Restoration of Erathia Manual Page 102: Difference between revisions

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inflict only minimum damage in their
inflict only minimum damage in their


own attacks. Dread knights’ attacks
own attacks. Dread knights' attacks


also have a 20% chance of inflicting
also have a 20% chance of inflicting
Line 61: Line 61:


Structure Requirements
Structure Requirements
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Vampire
360 Gold
10
9
30
5-8
None
Flying
Swift (6 hexes/turn)
Vampire Lords
500 Gold
10
10
40
5-8
None
Flying
Ultra Swift (9 hexes/turn)
Structure
Cost
Estate
2000 Gold + 5 Wood + 5 Ore
Requirements Graveyard
Creatures/Week 4 Vampires
Upgraded Estate
2000 Gold + 5 Wood + 10
Crystal + 10 Gem
Estate, Necromancy Amp.
4 Vampire Lords
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Lich
550 Gold
13
10
30
11-13
12
Ground
Swift (6 hexes/turn)
Power Lich
600 Gold
13
10
40
11-15
24
Ground
Extra Swift (7 hexes/turn)
Structure
Cost
Requirements
Creatures/Week
Mausoleum
2000 Gold + 10 Ore + 10 Sulfur
Mage Guild Level I, Graveyard
3 Lichs
Upgraded Mausoleum
2000 Gold + 5 Ore + 5 Sulfur
Mausoleum
3 Power Liches
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Black Knight
1200 Gold
16
16
120
15-30
None
Ground
Extra Swift (7 hexes/turn)
Dread Knight
1500 Gold
18
18
120
15-30
None
Ground
Ultra Swift (9 hexes/turn)
Structure
Cost
Hall of Darkness
6000 Gold + 10 Wood + 10 Ore
Upgraded Hall of Darkness
3000 Gold + 5 Wood + 5 Ore
+ 2 Crystal + 2 Gem + 2 Mercury
+ 2 Sulfur
Hall of Darkness
2 Dread Knights
Requirements Estate, Mausoleum
Creatures/Week 2 Black Knights




[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 102]]
[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 102]]

Revision as of 19:04, 13 January 2017

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Vampires & Vampire Lords

The attacks of vampires and vampire

lords cannot be retaliated against.

Vampire Lords are able to resurrect

members of their own troops by

replenishing health equal to the

amount of damage they inflict on others.


Structure Requirements


Liches & Power Liches

Liches attack at range with a death

cloud, which always causes damage in

the target hex and also attacks all

non-undead creatures in adjacent

hexes. At close range they defend

themselves less efficiently with blows

from their scepters.


Structure Requirements


Black Knights & Dread Knights

Knights have a 20% chance of cursing

opponents they strike. Cursed creatures

inflict only minimum damage in their

own attacks. Dread knights' attacks

also have a 20% chance of inflicting

double damage death blows.


Structure Requirements


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Vampire

360 Gold

10

9

30

5-8

None

Flying

Swift (6 hexes/turn)


Vampire Lords

500 Gold

10

10

40

5-8

None

Flying

Ultra Swift (9 hexes/turn)


Structure

Cost


Estate

2000 Gold + 5 Wood + 5 Ore


Requirements Graveyard

Creatures/Week 4 Vampires


Upgraded Estate

2000 Gold + 5 Wood + 10

Crystal + 10 Gem

Estate, Necromancy Amp.

4 Vampire Lords


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Lich

550 Gold

13

10

30

11-13

12

Ground

Swift (6 hexes/turn)


Power Lich

600 Gold

13

10

40

11-15

24

Ground

Extra Swift (7 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Mausoleum

2000 Gold + 10 Ore + 10 Sulfur

Mage Guild Level I, Graveyard

3 Lichs


Upgraded Mausoleum

2000 Gold + 5 Ore + 5 Sulfur

Mausoleum

3 Power Liches


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Black Knight

1200 Gold

16

16

120

15-30

None

Ground

Extra Swift (7 hexes/turn)


Dread Knight

1500 Gold

18

18

120

15-30

None

Ground

Ultra Swift (9 hexes/turn)


Structure

Cost


Hall of Darkness

6000 Gold + 10 Wood + 10 Ore


Upgraded Hall of Darkness

3000 Gold + 5 Wood + 5 Ore

+ 2 Crystal + 2 Gem + 2 Mercury

+ 2 Sulfur

Hall of Darkness

2 Dread Knights


Requirements Estate, Mausoleum

Creatures/Week 2 Black Knights