Restoration of Erathia Manual Page 105: Difference between revisions

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[[File:RoE1_105.png|768px]]
[[File:RoE1_105.png|768px]]
Structure
Cost
Requirements
Benefits
Blacksmith
1000 Gold + 5 Wood
Village Hall
The Rampart blacksmith provides the First
Aid Tent war machine (see War Machines
and Siege Features pg. 126).
Mystic Pond
2000 Gold + 2 Wood + 2 Ore
+ 2 Crystal+ 2 Gem
+ 2 Mercury + 2 Sulfur
Village Hall
The mystic pond provides 1-4 random
resources on Day 1 of each week.
Fountain of Fortune
1500 Gold + 10 Crystal
Mystic Pond
The fountain of fortune is an upgrade to the
basic mystic pond. Its presence gives +2 Luck
for a hero during a siege.
Resource Silo
5000 Gold + 5 Ore
Marketplace
The resource silo is an upgrade to the
marketplace. It provides 1 Crystal each day.
Treasury
5000 Gold+5 Wood+10 Ore
Miners’ Guild
The treasury provides +10% interest for Day
1 player gold total.




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Slow (5 hexes/turn)
Slow (5 hexes/turn)


Miners’ Guild
Miners' Guild


1000 Gold
1000 Gold
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Dwarf Cottage
Dwarf Cottage


+4 Dwarf Production
+ 4 Dwarf Production




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[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 105]]
[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 105]]{{keywords}}

Revision as of 03:45, 5 June 2021

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Rampart Creature Generators and Hordes

Centaurs & Centaur Captains

Armed with sturdy spears and

possessed of good speed and attack

ratings, the centaur and centaur

captains are perhaps the best basic foot

soldier units in the game. While they

are also the most expensive basic unit,

their abilities and durability keep them

useful for longer than most.


Structure Requirements


Dwarves & Battle Dwarves

Because of their slowness, dwarves are

perhaps best used to defend ranged

attackers. Battle dwarves have greater

mobility and are more versatile.

Dwarves and battle dwarves have,

respectively, a 20% and 40% resistance

to magic which gives them a chance to

ignore the effects of hostile spell attacks.


Structure

Requirements


Structure

Cost

Requirements

Creatures/Week


Centaur

70 Gold

5

3

8

2-3

None

Ground

Swift (6 hexes/turn)


Centaur Captains

90 Gold

6

3

10

2-3

None

Ground

Very Swift (8 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Centaur Stables

500 Gold + 10 Wood

Fort

14 Centaurs


Upgraded Centaur Stables

1000 Gold + 5 Wood

Centaur Stables

14 Centaur Captains


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Dwarf

120 Gold

6

7

20

2-4

None

Ground

Very Slow (3 hexes/turn)


Dwarf Cottage

1000 Gold + 5 Wood

Centaur Stables

8 Dwarves


Wood Elves & Grand Elves

Armed with bows, elves are the only

Rampart units with a ranged attack.

Grand elves takes two shots per attack.


Structure Requirements


Creature

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Upgraded Dwarf Cottage

1000 Gold + 5 Wood

Dwarf Cottage

8 Battle Dwarves


Battle Dwarf

150 Gold

7

7

20

2-4

None

Ground

Slow (5 hexes/turn)

Miners' Guild

1000 Gold

Dwarf Cottage

+ 4 Dwarf Production


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Wood Elf

200 Gold

9

5

15

3-5

24

Ground

Swift (6 hexes/turn)


Grand Elf

225 Gold

9

5

15

3-5

24

Ground

Extra Swift (7 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Homestead

1500 Gold + 10 Wood

Centaur Stables

7 Wood Elves


Upgraded Homestead

1500 Gold + 10 Wood

Homestead

7 Grand ElvesTemplate:Keywords