Restoration of Erathia Manual Page 101

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Structure


Cost


Requirements


Blacksmith


1000 Gold+ 5 Wood


Village Hall


The First Aid Tent war machine (see War

Machines and Siege Features, pg. 126) can

be purchased from the Necropolis blacksmith.


Benefits


Cover of Darkness


1000 Gold


Fort


The Cover of Darkness creates a permanent

shroud over the town for enemy heroes. While

heroes moving through the shroud remove it as

normal, it is regenerated each day.


Necromancy Amplifier


1000 Gold


Mage Guild Level I The Necromancy Amplifier adds 10% to the

Necromancy skill of all Necromancers under

your command.


Resource Silo


5000 Gold +5 Ore


Marketplace


This upgrade to the marketplace provides

+1 Wood, +1 Ore per day.


Skeleton Transformer


1000 Gold


Cursed Temple


Creatures brought to a town with a Skeleton

Transformer may be turned into skeletons by

putting them through a skeleton transformer.


Shipyard


2000 Gold + 20 Wood


Village Hall


The shipyard allows ships to be built. Ships cost

1000 Gold + 10 Wood.


Necropolis Creature Generators and Hordes

Skeletons & Skeleton Warriors

While skeletons and skeleton warriors are

average foot soldiers individually, it is

possible to build massively populated

troops of them. They are numerously

produced, are the main creature produced

by the Necromancy secondary skill, and

other creature types can be converted into

them at Necropolis skeleton transformers.


Structure

Requirements


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Skeleton

60 Gold

5

4

6

1-3

None

Ground

Extra Slow (4 hexes/turn)


Structure

Cursed Temple Upgraded Cursed Temple

Cost

400 Gold + 5 Wood + 5 Ore

Requirements Fort


Walking Dead & Zombies

Walking Dead and Zombies are

magically animated corpses. Zombies

have a 20% chance to cause disease in

creatures they attack. Diseased

creatures have their attack and defense

ratings reduced by two for a period of

three rounds.


Structure Requirements


Wights & Wraiths

Wights and wraiths are life destroying

spirits damaging their opponents by

draining life. The first wight or wraith

in each troop regenerates all lost

damage at the beginning of each

combat round. While wraiths appear

on the battlefield, two spell points per

turn are drained from an enemy

spellcaster’s spell pool.


Structure Requirements


Unearthed Graves

1000 Gold +5 Wood +5 Ore

Cursed Temple


Skeleton Warrior

70 Gold

6

6

6

1-3

None

Ground

Slow (5 hexes/turn)


1000 Gold

Skeleton Transformer


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Walking Dead

100 Gold

5

5

15

2-3

None

Ground

Very Slow (3 hexes/turn)


Zombie

125 Gold

5

5

20

2-3

None

Ground

Extra Slow (4 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Graveyard

1000 Gold + 5 Ore

Cursed Temple

8 Walking Dead


Upgraded Graveyard

1000 Gold +5 Wood +5 Ore

Graveyard

8 Zombies


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Wight

200 Gold

7

7

18

3-5

None

Flying

Slow (5 hexes/turn)


Wraith

230 Gold

7

7

18

3-5

None

Flying

Extra Swift (7 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Tomb of Souls

1500 Gold +5 Wood +5 Ore

Cursed Temple

7 Wights


Upgraded Tomb of Souls

1500 Gold + 5 Mercury

Tomb of Souls

7 Wraiths