expert Effect




Line 6,977: Line 6,924:


Same as Basic Effect, except that 30% of damage is counter-inflicted.
Same as Basic Effect, except that 30% of damage is counter-inflicted.
Misfortune
Level IV
Fire Shield
Advanced Effect
Expert Effect




Line 7,002: Line 6,963:
16
16


Until target troop's next action
Until target troop’s next action


Target troop's attack rating is increased by 100% of the troop's defense
Target troop’s attack rating is increased by 100% of the troop’s defense


rating, and its defense rating is reduced to zero.
rating, and its defense rating is reduced to zero.
Line 7,010: Line 6,971:
Same as Basic Effect, except attack rating is increased to 150% of the
Same as Basic Effect, except attack rating is increased to 150% of the


troop's defense rating.
troop’s defense rating.


Same as Advanced Effect, except attack rating is increased to 200%
Same as Advanced Effect, except attack rating is increased to 200%


of the troop's defense rating.
of the troop’s defense rating.




Line 7,043: Line 7,004:
Same as Basic Effect, except that damage is ((Power x 10) + 40).
Same as Basic Effect, except that damage is ((Power x 10) + 40).


Same as Basic Effect, except that damage is ((Power x 10) + 80).
Same as Basic Effect, except that damage is ((Power x10) + 80).




Line 7,056: Line 7,017:


Basic Effect
Basic Effect
Advanced Effect
Expert Effect




Line 7,068: Line 7,025:
1 Round/Power
1 Round/Power


Target, allied troop's attack rating is increased by eight against behemoths,
Target, allied troop’s attack rating is increased by eight against behemoths,


dragons, and hydras.
dragons, and hydras.
Line 7,077: Line 7,034:




Level V
Advanced Effect


Sacrifice
Expert Effect
 
 
Level V
 
Sacrifice




Line 7,103: Line 7,065:
Target, non-undead troop is sacrificed (destroyed). Then another target
Target, non-undead troop is sacrificed (destroyed). Then another target


dead troop has ((Power + Destroyed Troop's Creature Base Health + 3)
dead troop has ((Power + Destroyed Troop’s Creature Base Health + 3)


x # of Creatures Sacrificed) in health total of creatures returned to life.
x # of Creatures Sacrificed) in health total of creatures returned to life.
Line 7,109: Line 7,071:
Same as Basic Effect, except that health total of creatures resurrected is
Same as Basic Effect, except that health total of creatures resurrected is


((Power + Destroyed Troop's Creature Base Health + 6) x # of Creatures
((Power + Destroyed Troop’s Creature Base Health + 6) x # of Creatures


Sacrificed).
Sacrificed).
Line 7,115: Line 7,077:
Same as Basic Effect, except that health total of creatures resurrected is
Same as Basic Effect, except that health total of creatures resurrected is


((Power + Destroyed Troop's Creature Base Health + 10) x # of
((Power + Destroyed Troop’s Creature Base Health + 10) x # of


Creatures Sacrificed).
Creatures Sacrificed).
Line 7,199: Line 7,161:


Basic Effect
Basic Effect
Advanced Effect
Expert Effect




Line 7,217: Line 7,175:
Removes all negative spell effects from target, allied troop and heals it for
Removes all negative spell effects from target, allied troop and heals it for


((Power x 5) + 20) health points.
((Power x 5) +20) health points.


Removes all negative spell effects from all allied troops and heals each for
Removes all negative spell effects from all allied troops and heals each for


((Power x 5) + 30) health points.
((Power x 5) + 30) health points.
Advanced Effect
Expert Effect




Dispel
Dispel
Magic Arrow
76




Line 7,252: Line 7,221:
Removes all spell effects from all creatures and the battlefield.
Removes all spell effects from all creatures and the battlefield.


Magic Arrow


Type
Type
Line 7,281: Line 7,248:




76
Protection from Water




Protection from Water
Summon Boat




Line 7,311: Line 7,278:


Damage from Water Magic spells is reduced by 50% for all allied troops.
Damage from Water Magic spells is reduced by 50% for all allied troops.
Summon Boat




Line 7,323: Line 7,287:


Basic Effect
Basic Effect
Advanced Effect
Expert Effect




Line 7,335: Line 7,295:
Instant
Instant


Summons one of your hero's boats to their current location. If none of those boats are
Summons one of your hero’s boats to their current location. If none of those boats are


available, then one of your other heroes' boats is summoned. Spell has a 50% chance of
available, then one of your other heroes’ boats is summoned. Spell has a 50% chance of


working. The spell fails if there are no unoccupied boats available.
working. The spell fails if there are no unoccupied boats available.
Line 7,350: Line 7,310:


working (unless all sixty-four boats are occupied).
working (unless all sixty-four boats are occupied).
Advanced Effect
Expert Effect




Line 7,393: Line 7,358:


Basic Effect
Basic Effect
Advanced Effect
Expert Effect




Line 7,414: Line 7,375:


be removed.
be removed.
Advanced Effect
Expert Effect




Line 7,462: Line 7,428:


Expert Effect
Expert Effect
Weakness




Line 7,472: Line 7,441:
Displays number of monsters in a wandering monster troop and whether or
Displays number of monsters in a wandering monster troop and whether or


not the troop will offer to join the casting hero's army. Range is equal to
not the troop will offer to join the casting hero’s army. Range is equal to


Power or three, whichever is greater.
Power or three, whichever is greater.


Same as Basic Effect, except an enemy hero's primary skill stats, and the
Same as Basic Effect, except an enemy hero’s primary skill stats, and the


composition and quantity of that hero's army can be viewed. Range is
composition and quantity of that hero’s army can be viewed. Range is


(Power x 2) or three, whichever is greater.
(Power x 2) or three, whichever is greater.


Same as Advanced Effect, except an enemy town's statistics and
Same as Advanced Effect, except an enemy town’s statistics and


garrison composition and quantity may be viewed. Range is (Power x 3) or
garrison composition and quantity may be viewed. Range is (Power x 3) or


three, whichever is greater.
three, whichever is greater.
Weakness




Line 7,511: Line 7,477:
1 Round/Power
1 Round/Power


Target, enemy troop's attack rating is reduced by three.
Target, enemy troop’s attack rating is reduced by three.
 
Target, enemy troop's attack rating is reduced by six.
 
All enemy troops' attack ratings are reduced by six.
 


Level III
Target, enemy troop’s attack rating is reduced by six.


Forgetfulness
All enemy troops’ attack ratings are reduced by six.




Line 7,530: Line 7,491:


Basic Effect
Basic Effect
Advanced Effect
Expert Effect




Line 7,549: Line 7,506:


All enemy troops with ranged attacks cannot use their ranged attacks.
All enemy troops with ranged attacks cannot use their ranged attacks.
Level III
Forgetfulness
Advanced Effect
Expert Effect




Frost Ring
Frost Ring
Mirth
78




Line 7,580: Line 7,553:


Same as Basic Effect, except damage is ((Power x 10) + 60).
Same as Basic Effect, except damage is ((Power x 10) + 60).
Mirth




Line 7,609: Line 7,579:


Morale of all allied troops is increased by two.
Morale of all allied troops is increased by two.
78




Line 7,657: Line 7,624:


Basic Effect
Basic Effect


Advanced Effect
Advanced Effect
Line 7,663: Line 7,631:




Combat
Prayer


24


Current Battle
Type


Creates a duplicate of target, allied troop level 1-5. The duplicate can
Cost


attack but is dispelled if it receives any damage. Creatures from a given
Duration


town are rated 1 - 7 based on their relative combat effectiveness. Thus, for
Basic Effect


the Castle town, pikemen and halberdiers are level 1 creatures, while angels
Advanced Effect


and archangels are level 7.
Expert Effect


Same as Basic Effect, except the duplicate may be of a level 1-6 troop.


Same as Basic Effect, except the duplicate may be of a level 1-7 troop.
Water Walk
 
 
Prayer




Line 7,702: Line 7,665:
Combat
Combat


16
24
 
Current Battle
 
Creates a duplicate of target, allied troop level 1-5. The duplicate can


1 Round/Power
attack but is dispelled if it receives any damage. Creatures from a given


Target, allied troop's attack, defense, and speed (hexes per turn) ratings are
town are rated 1 - 7 based on their relative combat effectiveness. Thus, for


increased by two.
the Castle town, pikemen and halberdiers are level 1 creatures, while angels


Target, allied troop's attack, defense, and speed ratings are increased by four.
and archangels are level 7.


All allied troop's attack, defense, and speed ratings are increased by four.
Same as Basic Effect, except the duplicate may be of a level 1-6 troop.


Same as Basic Effect, except the duplicate may be of a level 1-7 troop.


Water Walk


Combat


Type
16


Cost
1 Round/Power


Duration
Target, allied troop’s attack, defense, and speed (hexes per turn) ratings are


Basic Effect
increased by two.


Advanced Effect
Target, allied troop’s attack, defense, and speed ratings are increased by four.


Expert Effect
All allied troop’s attack, defense, and speed ratings are increased by four.




Line 7,741: Line 7,709:
end destination is an unoccupied location on land. Water movement may be
end destination is an unoccupied location on land. Water movement may be


up to 60% of the hero's normal movement.
up to 60% of the hero’s normal movement.


Same as Basic Effect, except that water movement may be up to 80% of
Same as Basic Effect, except that water movement may be up to 80% of


the hero's normal movement.
the hero’s normal movement.


Same as Basic Effect, except that water movement may be made at the
Same as Basic Effect, except that water movement may be made at the


hero's full, normal movement.
hero’s full, normal movement.




Line 7,773: Line 7,741:


Expert Effect
Expert Effect
80




Line 7,788: Line 7,759:


Same as Basic Effect, except that (Power x 4) water elementals are summoned.
Same as Basic Effect, except that (Power x 4) water elementals are summoned.
80




Line 7,797: Line 7,765:
Reference
Reference


Here you will find descriptions for all of the buildings found in the Heroes III game's eight town types.
Here you will find descriptions for all of the buildings found in the Heroes III game’s eight town types.


The first section deals with buildings common to all town types. This is followed by individual sections
The first section deals with buildings common to all town types. This is followed by individual sections
Line 7,854: Line 7,822:




Creature's name.
Creature’s name.


How much it costs to recruit one creature of this type.
How much it costs to recruit one creature of this type.
Line 7,860: Line 7,828:
The type of building the creature may be recruited at.
The type of building the creature may be recruited at.


Creature's attack strength.
Creature’s attack strength.


Creature's defensive ability.
Creature’s defensive ability.


How many points of damage the creature can take before dying.
How many points of damage the creature can take before dying.


How much damage the creature's attack does.
How much damage the creature’s attack does.


How many ranged shots the creature can perform in one battle.
How many ranged shots the creature can perform in one battle.


"None" indicates the creature has no ranged attack.
“None” indicates the creature has no ranged attack.


How the creature moves.
How the creature moves.
Line 7,904: Line 7,872:
Halls
Halls


A town's hall is its center of leadership. Your halls provide you with income in the form of gold. You may
A town’s hall is its center of leadership. Your halls provide you with income in the form of gold. You may


order the construction of new structures and structure upgrades at the hall. For more information on
order the construction of new structures and structure upgrades at the hall. For more information on
Line 7,974: Line 7,942:
This upgrade to the city hall provides 4000 Gold per
This upgrade to the city hall provides 4000 Gold per


day. You may only build a capitol if you don't already
day. You may only build a capitol if you don’t already


have one.
have one.
Line 7,988: Line 7,956:


towns current population.
towns current population.
82


Structure
Structure
Line 8,059: Line 8,031:


100%.
100%.
82




Line 8,068: Line 8,037:
Mage guilds are centers for spell research and provide spells for heroes to learn. Heroes possessing spell
Mage guilds are centers for spell research and provide spells for heroes to learn. Heroes possessing spell


books — which are available for purchase at mage guilds — automatically learn all spells known to mage
books—which are available for purchase at mage guilds—automatically learn all spells known to mage


guilds of allied towns they visit, as long as they have the appropriate level of Wisdom (see Secondary
guilds of allied towns they visit, as long as they have the appropriate level of Wisdom (see Secondary


Skills, pg. 35). Each upgrade of a town's mage guild increases the number of spells available.
Skills, pg. 35). Each upgrade of a town’s mage guild increases the number of spells available.


Additionally, heroes who spend one day in a town with a mage guild have their spell points replenished.
Additionally, heroes who spend one day in a town with a mage guild have their spell points replenished.
Line 8,275: Line 8,244:
Provides the ability to recruit heroes,
Provides the ability to recruit heroes,


hear rumors, and visit the Thieves' Guild.
hear rumors, and visit the Thieves’ Guild.




Line 8,287: Line 8,256:




Archers' Tower
Archers’ Tower




Line 8,370: Line 8,339:




This Tavern upgrade gives a + 2 morale bonus
This Tavern upgrade gives a +2 morale bonus


to all garrisoned creatures during a siege.
to all garrisoned creatures during a siege.
Line 8,654: Line 8,623:




Archers' Tower
Archers’ Tower


1000 Gold + 5 Wood + 5 Ore
1000 Gold + 5 Wood + 5 Ore
Line 8,663: Line 8,632:




Upgraded Archers' Tower
Upgraded Archers’ Tower


1000 Gold + 5 Wood + 5 Ore
1000 Gold+5 Wood +5 Ore


Archers' Tower
Archers’ Tower


9 Marksmen
9 Marksmen
Line 8,751: Line 8,720:
Griffin Tower
Griffin Tower


+ 3 Griffin Tower Production
+3 Griffin Tower Production




Line 8,783: Line 8,752:
ranged blasts. While monks suffer the
ranged blasts. While monks suffer the


normal penalty for ranged unit hand-to-hand attack damage (50%), the
normal penalty for ranged unit handto-hand attack damage (50%), the


better trained zealots do not.
better trained zealots do not.
Line 8,797: Line 8,766:
champion deal extra impact damage
champion deal extra impact damage


(+ 5% per hex traveled to creature
(+5% per hex traveled to creature


attacked) when charging into battle.
attacked) when charging into battle.
Line 8,803: Line 8,772:


Structure Requirements
Structure Requirements
86




Line 8,882: Line 8,854:
Upgraded Barracks
Upgraded Barracks


2000 Gold + 5 Ore + 5 Crystal
2000 Gold +5 Ore +5 Crystal


Barracks
Barracks
Line 8,953: Line 8,925:
Monastery
Monastery


3000 Gold + 5 Wood + 5 Ore + 2
3000 Gold+5 Wood+5 Ore+2


Crystal + 2 Gem + 2 Mercury + 2 Sulfur
Crystal+2 Gem+2 Mercury+2 Sulfur


Requirements Mage Guild Level I, Barracks
Requirements Mage Guild Level I, Barracks
Line 8,964: Line 8,936:
Upgraded Monastery
Upgraded Monastery


1000 Gold + 2 Wood + 2 Ore + 2
1000 Gold+2 Wood+2 Ore+2


Crystal + 2 Gem + 2 Mercury + 2 Sulfur
Crystal+2 Gem+2 Mercury+2 Sulfur


Monastery
Monastery
Line 9,055: Line 9,027:


2 Champions
2 Champions
86




Line 9,126: Line 9,095:
Portal of Glory
Portal of Glory


20000 Gold + 10 Crystal
20000 Gold+10 Crystal


+ 10 Gem + 10 Mercury
+10 Gem+10 Mercury


+ 10 Sulfur
+10 Sulfur


Requirements Monastery
Requirements Monastery
Line 9,157: Line 9,126:
Upgraded Portal of Glory
Upgraded Portal of Glory


20000 Gold + 10 Crystal
20000 Gold+10 Crystal


+ 10 Gem + 10 Mercury
+10 Gem+10 Mercury


+ 10 Sulfur
+10 Sulfur


Portal of Glory
Portal of Glory
Line 9,174: Line 9,143:




Mana Vortex
Mama Vortex




Line 9,232: Line 9,201:


Dungeon Specific Buildings
Dungeon Specific Buildings
88




Line 9,339: Line 9,311:


day.
day.
88




Line 9,350: Line 9,319:
Troglodytes are immune to blinding
Troglodytes are immune to blinding


effects since they don't have eyes and
effects since they don’t have eyes and


'see' their surroundings through
‘see’ their surroundings through


infrared senses.
infrared senses.
Line 9,401: Line 9,370:
Harpies & Harpy Hags
Harpies & Harpy Hags


Harpies — half-women/half-vulture in
Harpies—half-women/half-vulture in


appearance — have a swooping attack
appearance—have a swooping attack


that returns them to the hex they
that returns them to the hex they
Line 9,463: Line 9,432:
Warren
Warren


+ 7 Warren Production
+7 Warren Production




Line 9,543: Line 9,512:
Upgraded Harpy Loft
Upgraded Harpy Loft


1000 Gold + 2 Crystal + 2 Sulfur
1000 Gold + 2 Crystal +2 Sulfur


Harpy Loft
Harpy Loft
Line 9,636: Line 9,605:
Pillar of Eyes
Pillar of Eyes


1000 Gold + 1 Wood + 1 Ore + 1
1000 Gold +1 Wood +1 Ore +1


Crystal + 1 Gem + 1 Mercury
Crystal +1 Gem +1 Mercury


+ 1 Sulfur
+1 Sulfur


Requirements Warren
Requirements Warren
Line 9,649: Line 9,618:
Upgraded Pillar of Eyes
Upgraded Pillar of Eyes


1000 Gold + 1 Wood + 1 Ore + 1
1000 Gold +1 Wood +1 Ore +1


Crystal + 1 Gem + 1 Mercury
Crystal +1 Gem +1 Mercury


+ 1 Sulfur
+1 Sulfur


Pillar of Eyes
Pillar of Eyes
Line 9,729: Line 9,698:


Structure Requirements
Structure Requirements
90




Line 9,799: Line 9,771:
Chapel of Stilled Voices
Chapel of Stilled Voices


2000 Gold + 5 Wood + 10 Ore
2000 Gold +5 Wood +10 Ore


Harpy Loft, Pillar of Eyes
Harpy Loft, Pillar of Eyes
Line 9,808: Line 9,780:
Upgraded Chapel of Stilled Voices
Upgraded Chapel of Stilled Voices


1500 Gold + 5 Wood
1500 Gold +5 Wood


Chapel of Stilled Voices
Chapel of Stilled Voices
Line 9,892: Line 9,864:
Upgraded Labyrinth
Upgraded Labyrinth


3000 Gold + 5 Ore + 5 Gem
3000 Gold +5 Ore +5 Gem


Labyrinth
Labyrinth
Line 9,963: Line 9,935:
Manticore Lair
Manticore Lair


5000 Gold + 5 Wood + 5 Ore + 5
5000 Gold +5 Wood +5 Ore +5


Mercury + 5 Sulfur
Mercury +5 Sulfur


Requirements Chapel of Stilled Voices
Requirements Chapel of Stilled Voices
Line 9,974: Line 9,946:
Upgraded Manticore Lair
Upgraded Manticore Lair


3000 Gold + 5 Wood + 5 Ore
3000 Gold +5 Wood +5 Ore


+ 5 Mercury + 5 Sulfur
+5 Mercury +5 Sulfur


Manticore Lair
Manticore Lair


2 Scorpicore
2 Scorpicore
90




Line 10,052: Line 10,021:
Dragon Cave
Dragon Cave


15000 Gold + 15 Wood + 15 Ore
15000 Gold +15 Wood +15 Ore


+ 20 Sulfur
+20 Sulfur


Requirements Mage Guild Level II, Labyrinth,
Requirements Mage Guild Level II, Labyrinth,
Line 10,083: Line 10,052:
Upgraded Dragon Cave
Upgraded Dragon Cave


15000 Gold + 15 Wood + 15
15000 Gold +15 Wood +15


Ore + 20 Sulfur
Ore +20 Sulfur


Mage Guild Level III,
Mage Guild Level III,
Line 10,150: Line 10,119:
Fortress towns are built at the edge of swamps and are often used as bases by the Beastmaster and Witch
Fortress towns are built at the edge of swamps and are often used as bases by the Beastmaster and Witch


hero classes. Their armies are primarily made up of deadly creatures — born of the swamps, and then
hero classes. Their armies are primarily made up of deadly creatures—born of the swamps, and then


subdued and trained for warfare. While among them there is only one ranged attack creature, Fortress
subdued and trained for warfare. While among them there is only one ranged attack creature, Fortress
Line 10,158: Line 10,127:


Fortress Specific Buildings
Fortress Specific Buildings
92




Line 10,197: Line 10,169:




The Blood Obelisk gives heroes a + 2 to their
The Blood Obelisk gives heroes a +2 to their


Attack skill during siege battles.
Attack skill during siege battles.
Line 10,211: Line 10,183:




The Glyph of Fear gives heroes a + 2 to their
The Glyph of Fear gives heroes a +2 to their


Defense skill during sieges.
Defense skill during sieges.
Line 10,229: Line 10,201:
The Cage of Warlords gives visiting heroes a
The Cage of Warlords gives visiting heroes a


permanent + 1 to their Defense skill.
permanent +1 to their Defense skill.




Line 10,258: Line 10,230:


1000 Gold + 10 Wood.
1000 Gold + 10 Wood.
92




Line 10,363: Line 10,332:




Captain's Quarters
Captain’s Quarters


1000 Gold + 10 Wood
1000 Gold + 10 Wood
Line 10,395: Line 10,364:
Gnoll Hut
Gnoll Hut


+ 6 Gnoll Hut
+6 Gnoll Hut




Line 10,610: Line 10,579:
with swipes of their stinging tails. The
with swipes of their stinging tails. The


wyvern monarch's stinger has a chance
wyvern monarch’s stinger has a chance


of poisoning its target for three
of poisoning its target for three
Line 10,626: Line 10,595:




Name
94
 
 
Name


Cost
Cost
Line 10,703: Line 10,675:
Upgraded Basilisk Pit
Upgraded Basilisk Pit


2000 Gold + 5 Wood + 5 Ore
2000 Gold +5 Wood +5 Ore


Basilisk Pit
Basilisk Pit
Line 10,774: Line 10,746:
Gorgon Lair
Gorgon Lair


2500 Gold + 10 Wood + 10
2500 Gold +10 Wood +10


Ore + 5 Mercury + 5 Sulfur
Ore +5 Mercury +5 Sulfur


Requirements Serpent Fly Hive, Lizard Den
Requirements Serpent Fly Hive, Lizard Den
Line 10,869: Line 10,841:
Upgraded Wyvern Nest
Upgraded Wyvern Nest


3000 Gold + 10 Wood + 10 Mercury
3000 Gold +10 Wood +10 Mercury


Wyvern Nest
Wyvern Nest


2 Wyvern Monarchs
2 Wyvern Monarchs
94




Line 10,941: Line 10,910:
Hydra Pond
Hydra Pond


10000 Gold + 10 Wood
10000 Gold +10 Wood


+ 10 Ore + 10 Sulfur
+10 Ore +10 Sulfur


Requirements Basilisk Pit, Wyvern Lair
Requirements Basalisk Pit, Wyvern Lair


Creatures/Week 1 Hydras
Creatures/Week 1 Hydras
Line 10,970: Line 10,939:
Upgraded Hydra Pond
Upgraded Hydra Pond


15000 Gold + 10 Wood
15000 Gold +10 Wood


+ 10 Ore + 20 Sulfur
+10 Ore +20 Sulfur


Hydra Pond
Hydra Pond
Line 11,038: Line 11,007:


Inferno Specific Buildings
Inferno Specific Buildings
96




Line 11,085: Line 11,057:




10000 Gold + 5 Wood
10000 Gold +5 Wood


+ 5 Ore
+5 Ore




Line 11,110: Line 11,082:
Mage Guild Level I The Order of Fire permanently adds one to a
Mage Guild Level I The Order of Fire permanently adds one to a


visiting hero's Power skill. This effect is applied
visiting hero’s Power skill. This effect is applied


only once per scenario for each Order of
only once per scenario for each Order of
Line 11,129: Line 11,101:


Mercury per day.
Mercury per day.
96




Line 11,154: Line 11,123:
enemy spellcasters directly into their
enemy spellcasters directly into their


hero's spell point pool.
hero’s spell point pool.




Line 11,181: Line 11,150:
These demon canines have a fearsome
These demon canines have a fearsome


bite and good mobility. Cerberi have
bite and good mobility. Cereberi have


three heads and can attack three
three heads and can attack three
Line 11,291: Line 11,260:
15 Familiars
15 Familiars


+ 8 Crucible Production
+8 Crucible Production




Line 11,459: Line 11,428:
Kennels
Kennels


+ 3 Kennel Production
+3 Kennel Production




Line 11,509: Line 11,478:


Structure Requirements
Structure Requirements
98




Line 11,579: Line 11,551:
Demon Gate
Demon Gate


2000 Gold + 5 Wood + 5 Ore
2000 Gold +5 Wood +5 Ore


Hall of Sins
Hall of Sins
Line 11,588: Line 11,560:
Upgraded Demon Gate
Upgraded Demon Gate


2000 Gold + 5 Wood + 5 Ore
2000 Gold +5 Wood +5 Ore


Demon Gate
Demon Gate
Line 11,672: Line 11,644:
Upgraded Hell Hole
Upgraded Hell Hole


3000 Gold + 5 Mercury + 5 Sulfur
3000 Gold + 5 Mercury +5 Sulfur


Mage Guild Level II, Hell Hole
Mage Guild Level II, Hell Hole
Line 11,724: Line 11,696:
Fire Lake
Fire Lake


4000 Gold + 10 Ore + 3 Gems
4000 Gold +10 Ore +3 Gems


+ 3 Mercury + 3 Sulfur
+3 Mercury +3 Sulfur


Requirements Mage Guild Level I, Demon Gate
Requirements Mage Guild Level I, Demon Gate
Line 11,755: Line 11,727:
3000 Gold + 5 Ore + 5 Gems
3000 Gold + 5 Ore + 5 Gems


+ 5 Mercury + 5 Sulfur
+5 Mercury +5 Sulfur


Fire Lake
Fire Lake


2 Efreet Sultans
2 Efreet Sultans
98




Line 11,829: Line 11,798:
Forsaken Palace
Forsaken Palace


15000 Gold + 10 Wood + 10 Ore
15000 Gold +10 Wood +10 Ore


+ 20 Mercury
+20 Mercury


Requirements Hell Hole, Fire Lake
Requirements Hell Hole, Fire Lake
Line 11,858: Line 11,827:
Upgraded Forsaken Palace
Upgraded Forsaken Palace


20000 Gold + 5 Wood
20000 Gold +5 Wood


+ 5 Ore + 20 Mercury
+5 Ore + 20 Mercury


Forsaken Palace
Forsaken Palace
Line 11,934: Line 11,903:


Necropolis Specific Buildings
Necropolis Specific Buildings
100




Line 11,998: Line 11,970:




5000 Gold + 5 Ore
5000 Gold +5 Ore




Line 12,006: Line 11,978:
This upgrade to the marketplace provides
This upgrade to the marketplace provides


+ 1 Wood, + 1 Ore per day.
+1 Wood, +1 Ore per day.




Line 12,037: Line 12,009:


1000 Gold + 10 Wood.
1000 Gold + 10 Wood.
100




Line 12,155: Line 12,124:
turn are drained from an enemy
turn are drained from an enemy


spellcaster's spell pool.
spellcaster’s spell pool.




Line 12,163: Line 12,132:
Unearthed Graves
Unearthed Graves


1000 Gold + 5 Wood + 5 Ore
1000 Gold +5 Wood +5 Ore


Cursed Temple
Cursed Temple
Line 12,269: Line 12,238:
Upgraded Graveyard
Upgraded Graveyard


1000 Gold + 5 Wood + 5 Ore
1000 Gold +5 Wood +5 Ore


Graveyard
Graveyard
Line 12,344: Line 12,313:
Tomb of Souls
Tomb of Souls


1500 Gold + 5 Wood + 5 Ore
1500 Gold +5 Wood +5 Ore


Cursed Temple
Cursed Temple
Line 12,409: Line 12,378:
inflict only minimum damage in their
inflict only minimum damage in their


own attacks. Dread knights' attacks
own attacks. Dread knights’ attacks


also have a 20% chance of inflicting
also have a 20% chance of inflicting
Line 12,417: Line 12,386:


Structure Requirements
Structure Requirements
102




Line 12,493: Line 12,465:
Upgraded Estate
Upgraded Estate


2000 Gold + 5 Wood + 10
2000 Gold +5 Wood +10


Crystal + 10 Gem
Crystal + 10 Gem
Line 12,650: Line 12,622:
Hall of Darkness
Hall of Darkness


6000 Gold + 10 Wood + 10 Ore
6000 Gold +10 Wood +10 Ore




Upgraded Hall of Darkness
Upgraded Hall of Darkness


3000 Gold + 5 Wood + 5 Ore
3000 Gold +5 Wood +5 Ore


+ 2 Crystal + 2 Gem + 2 Mercury
+2 Crystal +2 Gem +2 Mercury


+ 2 Sulfur
+2 Sulfur


Hall of Darkness
Hall of Darkness
Line 12,669: Line 12,641:


Creatures/Week 2 Black Knights
Creatures/Week 2 Black Knights
102




Line 12,742: Line 12,711:
Dragon Vault
Dragon Vault


10000 Gold + 5 Wood + 5 Ore + 5
10000 Gold +5 Wood +5 Ore +5


Crystal + 5 Gem + 5 Mercury + 5 Sulfur
Crystal +5 Gem +5 Mercury +5 Sulfur


Requirements Hall of Darkness
Requirements Hall of Darkness
Line 12,773: Line 12,742:
15000 Gold + 5 Wood + 5 Ore
15000 Gold + 5 Wood + 5 Ore


+ 20 Mercury
+20 Mercury


Dragon Vault
Dragon Vault
Line 12,844: Line 12,813:
Rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy
Rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy


hampering abilities that can be used to turn the tide against many opponents — especially those dependent
hampering abilities that can be used to turn the tide against many opponents—especially those dependent


on magical attacks.
on magical attacks.
Line 12,850: Line 12,819:


Rampart Specific Buildings
Rampart Specific Buildings
104




Line 12,909: Line 12,881:
The fountain of fortune is an upgrade to the
The fountain of fortune is an upgrade to the


basic mystic pond. Its presence gives + 2 Luck
basic mystic pond. Its presence gives +2 Luck


for a hero during a siege.
for a hero during a siege.
Line 12,931: Line 12,903:




5000 Gold + 5 Wood + 10 Ore
5000 Gold+5 Wood+10 Ore




Miners' Guild
Miners’ Guild




The treasury provides + 10% interest for Day
The treasury provides +10% interest for Day


1 player gold total.
1 player gold total.
104




Line 13,172: Line 13,141:
Slow (5 hexes/turn)
Slow (5 hexes/turn)


Miners' Guild
Miners’ Guild


1000 Gold
1000 Gold
Line 13,178: Line 13,147:
Dwarf Cottage
Dwarf Cottage


+ 4 Dwarf Production
+4 Dwarf Production




Line 13,294: Line 13,263:
opponents with their wooden limbs.
opponents with their wooden limbs.


Those attacked by dendroids are snared
Those attacked by denroids are snared


in tangling roots and bound in place
in tangling roots and bound in place
Line 13,330: Line 13,299:


to ignore the effects of hostile spells.
to ignore the effects of hostile spells.
106




Line 13,503: Line 13,475:
Dendroid Arches
Dendroid Arches


+ 2 Dendroid Production
+2 Dendroid Production




Line 13,570: Line 13,542:
Unicorn Glade
Unicorn Glade


4000 Gold + 5 Wood
4000 Gold +5 Wood


+ 5 Ore + 10 Gem
+5 Ore +10 Gem


Dendroid Arches, Enc. Spring
Dendroid Arches, Enc. Spring
Line 13,592: Line 13,564:


2 War Unicorns
2 War Unicorns
106




Line 13,683: Line 13,652:
Dragon Cliffs
Dragon Cliffs


10000 Gold + 30 Ore + 20 Crystal
10000 Gold +30 Ore +20 Crystal


Mage Guild Level II, Unicorn Glade
Mage Guild Level II, Unicorn Glade
Line 13,692: Line 13,661:
Upgraded Dragon Cliffs
Upgraded Dragon Cliffs


20000 Gold + 30 Ore + 20 Crystal
20000 Gold +30 Ore +20 Crystal


Mage Guild Level III, Dragon Cliffs
Mage Guild Level III, Dragon Cliffs
Line 13,741: Line 13,710:




Freelancer's Guild
Freelancer’s Guild




Line 13,759: Line 13,728:


Stronghold Specific Buildings
Stronghold Specific Buildings
108




Line 13,803: Line 13,775:




Freelancer's Guild
Freelancer’s Guild




Line 13,814: Line 13,786:
You may trade creatures for resources at the
You may trade creatures for resources at the


Freelancer's Guild.
Freelancer’s Guild.




Line 13,834: Line 13,806:




2000 Gold + 5 Wood
2000 Gold +5 Wood


+ 5 Ore
+5 Ore




Line 13,858: Line 13,830:




Visiting heroes receive a permanent + 1 to their
Visiting heroes receive a permanent +1 to their


Attack skill from the Hall of Valhalla.
Attack skill from the Hall of Valhalla.
108




Line 13,918: Line 13,887:
Upgraded Goblin Barracks Mess Hall
Upgraded Goblin Barracks Mess Hall


200 Gold + 5 Wood + 5 Ore 1000 Gold + 5 Wood + 5 Ore
200 Gold +5 Wood +5 Ore 1000 Gold +5 Wood +5 Ore


Fort
Fort
Line 14,005: Line 13,974:
Goblin Barracks
Goblin Barracks


+ 8 Goblin Barracks
+8 Goblin Barracks




Line 14,237: Line 14,206:


Structure Requirements
Structure Requirements
110




Line 14,316: Line 14,288:
Upgraded Ogre Fort
Upgraded Ogre Fort


2000 Gold + 5 Wood + 5 Ore + 5 Gem
2000 Gold + 5 Wood +5 Ore + 5 Gem


Mage Guild Level I, Ogre Fort
Mage Guild Level I, Ogre Fort
Line 14,452: Line 14,424:
Cyclops Cave
Cyclops Cave


3500 Gold + 20 Ore
3500 Gold +20 Ore


+ 20 Crystal
+20 Crystal


Requirements Ogre Fort
Requirements Ogre Fort
Line 14,487: Line 14,459:


2 Cyclops Lords
2 Cyclops Lords
110




Line 14,500: Line 14,469:
so overwhelming it reduces their
so overwhelming it reduces their


target's ability to mount further
target’s ability to mount further


defenses. The attack of the behemoth
defenses. The attack of the behemoth
Line 14,558: Line 14,527:
Behemoth Lair
Behemoth Lair


10000 Gold + 10 Wood
10000 Gold +10 Wood


+ 10 Ore + 10 Crystal
+10 Ore +10 Crystal


Requirements Cliff Nest
Requirements Cliff Nest
Line 14,587: Line 14,556:
Upgraded Behemoth Lair
Upgraded Behemoth Lair


15000 Gold + 10 Wood + 10 Ore
15000 Gold +10 Wood +10 Ore


+ 20 Crystal
+20 Crystal


Behemoth Lair
Behemoth Lair
Line 14,659: Line 14,628:


Tower Specific Buildings
Tower Specific Buildings
112




Line 14,760: Line 14,732:
This structure gives visiting heroes a permanent
This structure gives visiting heroes a permanent


Mage Guild Level I + 1 to their Knowledge skill. This effect occurs
Mage Guild Level I +1 to their Knowledge skill. This effect occurs


once per hero per scenario for each Wall of
once per hero per scenario for each Wall of


Knowledge visited.
Knowledge visited.
112




Line 15,002: Line 14,971:




Sculptor's Wings
Sculptor’s Wings


1000 Gold
1000 Gold
Line 15,008: Line 14,977:
Parapet
Parapet


+ 4 Parapet Production
+4 Parapet Production




Line 15,080: Line 15,049:
Upgraded Golem Factory
Upgraded Golem Factory


2000 Gold + 5 Wood + 5 Ore
2000 Gold +5 Wood +5 Ore


+ 5 Mercury
+ 5 Mercury
Line 15,200: Line 15,169:


Structure Requirements
Structure Requirements
114




Line 15,223: Line 15,195:
Mage Tower
Mage Tower


2500 Gold + 5 Wood + 5 Ore
2500 Gold +5 Wood +5 Ore


+ 5 Crystal + 5 Gems + 5 Mercury
+5 Crystal +5 Gems +5 Mercury


+ 5 Sulfur
+5 Sulfur


Requirements Mage Guild Level I, Parapet,
Requirements Mage Guild Level I, Parapet,
Line 15,310: Line 15,282:
Altar of Wishes
Altar of Wishes


3000 Gold + 5 Wood + 5 Ore
3000 Gold +5 Wood +5 Ore


+ 6 Crystal + 6 Gems
+6 Crystal +6 Gems


Requirements Mage Tower
Requirements Mage Tower
Line 15,321: Line 15,293:
Upgraded Altar of Wishes
Upgraded Altar of Wishes


2000 Gold + 5 Wood
2000 Gold +5 Wood




Line 15,388: Line 15,360:
Golden Pavilion
Golden Pavilion


4000 Gold + 5 Wood + 5 Ore + 2
4000 Gold +5 Wood +5 Ore +2


Crystal + 2 Gems + 2 Mercury + 2 Sulfur
Crystal +2 Gems +2 Mercury +2 Sulfur


Requirements Mage Tower
Requirements Mage Tower
Line 15,411: Line 15,383:


2 Naga Queens
2 Naga Queens
114




Line 15,480: Line 15,449:
Cloud Temple
Cloud Temple


5000 Gold + 10 Wood + 10 Ore
5000 Gold +10 Wood +10 Ore


+ 10 Gems
+10 Gems


Requirements Altar of Wishes, Golden Pavilion
Requirements Altar of Wishes, Golden Pavilion
Line 15,509: Line 15,478:
Upgraded Cloud Temple
Upgraded Cloud Temple


25000 Gold + 5 Wood + 5 Ore
25000 Gold +5 Wood +5 Ore


+ 30 Gems
+30 Gems


Cloud Temple
Cloud Temple
Line 15,575: Line 15,544:


Description
Description
116




Line 15,687: Line 15,659:


Combustion, Fireblast, and Fireshield attacks.
Combustion, Fireblast, and Fireshield attacks.
116




Line 15,769: Line 15,738:
forces. War machines do not perform counterstrikes when attacked, nor is their defensive value affected
forces. War machines do not perform counterstrikes when attacked, nor is their defensive value affected


by a hero's Defense skill.
by a hero’s Defense skill.


Name
Name
Line 15,814: Line 15,783:
250
250


(2-3) x (Hero's Attack Skill + 1)
(2-3) x (Hero’s Attack Skill + 1)


Immobile (0 hexes/turn)
Immobile (0 hexes/turn)
Line 15,866: Line 15,835:




Individual Heroes
Alchemists
 
 
118




Alchemists
Individual Heroes




Line 16,146: Line 16,118:




118
World
 
Reference


Heroes


Barbarians
Barbarians


Crag Hack
Crag Hack
Line 16,432: Line 16,406:


Battle Mages
Battle Mages
120




Line 16,631: Line 16,608:
Terek's proficiency with the Haste spell allows him to cast it with increased effect, based on
Terek's proficiency with the Haste spell allows him to cast it with increased effect, based on


his level compared to the level of the target unit. (greater bonus on weaker units)
his level compared to the level of the target unit.(greater bonus on weaker units)




Line 16,702: Line 16,679:


on his level compared to the level of the target unit. (greater bonus on weaker units)
on his level compared to the level of the target unit. (greater bonus on weaker units)
120




Beastmasters
Beastmasters


Alkin
Alkin
Line 16,984: Line 16,957:


Clerics
Clerics
122




Line 17,258: Line 17,234:


Sanya receives a 5% per level bonus to her Eagle Eye skill.
Sanya receives a 5% per level bonus to her Eagle Eye skill.
122




Death Knights
Death Knights


Charna
Charna
Line 17,540: Line 17,512:


Demoniacs
Demoniacs
124




Line 17,816: Line 17,791:


Octavia's presence allows the Kingdom she serves to receive an additional 350 gold per day.
Octavia's presence allows the Kingdom she serves to receive an additional 350 gold per day.
124




Druids
Druids


Aeris
Aeris
Line 18,102: Line 18,073:


Heretics
Heretics
126




Line 18,374: Line 18,348:


Zydar receives a 5% per level bonus to his Sorcery skill.
Zydar receives a 5% per level bonus to his Sorcery skill.
126




Knights
Knights


Edric
Edric
Line 18,658: Line 18,628:


Necromancers
Necromancers
128




Line 18,930: Line 18,903:


her level compared to the level of the target unit. (greater bonus on weaker units)
her level compared to the level of the target unit. (greater bonus on weaker units)
128




Overlords
Overlords


Ajit
Ajit
Line 19,214: Line 19,183:


Rangers
Rangers
130




Line 19,480: Line 19,452:


Ufretin increases the Attack and Defense skills of any Dwarves of Battle Dwarves he commands for each level he attains after the 2nd level.
Ufretin increases the Attack and Defense skills of any Dwarves of Battle Dwarves he commands for each level he attains after the 2nd level.
130




Warlocks
Warlocks


Alamar
Alamar
Line 19,764: Line 19,732:


Witches
Witches
132




Line 20,028: Line 19,999:


Voy receives a 5% per level bonus to her Navigation skill.
Voy receives a 5% per level bonus to her Navigation skill.
132




Wizards
Wizards


Aine
Aine
Line 20,393: Line 20,360:




U – Upgrade creature
U –Upgrade creature




Line 20,447: Line 20,414:


Q – Quit to Desktop
Q – Quit to Desktop
134




Line 20,490: Line 20,460:


Return – Okay, Accept, or Yes
Return – Okay, Accept, or Yes
134




Line 20,503: Line 20,470:
Mplayer.com means that a player in a remote location can challenge other players in remote locations, and
Mplayer.com means that a player in a remote location can challenge other players in remote locations, and


they'll play in real time like they're all sitting in the same room. Mplayer.com offers hundreds of innovative features, including real-time voice chat that lets you verbally taunt your opponents and praise your
they’ll play in real time--like they’re all sitting in the same room. Mplayer.com offers hundreds of innovative features, including real-time voice--chat that lets you verbally taunt your opponents and praise your


teammates. When you sign up for Mplayer.com you're joining a friendly online community where you can
teammates. When you sign up for Mplayer.com you're joining a friendly online community where you can
Line 20,512: Line 20,479:
Pricing
Pricing


Mplayer.com is FREE there are no charges or monthly fees to play the Heroes III game on
Mplayer.com is FREE--there are no charges or monthly fees to play the Heroes III game on


Mplayer.com.
Mplayer.com.
Line 20,519: Line 20,486:
So how do I get started?
So how do I get started?


Installing Mplayer.com is simple. Just follow these easy steps and you're on your way to the excitement
Installing Mplayer.com is simple. Just follow these easy steps and you’re on your way to the excitement


of online multiplayer gaming!
of online multiplayer gaming!
Line 20,545: Line 20,512:
which will:
which will:


• Check for Mplayer.com if you don't have it, we'll install everything you need! Just follow the easy
• Check for Mplayer.com -- if you don’t have it, we’ll install everything you need! Just follow the easy


install instructions at the prompts. During the process, you'll set up an Mplayer.com account and
install instructions at the prompts. During the process, you’ll set up an Mplayer.com account and


select your Mplayer.com member name and password.
select your Mplayer.com member name and password.
Line 20,557: Line 20,524:
• Make sure your game CD-ROM is in the disk drive.
• Make sure your game CD-ROM is in the disk drive.


• Now click on 'Play Now' to log onto Mplayer.com and head to the Lobby of your game.
• Now click on ‘Play Now’ to log onto Mplayer.com and head to the Lobby of your game.


• Before entering the game's Lobby, we'll automatically download any additional files you might need
• Before entering the game’s Lobby, we’ll automatically download any additional files you might need


to make the game playable on Mplayer.com.
to make the game playable on Mplayer.com.
Line 20,567: Line 20,534:




4. Now you are in your game's Lobby on Mplayer.com.
4. Now you are in your game’s Lobby on Mplayer.com.


• Chat with other players by typing your message and pressing Enter.
• Chat with other players by typing your message and pressing Enter.
Line 20,577: Line 20,544:
5. Almost there!
5. Almost there!


• If you enter an existing Game Room, Click on the 'Ready to Play?' button, or,
• If you enter an existing Game Room, Click on the ‘Ready to Play?button, or,


• If you create a Room, wait for players, then click on the 'Launch Game' button.
• If you create a Room, wait for players, then click on the ‘Launch Game’ button.


6. Have fun playing on Mplayer.com!
6. Have fun playing on Mplayer.com!
Line 20,588: Line 20,555:
Mplayer.com has a staff of highly trained Technical Support representatives waiting to answer any questions
Mplayer.com has a staff of highly trained Technical Support representatives waiting to answer any questions


or solve any problems you can throw at 'em. If you're having trouble installing Mplayer.com, contact a
or solve any problems you can throw at ‘em. If you're having trouble installing Mplayer.com, contact a


Technical Support representative by emailing support@mplayer.com or by calling (650) 429-3100
Technical Support representative by emailing support@mplayer.com or by calling (650) 429-3100
Line 20,652: Line 20,619:
2. For FREE gameplay on HEAT.net, you may use the HEAT button on the Online Services menu
2. For FREE gameplay on HEAT.net, you may use the HEAT button on the Online Services menu


or, from your Java-enabled Internet browser, go to http://www.heat.net. If you aren't already a HEAT
or, from your Java enables Internet browser, go to http://www.heat.net. If you aren’t already a HEAT


member, register your account information. Note, that if you already installed the HEAT software
member, register your account information. Note, that if you already installed the HEAT software
Line 20,664: Line 20,631:
4. Choose the Heroes III game from the list of games
4. Choose the Heroes III game from the list of games


5. Click the "Play Now" button on the web page to get to the Heroes of Might and Magic III lobby
5. Click the “Play Now” button on the web page to get to the Heroes of Might and Magic III lobby


area.
area.


6. From the HEAT Heroes III game lobby, you may choose to create a new "room" or join an
6. From the HEAT Heroes III game lobby, you may choose to create a new “room” or join an


existing room. If you decide to create a room you will be the moderator, who controls the game
existing room. If you decide to create a room you will be the moderator, who controls the game
Line 20,692: Line 20,659:
Solutions:
Solutions:


1. Make sure you have the 'Game' CD in the CD-ROM drive.
1. Make sure you have the ‘Game’ CD in the CD-ROM drive.


2. Make sure the data side of the CD (shiny side) is not dirty or scratched. If it is dirty, take a lint
2. Make sure the data side of the CD (shiny side) is not dirty or scratched. If it is dirty, take a lint
Line 20,712: Line 20,679:
To check and see if your computer is using an older 16-bit CD-ROM driver:
To check and see if your computer is using an older 16-bit CD-ROM driver:


1. Right-click on the My Computer icon and select 'Properties'.
1. Right-click on the My Computer icon and select ‘Properties’.


2. Click on the 'Performance' tab.
2. Click on the ‘Performance’ tab.


3. In the 'Performance status' box, if the File System line says "Some drivers are using MS-DOS
3. In the ‘Performance status’ box, if the File System line says “Some drivers are using MS-DOS


compatibility, you are using a 16-bit CD-ROM driver.
compatibility, you are using a 16-bit CD-ROM driver.
Line 20,732: Line 20,699:
at the same time, select a program, and press the End Task button. Repeat until all programs except
at the same time, select a program, and press the End Task button. Repeat until all programs except


the 'Explorer' and 'Systray' programs are closed.
the ‘Explorer’ and ‘Systray’ programs are closed.


• Empty the Recycle Bin and delete all files in your C:\Windows\Temp folder.
• Empty the Recycle Bin and delete all files in your C:\Windows\Temp folder.
Line 20,738: Line 20,705:
3. Turn off read-ahead on the CD-ROM drive:
3. Turn off read-ahead on the CD-ROM drive:


1. Right-click on the My Computer icon and select 'Properties'.
1. Right-click on the My Computer icon and select ‘Properties’.


2. Click on the 'Performance' tab.
2. Click on the ‘Performance’ tab.


3. Click on the 'File System' button.
3. Click on the ‘File System’ button.


4. Choose the 'CD-ROM' tab at the top
4. Choose the ‘CD-ROM’ tab at the top


5. Change the 'Optimize access pattern for' field to 'No read-ahead'
5. Change the ‘Optimize access pattern for’ field to ‘No read-ahead’


6. Click on Apply, then OK and finally click Close (you will be prompted to restart your system).
6. Click on Apply, then OK and finally click Close (you will be prompted to restart your system).
138




You can restore the setting back to normal after the game is installed successfully.
You can restore the setting back to normal after the game is installed successfully.
138




Line 20,765: Line 20,731:
sound, or no sound.
sound, or no sound.


Answer: There is probably a conflict between your video or sound card and Microsoft's DirectX.
Answer: There is probably a conflict between your video or sound card and Microsoft’s DirectX.


Solution:
Solution:


1. Put the 'Install' CD in the CD-ROM drive.
1. Put the ‘Install’ CD in the CD-ROM drive.


2. Press the Start button on the Windows 95 task bar and select 'Find', and then 'Files or Folders..'.
2. Press the Start button on the Windows 95 task bar and select ‘Find’, and then ‘Files or Folders...


3. Type 'dxsetup.exe' in the 'Named:' box and select your CD-ROM drive under 'Look in'.
3. Type ‘dxsetup.exe’ in the ‘Named:box and select your CD-ROM drive under ‘Look in’.


4. Select the 'Find Now' button.
4. Select the ‘Find Now’ button.


5. Double click on the 'dxsetup.exe' file when the search is done. You will see the DirectX Setup
5. Double click on the ‘dxsetup.exe’ file when the search is done. You will see the DirectX™ Setup


window. All components should be version 4.05.x or greater, except for 'Old Direct Play', which
window. All components should be version 4.05.x or greater, except for ‘Old Direct Play’, which


may have a lower number. If not all of the drivers are 4.05.x or greater:
may have a lower number. If not all of the drivers are 4.05.x or greater:


6. Select the 'Reinstall DirectX' button. At this point, DirectX may prompt you for information
6. Select the ‘Reinstall DirectX’ button. At this point, DirectX may prompt you for information


about your video and/or audio drivers. Follow the recommendations and restart the computer
about your video and/or audio drivers. Follow the recommendations and restart the computer
Line 20,792: Line 20,758:
For Windows 98 users:
For Windows 98 users:


1. Press the Start button on the Windows 98 task bar and select 'Help'
1. Press the Start button on the Windows 98 task bar and select ‘Help’


2. Select the Search tab, type 'DirectX Troubleshooter' in the text box, and then press the List Topics
2. Select the Search tab, type ‘DirectX Troubleshooter’ in the text box, and then press the List Topics


button. Select 'DirectX Troubleshooter' in the Topics window, click the Display Button, and then
button. Select ‘DirectX Troubleshooter’ in the Topics window, click the Display Button, and then


follow the instructions to troubleshoot your DirectX issue.
follow the instructions to troubleshoot your DirectX issue.
Line 20,802: Line 20,768:
Video and Sound card manufacturers regularly update their software drivers to enhance performance and
Video and Sound card manufacturers regularly update their software drivers to enhance performance and


stability, and to improve compatibility with DirectX. You can find links to many of these manufacturers' sites by going to the Driver Updates section of our support web site, which is located at
stability, and to improve compatibility with DirectX. You can find links to many of these manufacturers’ sites by going to the Driver Updates section of our support web site, which is located at


http://www.3do.com/support.
http://www.3do.com/support.
Line 20,847: Line 20,813:
1. Go to your Start menu and then Run.
1. Go to your Start menu and then Run.


2. In the run line type: msconfig (This will bring up your System Configuration Utility)
2. In the run line type: msconfig (This will bring up you System Configuration Utility)


3. Select the "Startup" tab, and turn all of the check boxes off.
3. Select the "Startup" tab, and turn all of the check boxes off.
Line 20,865: Line 20,831:
Visit www.3do.com/support for late-breaking news and information, answers to Frequently Asked
Visit www.3do.com/support for late-breaking news and information, answers to Frequently Asked


Questions (FAQ's), links to hardware manufacturers' web sites, and the latest product updates.
Questions (FAQ’s), links to hardware manufacturers’ web sites, and the latest product updates.


If you want to ask a specific technical question, you can use the online email form available at our web
If you want to ask a specific technical question, you can use the online email form available at our web
Line 20,896: Line 20,862:
amount of RAM, and CPU type (this information is available by right-clicking the My Computer icon,
amount of RAM, and CPU type (this information is available by right-clicking the My Computer icon,


selecting 'Properties', and then clicking the 'General' tab), as well as your hard drive size and available
selecting ‘Properties’, and then clicking the ‘General’ tab), as well as your hard drive size and available


free space (right-click on your hard drive icon).
free space (right-click on your hard drive icon).
Line 20,912: Line 20,878:
Index
Index


Advanced .......................................................................................... 35
Advanced..........................................................................................35
 
Adventure Map.................................................................................13


Adventure Map ................................................................................. 13
Adventure Map Cursors ....................................................................19


Adventure Map Cursors .................................................................... 19
Adventure Map View .........................................................................14


Adventure Map View ......................................................................... 14
Adventure Options ...........................................................................20


Adventure Options ........................................................................... 20
Adventure Spell ................................................................................56


Adventure Spell ................................................................................ 56
Air Magic.........................................................................................64


Air Magic ......................................................................................... 64
Alchemists ...............................................................................25, 118


Alchemists ............................................................................... 25, 118
Animation Speed Options.................................................................48


Animation Speed Options ................................................................. 48
Army Formation...............................................................................30


Army Formation ............................................................................... 30
Arraying Forces ................................................................................41


Arraying Forces ................................................................................ 41
Arrow Tower .....................................................................................46


Arrow Tower ..................................................................................... 46
Artifact Merchant .............................................................................53


Artifact Merchant ............................................................................. 53
Artifacts ...........................................................................................18


Artifacts ........................................................................................... 18
Auto Combat Options ......................................................................48


Auto Combat Options ...................................................................... 48
Barbarian .........................................................................................25


Barbarian ......................................................................................... 25
Basic................................................................................................35


Basic ................................................................................................ 35
Battle Mage..............................................................................25, 120


Battle Mage .............................................................................. 25, 120
Beastmasters ............................................................................24, 121


Beastmasters ............................................................................ 24, 121
Boats ...............................................................................................16


Boats ............................................................................................... 16
Border Guards ..................................................................................18


Border Guards .................................................................................. 18
Cast Spell.........................................................................................20


Cast Spell ......................................................................................... 20
Castle...............................................................................................52


Castle ............................................................................................... 52
Castle Buildings................................................................................84


Castle Buildings ................................................................................ 84
Castle Creatures................................................................................85


Castle Creatures ................................................................................ 85
Clerics......................................................................................24, 122


Clerics ...................................................................................... 24, 122
Combat ............................................................................................40


Combat ............................................................................................ 40
Combat Screen.................................................................................41


Combat Screen ................................................................................. 41
Combat Screen Cursors ....................................................................47


Combat Screen Cursors .................................................................... 47
Combat Spell ...................................................................................56


Combat Spell ................................................................................... 56
Combining Two Troops .....................................................................29


Combining Two Troops ..................................................................... 29
Control Buttons ...............................................................................20


Control Buttons ............................................................................... 20
Counterattacks .................................................................................43


Counterattacks ................................................................................. 43
Creature Dwellings......................................................................18, 52


Creature Dwellings ...................................................................... 18, 52
Creature Information ........................................................................28


Creature Information ........................................................................ 28
Creature Information Rollover Options..............................................48


Creature Information Rollover Options .............................................. 48
Creature Reference............................................................................81


Creature Reference ............................................................................ 81
Credits ...............................................................................................8


Credits ............................................................................................... 8
Customer Support ..........................................................................141


Customer Support .......................................................................... 141
Damage Calculation..........................................................................43


Damage Calculation .......................................................................... 43
Death Knights..........................................................................25, 123


Death Knights .......................................................................... 25, 123
Defend .............................................................................................43


Defend ............................................................................................. 43
Demoniacs .......................................................................................24


Demoniacs ....................................................................................... 24
Dig ..................................................................................................21


Dig .................................................................................................. 21
Diplomacy ........................................................................................18


Diplomacy ........................................................................................ 18
Direct Connection Game ..................................................................62


Direct Connection Game .................................................................. 62
Disk Options....................................................................................22


Disk Options .................................................................................... 22
Dismiss Hero....................................................................................30


Dismiss Hero .................................................................................... 30
Dismissing a Troop ...........................................................................29


Dismissing a Troop ........................................................................... 29
Drawbridge .......................................................................................46


Drawbridge ....................................................................................... 46
Druids..............................................................................................25


Druids .............................................................................................. 25
Dungeon Buildings ...........................................................................88


Dungeon Buildings ........................................................................... 88
Dungeon Creatures ...........................................................................89


Dungeon Creatures ........................................................................... 89
Earth Magic .....................................................................................68


Earth Magic ..................................................................................... 68


Elementals ..................................................................................... 116
142


Elevation Toggle ............................................................................... 20


Ending Combat ................................................................................ 45
Elementals .....................................................................................116


Enemy Towns ................................................................................... 17
Elevation Toggle ...............................................................................20


Experience ........................................................................................ 27
Ending Combat ................................................................................45


Expert .............................................................................................. 35
Enemy Towns ...................................................................................17


Fire Magic ........................................................................................ 72
Experience........................................................................................27


Formations ................................................................................. 30, 41
Expert..............................................................................................35


Fortress Buildings ............................................................................. 92
Fire Magic........................................................................................72


Fortress Creatures ............................................................................. 93
Formations.................................................................................30, 41


Freelancer's Guild ............................................................................. 53
Fortress Buildings .............................................................................92


Garrison ........................................................................................... 54
Fortress Creatures .............................................................................93


Garrisoned Heroes ...................................................................... 23, 58
Freelancer’s Guild.............................................................................53


Gates ............................................................................................... 18
Garrison...........................................................................................54


Grail .......................................................................................... 18, 21
Garrisoned Heroes ......................................................................23, 58


Grid ................................................................................................. 41
Gates ...............................................................................................18


Hall ................................................................................................. 50
Grail ..........................................................................................18, 21


Hand-To-Hand Attack ...................................................................... 42
Grid.................................................................................................41


Heat . Net ........................................................................................ 137
Hall .................................................................................................50


Heretics ................................................................................... 24, 126
Hand-To-Hand Attack ......................................................................42


Hero Army ....................................................................................... 28
Heat.Net........................................................................................137


Hero Inventory ................................................................................. 31
Heretics ...................................................................................24, 126


Hero Screen ............................................................................... 23, 26
Hero Army.......................................................................................28


Hero Selector Buttons ...................................................................... 15
Hero Inventory .................................................................................31


Hero Types ....................................................................................... 23
Hero Screen...............................................................................23, 26


Heroes ............................................................................................. 14
Hero Selector Buttons ......................................................................15


Heroes In Combat ............................................................................ 45
Hero Types .......................................................................................23


Hexes ............................................................................................... 41
Heroes .............................................................................................14


High Score ......................................................................................... 8
Heroes In Combat ............................................................................45


Hosting A Game .............................................................................. 61
Hexes...............................................................................................41


Hotseat Games ................................................................................. 60
High Score.........................................................................................8


Individual Hero Information ............................................................. 58
Hosting A Game ..............................................................................61


Individual Heroes ............................................................................ 118
Hotseat Games .................................................................................60


Individual Town Information ............................................................. 58
Individual Hero Information .............................................................58


Inferno Buildings .............................................................................. 96
Individual Heroes............................................................................118


Inferno Creatures .............................................................................. 97
Individual Town Information .............................................................58


Joining A Game ................................................................................ 61
Inferno Buildings..............................................................................96


Keyboard Shortcuts ......................................................................... 134
Inferno Creatures..............................................................................97


Kingdom Overview ..................................................................... 20, 57
Joining A Game................................................................................61


Kingdom Resources ........................................................................... 53
Keyboard Shortcuts.........................................................................134


Knights .................................................................................... 24, 127
Kingdom Overview .....................................................................20, 57


Level Advancement ........................................................................... 33
Kingdom Resources...........................................................................53


Lighthouse ....................................................................................... 84
Knights ....................................................................................24, 127


Load Game .................................................................................. 8, 22
Level Advancement ...........................................................................33


Loose Resources ................................................................................ 17
Lighthouse .......................................................................................84


Luck .......................................................................................... 27, 44
Load Game ..................................................................................8, 22


Mage Guild ...................................................................................... 52
Loose Resources................................................................................17


Magic System ................................................................................... 55
Luck ..........................................................................................27, 44


Main Menu .................................................................................. 8, 22
Mage Guild ......................................................................................52


Marketplace ...................................................................................... 53
Magic System...................................................................................55


Moat ................................................................................................ 46
Main Menu ..................................................................................8, 22


Modem Game ................................................................................... 62
Marketplace ......................................................................................53


Morale ....................................................................................... 27, 44
Moat................................................................................................46


Move Hero ....................................................................................... 20
Modem Game...................................................................................62


Morale .......................................................................................27, 44


142
Move Hero .......................................................................................20




Move Stack ...................................................................................... 29
Move Stack ......................................................................................29


Movement Allowance ........................................................................ 15
Movement Allowance ........................................................................15


Movement Cursors ............................................................................ 19
Movement Cursors............................................................................19


Moving Your Hero ............................................................................ 15
Moving Your Hero............................................................................15


Mplayer Customer Support ............................................................. 136
Mplayer Customer Support .............................................................136


Mplayer . Com .................................................................................. 135
Mplayer.Com ..................................................................................135


Multiplayer ................................................................................... 8, 59
Multiplayer...................................................................................8, 59


Music And Effect Volume ................................................................. 22
Music And Effect Volume .................................................................22


Music Type ....................................................................................... 22
Music Type .......................................................................................22


Native Terrain ................................................................................... 45
Native Terrain...................................................................................45


Necromancers .......................................................................... 25, 129
Necromancers ..........................................................................25, 129


Necropolis Buildings ....................................................................... 100
Necropolis Buildings .......................................................................100


Necropolis Creatures ....................................................................... 101
Necropolis Creatures .......................................................................101


Network Game ................................................................................. 61
Network Game .................................................................................61


Network Game Setup ....................................................................... 61
Network Game Setup .......................................................................61


Neutral Creatures ........................................................................... 116
Neutral Creatures ...........................................................................116


New Game ......................................................................................... 8
New Game .........................................................................................8


Obelisks ..................................................................................... 18, 21
Obelisks .....................................................................................18, 21


Overlords ................................................................................. 24, 128
Overlords .................................................................................24, 128


Primary Skills ............................................................................. 27, 33
Primary Skills.............................................................................27, 33


Quest Log .................................................................................. 20, 30
Quest Log..................................................................................20, 30


Rampart Buildings .......................................................................... 104
Rampart Buildings ..........................................................................104


Rampart Creatures .......................................................................... 105
Rampart Creatures..........................................................................105


Ranged Attack .................................................................................. 42
Ranged Attack ..................................................................................42


Rangers .................................................................................... 25, 130
Rangers....................................................................................25, 130


Recruit Heroes .................................................................................. 51
Recruit Heroes..................................................................................51


Replay Opponent Turn ...................................................................... 21
Replay Opponent Turn ......................................................................21


Resource Bar .................................................................................... 22
Resource Bar ....................................................................................22


Resource Mines ................................................................................. 17
Resource Mines.................................................................................17


Retreat ............................................................................................. 45
Retreat .............................................................................................45


Rollover Text Bar ........................................................................ 14, 22
Rollover Text Bar........................................................................14, 22


Rumors ............................................................................................ 51
Rumors ............................................................................................51


Save Game ....................................................................................... 22
Save Game.......................................................................................22


Schools Of Magic ............................................................................. 55
Schools Of Magic.............................................................................55


Secondary Skills ......................................................................... 27, 35
Secondary Skills.........................................................................27, 35


Selection Cursors .............................................................................. 19
Selection Cursors..............................................................................19


Sell Artifact ...................................................................................... 53
Sell Artifact......................................................................................53


Sell Creature .................................................................................... 53
Sell Creature ....................................................................................53


Ship-To-Ship Combat ....................................................................... 47
Ship-To-Ship Combat.......................................................................47


Shipyard .......................................................................................... 84
Shipyard ..........................................................................................84


Siege Combat ................................................................................... 46
Siege Combat...................................................................................46


Skill Advancement ............................................................................ 33
Skill Advancement............................................................................33


Skills ............................................................................................... 33
Skills ...............................................................................................33


Sleep/Awake Hero ............................................................................ 20
Sleep/Awake Hero ............................................................................20


Sound Options ................................................................................. 22
Sound Options.................................................................................22


Special Attack .................................................................................. 43
Special Attack ..................................................................................43


Specialty .......................................................................................... 27
Specialty ..........................................................................................27


Spell Book ..................................................................... 31, 52, 55, 56
Spell Book.....................................................................31, 52, 55, 56


Spell Cost ........................................................................................ 55
Spell Cost ........................................................................................55


Spell Points ................................................................................ 27, 55
Spell Points ................................................................................27, 55


Spell Reference ................................................................................. 63
Spell Reference .................................................................................63


Splitting A Stack ............................................................................. 29
Splitting A Stack .............................................................................29


Spread Formation ............................................................................. 30
Spread Formation.............................................................................30


Starting A Single Scenario ................................................................. 9
Starting A Single Scenario .................................................................9


Stronghold Buildings ...................................................................... 108
Stronghold Buildings ......................................................................108


Stronghold Creatures ...................................................................... 109
Stronghold Creatures ......................................................................109


Subterranean Level ........................................................................... 16
Subterranean Level ...........................................................................16


Surrender ......................................................................................... 45
Surrender.........................................................................................45


Switch the Positions of Two Troop ..................................................... 30
Switch the Positions of Two Troop .....................................................30


Table Of Contents .............................................................................. 2
Table Of Contents ..............................................................................2


Tactics Advantage ............................................................................. 42
Tactics Advantage .............................................................................42


Tactics Formation ....................................................................... 30, 42
Tactics Formation .......................................................................30, 42




Tavern .............................................................................................. 51
Tavern ..............................................................................................51


TCP/IP Host ................................................................................... 62
TCP/IP Host ...................................................................................62


Terrain Movement Costs ................................................................... 16
Terrain Movement Costs ...................................................................16


Thieves Guild ................................................................................... 51
Thieves Guild ...................................................................................51


Tower Buildings .............................................................................. 112
Tower Buildings ..............................................................................112


Tower Creatures .............................................................................. 113
Tower Creatures ..............................................................................113


Town And Creature Reference ............................................................ 81
Town And Creature Reference............................................................81


Town Benefits ................................................................................... 17
Town Benefits...................................................................................17


Town Building Reference ................................................................... 81
Town Building Reference ...................................................................81


Town Garrison .................................................................................. 54
Town Garrison..................................................................................54


Town Screen ..................................................................................... 49
Town Screen.....................................................................................49


Towns ........................................................................................ 17, 49
Towns ........................................................................................17, 49


Trade With Allies .............................................................................. 53
Trade With Allies ..............................................................................53


Trading Items Between Heroes .......................................................... 32
Trading Items Between Heroes ..........................................................32


Trading Troops .................................................................................. 32
Trading Troops..................................................................................32


Treasure Chests ................................................................................. 18
Treasure Chests.................................................................................18


Troubleshooting .............................................................................. 138
Troubleshooting ..............................................................................138


Tutorial .............................................................................................. 8
Tutorial ..............................................................................................8


Upgrading Creatures ......................................................................... 54
Upgrading Creatures .........................................................................54


View Hex Grid Options ..................................................................... 48
View Hex Grid Options.....................................................................48


View Puzzle ...................................................................................... 21
View Puzzle ......................................................................................21


View Scenario Information ................................................................ 21
View Scenario Information................................................................21


View World ....................................................................................... 21
View World .......................................................................................21


Visiting Hero .................................................................................... 58
Visiting Hero....................................................................................58


Wait ................................................................................................. 43
Wait .................................................................................................43


Wall ................................................................................................. 46
Wall .................................................................................................46


Wandering Creatures ......................................................................... 18
Wandering Creatures .........................................................................18


War Machine .................................................................................... 31
War Machine ....................................................................................31


Warlocks .................................................................................... 24, 131
Warlocks....................................................................................24,131


Water Magic ..................................................................................... 76
Water Magic .....................................................................................76


Witches .................................................................................... 24, 132
Witches ....................................................................................24, 132


Wizards .................................................................................... 25, 133
Wizards ....................................................................................25, 133


Your Towns ....................................................................................... 17
Your Towns.......................................................................................17


Zoom ............................................................................................... 21
Zoom...............................................................................................21




Line 21,333: Line 21,300:
THE 3DO COMPANY LIMITED 90-DAY WARRANTY
THE 3DO COMPANY LIMITED 90-DAY WARRANTY


The 3DO Company ("3DO") warrants to the original consumer purchaser of this 3DO software product that the compact disc on which the
The 3DO Company (“3DO”) warrants to the original consumer purchaser of this 3DO software product that the compact disc on which the


underlying computer program is recorded is free from defects in materials and workmanship under normal, recommended use for ninety (90)
underlying computer program is recorded is free from defects in materials and workmanship under normal, recommended use for ninety (90)


days from the date of purchase. The 3DO software program recorded on such a medium is sold on an "as is" basis, without any warranty
days from the date of purchase. The 3DO software program recorded on such a medium is sold on an “as is” basis, without any warranty


or condition of any kind, and 3DO shall not be liable for any losses or damage of any kind or nature resulting from the use or inability
or condition of any kind, and 3DO shall not be liable for any losses or damage of any kind or nature resulting from the use or inability
Line 21,343: Line 21,310:
to use such program.
to use such program.


3DO's entire liability and the original consumer purchaser's exclusive remedy for breach of any warranty (express or implied) shall be, at
3DO’s entire liability and the original consumer purchaser’s exclusive remedy for breach of any warranty (express or implied) shall be, at


3DO's option, either: (a) to replace, free of charge, this 3DO software product, or (b) to return to the original consumer purchaser the
3DO’s option, either: (a) to replace, free of charge, this 3DO software product, or (b) to return to the original consumer purchaser the


price paid for this 3DO software product. The preceding warranty shall not be applicable and 3DO shall not be obligated to replace this
price paid for this 3DO software product. The preceding warranty shall not be applicable and 3DO shall not be obligated to replace this
Line 21,381: Line 21,348:
PURCHASE, POSSESSION, USE, OR INABILITY TO USE THIS 3DO SOFTWARE PRODUCT, EVEN IF 3DO HAS
PURCHASE, POSSESSION, USE, OR INABILITY TO USE THIS 3DO SOFTWARE PRODUCT, EVEN IF 3DO HAS


BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES OR LOSS. IN NO EVENT SHALL 3DO'S LIABILITY
BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES OR LOSS. IN NO EVENT SHALL 3DO’S LIABILITY


TO THE ORIGINAL CONSUMER PURCHASER EXCEED THE AMOUNT ACTUALLY PAID FOR THIS 3DO
TO THE ORIGINAL CONSUMER PURCHASER EXCEED THE AMOUNT ACTUALLY PAID FOR THIS 3DO
Line 21,407: Line 21,374:


144
144
== See also ==
*[[Armageddon's Blade Manual]]
*[[Shadow of Death Manual]]
*[[Tutorial Manual]]
*[[Word list from the manuals]]
[[Category:Restoration of Erathia Manual|*]]
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