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Primary Skill Advancement by Class
Primary Skill Advancement by Class


Hero Class and Level
Hero Class and Level
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Wizard 10+
Wizard 10+
34




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30%
30%
34




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Expert
Expert
Increases the chance wandering creatures will offer to join the hero's
army and lowers the cost of surrendering to another hero.
25% of creatures normally fleeing from your army offer to join. Cost of surrendering is reduced by 20%.
50% of creatures normally fleeing from your army offer to join. Cost of surrendering is reduced by 40%.
All creatures normally fleeing from your army offer to join. Cost of
surrendering is reduced by 60%.




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Description
Description
Basic
Advanced
Expert




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Regenerates up to 100 health points of the top creature in a troop.
Regenerates up to 100 health points of the top creature in a troop.
Basic
Advanced
Expert




36
36
Increases the chance wandering creatures will offer to join the hero's
army and lowers the cost of surrendering to another hero.
25% of creatures normally fleeing from your army offer to join. Cost of surrendering is reduced by 20%.
50% of creatures normally fleeing from your army offer to join. Cost of surrendering is reduced by 40%.
All creatures normally fleeing from your army offer to join. Cost of
surrendering is reduced by 60%.




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When the hero wins in battle, a portion of the opposition killed is resurrected
Offense
 


as skeletons and added to the hero's army.
Description


10% of enemy creatures killed are resurrected.
Basic


20% of enemy creatures killed are resurrected.
Advanced


30% of enemy creatures killed are resurrected.
Expert




Offense
Pathfinding




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Increases the amount of hand-to-hand damage the hero's troops inflict in
Resistance
 


combat.
Description


Inflicted damage is increased by 10%.
Basic


Inflicted damage is increased by 20%.
Advanced


Inflicted damage is increased by 30%.
Expert




Pathfinding
Scholar




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Reduces the movement penalty suffered by the hero when moving over
Scouting
 
rough terrain.
 
See Terrain Movement Costs, pg. 16.
 
 
Resistance




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Creates a chance enemy spells cast on the hero's troops will fail and have
Sorcery


no effect.


5% chance of spell failure.
Description
 
Basic
 
Advanced
 
Expert


10% chance of spell failure.


20% chance of spell failure.
38




Scholar
When the hero wins in battle, a portion of the opposition killed is resurrected


as skeletons and added to the hero's army.


Description
10% of enemy creatures killed are resurrected.


Basic
20% of enemy creatures killed are resurrected.


Advanced
30% of enemy creatures killed are resurrected.


Expert


Increases the amount of hand-to-hand damage the hero's troops inflict in


Allows the hero to exchange spells with other heroes during trading sessions. Spell
combat.


exchange occurs automatically when the Hero Trade Screen appears. The hero
Inflicted damage is increased by 10%.


learns spells he or she doesn't know and teaches spells unknown to the hero traded with.
Inflicted damage is increased by 20%.


Teach and learn spells second level and below.
Inflicted damage is increased by 30%.


Teach and learn spells of third level and below.


Teach and learn spells of fourth level and below.
Reduces the movement penalty suffered by the hero when moving over


rough terrain.


Scouting
See Terrain Movement Costs, pg. 16.




Description
Creates a chance enemy spells cast on the hero's troops will fail and have


Basic
no effect.


Advanced
5% chance of spell failure.


Expert
10% chance of spell failure.


20% chance of spell failure.


Increases the hero's view radius, which expands the area of the Adventure


Map revealed as the hero travels into unknown territory.
Allows the hero to exchange spells with other heroes during trading sessions. Spell


Hero's view radius is increased by one square.
exchange occurs automatically when the Hero Trade Screen appears. The hero


Hero's view radius is increased by two squares.
learns spells he or she doesn't know and teaches spells unknown to the hero traded with.


Hero's view radius is increased by three squares.
Teach and learn spells second level and below.


Teach and learn spells of third level and below.


Sorcery
Teach and learn spells of fourth level and below.


Increases the hero's view radius, which expands the area of the Adventure


Description
Map revealed as the hero travels into unknown territory.


Basic
Hero's view radius is increased by one square.


Advanced
Hero's view radius is increased by two squares.


Expert
Hero's view radius is increased by three squares.




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Effectiveness of cast spells is increased by 15%.
Effectiveness of cast spells is increased by 15%.


38
Tactics
Description


Basic
Basic
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The hero can learn all spells.
The hero can learn all spells.
Tactics
Description




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Chance for Double Damage
44
 
 
Chance for Double Damage


12.5%
12.5%
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4.2%
4.2%
44




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Displays the location of all artifacts, heroes and towns.
Displays the location of all artifacts, heroes and towns.
Level II
Disguise




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Basic Effect
Basic Effect
Advanced Effect
Expert Effect




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64
Level II


Disguise


Disrupting Ray


Advanced Effect


Type
Expert Effect


Cost


Duration
64


Basic Effect


Advanced Effect
Advanced Effect
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Basic Effect
Basic Effect
Advanced Effect
Expert Effect




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affected.
affected.
Disrupting Ray
Type
Cost
Duration
Basic Effect
Advanced Effect
Expert Effect




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Basic Effect
Basic Effect
Advanced Effect
Expert Effect




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((Power x 25) + 50).
((Power x 25) + 50).
Advanced Effect
Expert Effect




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Basic Effect
Basic Effect


Advanced Effect


Expert Effect
Expert Effect
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Like Advanced Effect except that initial strike does ((Power x 40) + 100) damage.
Like Advanced Effect except that initial strike does ((Power x 40) + 100) damage.
Counterstrike




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All allied troops can retaliate against two additional attacks per round.
All allied troops can retaliate against two additional attacks per round.
Level V
Dimension Door




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Basic Effect
Basic Effect
Advanced Effect
Expert Effect




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Fly
Advanced Effect
 


Counterstrike


Type


Cost
Level V


Duration
Dimension Door


Basic Effect


Advanced Effect
Advanced Effect
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Adventure
Fly


20


1 Day
Type


Casting hero can fly over terrain obstacles to an unoccupied map location.
Cost


Distance traveled may be up to 60% of normal movement.
Duration


Same as Basic Effect, except the hero may fly up to 80% of normal
Basic Effect


movement.
Advanced Effect


Same as Basic Effect, except the hero may fly up to 100% of normal
Expert Effect
 
movement.




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Expert Effect
Expert Effect


Adventure
20
1 Day
Casting hero can fly over terrain obstacles to an unoccupied map location.
Distance traveled may be up to 60% of normal movement.
Same as Basic Effect, except the hero may fly up to 80% of normal
movement.
Same as Basic Effect, except the hero may fly up to 100% of normal
movement.


Combat
Combat
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Expert Effect
Expert Effect
Level I
68


Combat
Combat


25
25


Combat
Combat
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School of Earth Magic
School of Earth Magic


Level I


Magic Arrow
Magic Arrow
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All allied troops' defense ratings are increased by six.
All allied troops' defense ratings are increased by six.
68




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World Screen.
World Screen.
Level II
Death Ripple




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All creatures (except undead) troops take ((Power x 5) + 30) damage.
All creatures (except undead) troops take ((Power x 5) + 30) damage.
Quicksand




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Basic Effect
Basic Effect
Advanced Effect
Expert Effect




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Same as Basic Effect, except that eight pits are placed.
Same as Basic Effect, except that eight pits are placed.
Level II
Death Ripple
Quicksand
Advanced Effect
Expert Effect




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Combat
Anti-Magic


15


Permanent
Type


Reanimates ((Power x 50) + 30) health points worth of killed undead
Cost


creatures in target, allied troop.
Duration


Reanimates ((Power x 50) + 60) health points worth of killed undead
Basic Effect


creatures in target, allied troop.
Advanced Effect


Reanimates ((Power x 50) + 160) health points worth of killed undead
Expert Effect
 
creatures in target, allied troop.
 
 
Anti-Magic
 
 
Type
 
Cost
 
Duration
 
Basic Effect
 
Advanced Effect
 
Expert Effect




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Same as Advanced Effect.
Same as Advanced Effect.
Protection from Earth




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Damage from Earth Magic spells is reduced by 50% for all allied troops.
Damage from Earth Magic spells is reduced by 50% for all allied troops.
Protection from Earth




70
70
Combat
15
Permanent
Reanimates ((Power x 50) + 30) health points worth of killed undead
creatures in target, allied troop.
Reanimates ((Power x 50) + 60) health points worth of killed undead
creatures in target, allied troop.
Reanimates ((Power x 50) + 160) health points worth of killed undead
creatures in target, allied troop.




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Basic Effect
Basic Effect
Advanced Effect
Expert Effect




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of creatures are restored.
of creatures are restored.
Advanced Effect
Expert Effect




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Basic Effect
Basic Effect


Advanced Effect


Expert Effect
Expert Effect
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Same as Advanced Effect, except that movement point cost is 200.
Same as Advanced Effect, except that movement point cost is 200.
Level V
Implosion




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71
Advanced Effect




Summon Earth
Level V
 
Implosion
 


Elemental
71




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Basic Effect
Basic Effect
Summon Earth
Elemental


Advanced Effect
Advanced Effect
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Advanced Effect
Advanced Effect
Expert Effect




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they attack.
they attack.
Expert Effect




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Type
Protection from


Cost
Fire


Duration
 
72
 
 
Type
 
Cost
 
Duration


Basic Effect
Basic Effect
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Target, enemy troop receives ((Power x 10) + 30) damage.
Target, enemy troop receives ((Power x 10) + 30) damage.
Protection from
Fire




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Damage from Fire Magic spells is reduced by 50% for all allied troops.
Damage from Fire Magic spells is reduced by 50% for all allied troops.
72




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Combat
Fire Wall


10


1 Round/Power
Type


Target, enemy troop is frozen until attacked, dispelled or effect wears off.
Cost


Deactivating attack is retaliated at 50% of base attack rating.
Duration


Same as Basic Effect, except that deactivating attack is retaliated at 25%
Basic Effect


of base attack rating.
Advanced Effect


Same as Basic Effect, except that deactivating attack is not retaliated.
Expert Effect




Fire Wall
Visions




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Combat
Combat


8
10


2 Rounds
1 Round/Power


A two hex-wide wall of fire is produced at target hex. A troop passing
Target, enemy troop is frozen until attacked, dispelled or effect wears off.


through these hexes takes ((Power x 10) + 10) damage.
Deactivating attack is retaliated at 50% of base attack rating.


Same as Basic Effect, except that wall of fire is three hexes wide and
Same as Basic Effect, except that deactivating attack is retaliated at 25%


damage is ((Power x 10) + 20).
of base attack rating.


Same as Advanced Effect, except that damage is ((Power x 10) + 50).
Same as Basic Effect, except that deactivating attack is not retaliated.




Visions
Combat


8


Type
2 Rounds


Cost
A two hex-wide wall of fire is produced at target hex. A troop passing


Duration
through these hexes takes ((Power x 10) + 10) damage.


Basic Effect
Same as Basic Effect, except that wall of fire is three hexes wide and


Advanced Effect
damage is ((Power x 10) + 20).


Expert Effect
Same as Advanced Effect, except that damage is ((Power x 10) + 50).




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((Power x 10) + 100).
((Power x 10) + 100).
Misfortune




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Luck of all enemy troops is reduced by two.
Luck of all enemy troops is reduced by two.


Level IV


Armageddon
Armageddon
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Target attacks nearest troop. All creatures in a 19 hex radius affected.
Target attacks nearest troop. All creatures in a 19 hex radius affected.
Fire Shield




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Basic Effect
Basic Effect
Advanced Effect
Expert Effect




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74
Misfortune




Frenzy
Level IV




Type
Fire Shield


Cost
 
Advanced Effect
 
Expert Effect
 
 
74
 
 
Frenzy
 
 
Type
 
Cost


Duration
Duration
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Basic Effect
Basic Effect
Advanced Effect
Expert Effect




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Same as Advanced Effect, except attack bonus also affects titans.
Same as Advanced Effect, except attack bonus also affects titans.
Advanced Effect
Expert Effect




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Basic Effect
Basic Effect
Advanced Effect
Expert Effect




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((Power x 5) + 30) health points.
((Power x 5) + 30) health points.
Advanced Effect
Expert Effect




Dispel
Dispel
Magic Arrow
76




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Removes all spell effects from all creatures and the battlefield.
Removes all spell effects from all creatures and the battlefield.


Magic Arrow


Type
Type
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76
Protection from Water




Protection from Water
Summon Boat




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Damage from Water Magic spells is reduced by 50% for all allied troops.
Damage from Water Magic spells is reduced by 50% for all allied troops.
Summon Boat




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Basic Effect
Basic Effect
Advanced Effect
Expert Effect




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working (unless all sixty-four boats are occupied).
working (unless all sixty-four boats are occupied).
Advanced Effect
Expert Effect




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Basic Effect
Basic Effect
Advanced Effect
Expert Effect




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be removed.
be removed.
Advanced Effect
Expert Effect




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Expert Effect
Expert Effect
Weakness




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three, whichever is greater.
three, whichever is greater.
Weakness




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All enemy troops' attack ratings are reduced by six.
All enemy troops' attack ratings are reduced by six.
Level III
Forgetfulness




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Basic Effect
Basic Effect
Advanced Effect
Expert Effect




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Frost Ring
Level III
 
Forgetfulness
 
 
Advanced Effect
 
Expert Effect
 
 
Frost Ring
 
 
Mirth
 
 
78




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Same as Basic Effect, except damage is ((Power x 10) + 60).
Same as Basic Effect, except damage is ((Power x 10) + 60).
Mirth




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Morale of all allied troops is increased by two.
Morale of all allied troops is increased by two.
78




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Basic Effect
Basic Effect


Advanced Effect
Advanced Effect
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Combat
Prayer


24


Current Battle
Type


Creates a duplicate of target, allied troop level 1-5. The duplicate can
Cost


attack but is dispelled if it receives any damage. Creatures from a given
Duration


town are rated 1 - 7 based on their relative combat effectiveness. Thus, for
Basic Effect


the Castle town, pikemen and halberdiers are level 1 creatures, while angels
Advanced Effect


and archangels are level 7.
Expert Effect


Same as Basic Effect, except the duplicate may be of a level 1-6 troop.


Same as Basic Effect, except the duplicate may be of a level 1-7 troop.
Water Walk
 
 
Prayer




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Combat
Combat


16
24
 
Current Battle
 
Creates a duplicate of target, allied troop level 1-5. The duplicate can


1 Round/Power
attack but is dispelled if it receives any damage. Creatures from a given


Target, allied troop's attack, defense, and speed (hexes per turn) ratings are
town are rated 1 - 7 based on their relative combat effectiveness. Thus, for


increased by two.
the Castle town, pikemen and halberdiers are level 1 creatures, while angels


Target, allied troop's attack, defense, and speed ratings are increased by four.
and archangels are level 7.


All allied troop's attack, defense, and speed ratings are increased by four.
Same as Basic Effect, except the duplicate may be of a level 1-6 troop.


Same as Basic Effect, except the duplicate may be of a level 1-7 troop.


Water Walk


Combat


Type
16


Cost
1 Round/Power


Duration
Target, allied troop's attack, defense, and speed (hexes per turn) ratings are


Basic Effect
increased by two.


Advanced Effect
Target, allied troop's attack, defense, and speed ratings are increased by four.


Expert Effect
All allied troop's attack, defense, and speed ratings are increased by four.




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Expert Effect
Expert Effect
80




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Same as Basic Effect, except that (Power x 4) water elementals are summoned.
Same as Basic Effect, except that (Power x 4) water elementals are summoned.
80




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towns current population.
towns current population.


Structure


82


Cost
 
Structure
 
 
Cost




Line 8,059: Line 8,086:


100%.
100%.
82




Line 8,803: Line 8,827:


Structure Requirements
Structure Requirements
86




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2 Champions
2 Champions
86




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Mana Vortex
Mama Vortex




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Dungeon Specific Buildings
Dungeon Specific Buildings
88




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day.
day.
88




Line 9,729: Line 9,753:


Structure Requirements
Structure Requirements
90




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2 Scorpicore
2 Scorpicore
90




Line 10,158: Line 10,182:


Fortress Specific Buildings
Fortress Specific Buildings
92




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1000 Gold + 10 Wood.
1000 Gold + 10 Wood.
92




Line 10,624: Line 10,648:


Structure Requirements
Structure Requirements
94




Line 10,874: Line 10,901:


2 Wyvern Monarchs
2 Wyvern Monarchs
94




Line 11,038: Line 11,062:


Inferno Specific Buildings
Inferno Specific Buildings
96




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Mercury per day.
Mercury per day.
96




Line 11,509: Line 11,533:


Structure Requirements
Structure Requirements
98




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2 Efreet Sultans
2 Efreet Sultans
98




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Necropolis Specific Buildings
Necropolis Specific Buildings
100




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1000 Gold + 10 Wood.
1000 Gold + 10 Wood.
100




Line 12,417: Line 12,441:


Structure Requirements
Structure Requirements
102




Line 12,669: Line 12,696:


Creatures/Week 2 Black Knights
Creatures/Week 2 Black Knights
102




Line 12,850: Line 12,874:


Rampart Specific Buildings
Rampart Specific Buildings
104




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1 player gold total.
1 player gold total.
104




Line 13,330: Line 13,354:


to ignore the effects of hostile spells.
to ignore the effects of hostile spells.
106




Line 13,592: Line 13,619:


2 War Unicorns
2 War Unicorns
106




Line 13,759: Line 13,783:


Stronghold Specific Buildings
Stronghold Specific Buildings
108




Line 13,861: Line 13,888:


Attack skill from the Hall of Valhalla.
Attack skill from the Hall of Valhalla.
108




Line 14,239: Line 14,263:




Name
110
 
 
Name


Cost
Cost
Line 14,487: Line 14,514:


2 Cyclops Lords
2 Cyclops Lords
110




Line 14,659: Line 14,683:


Tower Specific Buildings
Tower Specific Buildings
112




Line 14,765: Line 14,792:


Knowledge visited.
Knowledge visited.
112




Line 15,200: Line 15,224:


Structure Requirements
Structure Requirements
114




Line 15,411: Line 15,438:


2 Naga Queens
2 Naga Queens
114




Line 15,575: Line 15,599:


Description
Description
116




Line 15,687: Line 15,714:


Combustion, Fireblast, and Fireshield attacks.
Combustion, Fireblast, and Fireshield attacks.
116




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Individual Heroes
Alchemists
 
 
118




Alchemists
Individual Heroes




Line 16,146: Line 16,173:




118
World
 
Reference


Heroes


Barbarians
Barbarians


Crag Hack
Crag Hack
Line 16,432: Line 16,461:


Battle Mages
Battle Mages
120




Line 16,702: Line 16,734:


on his level compared to the level of the target unit. (greater bonus on weaker units)
on his level compared to the level of the target unit. (greater bonus on weaker units)
120




Beastmasters
Beastmasters


Alkin
Alkin
Line 16,984: Line 17,012:


Clerics
Clerics
122




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Sanya receives a 5% per level bonus to her Eagle Eye skill.
Sanya receives a 5% per level bonus to her Eagle Eye skill.
122




Death Knights
Death Knights


Charna
Charna
Line 17,540: Line 17,567:


Demoniacs
Demoniacs
124




Line 17,816: Line 17,846:


Octavia's presence allows the Kingdom she serves to receive an additional 350 gold per day.
Octavia's presence allows the Kingdom she serves to receive an additional 350 gold per day.
124




Druids
Druids


Aeris
Aeris
Line 18,102: Line 18,128:


Heretics
Heretics
126




Line 18,374: Line 18,403:


Zydar receives a 5% per level bonus to his Sorcery skill.
Zydar receives a 5% per level bonus to his Sorcery skill.
126




Knights
Knights


Edric
Edric
Line 18,658: Line 18,683:


Necromancers
Necromancers
128




Line 18,930: Line 18,958:


her level compared to the level of the target unit. (greater bonus on weaker units)
her level compared to the level of the target unit. (greater bonus on weaker units)
128




Overlords
Overlords


Ajit
Ajit
Line 19,214: Line 19,238:


Rangers
Rangers
130




Line 19,480: Line 19,507:


Ufretin increases the Attack and Defense skills of any Dwarves of Battle Dwarves he commands for each level he attains after the 2nd level.
Ufretin increases the Attack and Defense skills of any Dwarves of Battle Dwarves he commands for each level he attains after the 2nd level.
130




Warlocks
Warlocks


Alamar
Alamar
Line 19,764: Line 19,787:


Witches
Witches
132




Line 20,028: Line 20,054:


Voy receives a 5% per level bonus to her Navigation skill.
Voy receives a 5% per level bonus to her Navigation skill.
132




Wizards
Wizards


Aine
Aine
Line 20,447: Line 20,469:


Q – Quit to Desktop
Q – Quit to Desktop
134




Line 20,490: Line 20,515:


Return – Okay, Accept, or Yes
Return – Okay, Accept, or Yes
134




Line 20,751: Line 20,773:




You can restore the setting back to normal after the game is installed successfully.
138




138
You can restore the setting back to normal after the game is installed successfully.




Line 21,019: Line 21,041:


Earth Magic ..................................................................................... 68
Earth Magic ..................................................................................... 68
142


Elementals ..................................................................................... 116
Elementals ..................................................................................... 116
Line 21,127: Line 21,153:


Move Hero ....................................................................................... 20
Move Hero ....................................................................................... 20
142




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