Restoration of Erathia Manual Page 114: Difference between revisions

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Structure Requirements
Structure Requirements
Arch Mage
450 Gold
12
9
30
7-9
24
Ground
Extra Swift (7 hexes/turn)
Mage Tower
2500 Gold + 5 Wood + 5 Ore
+ 5 Crystal + 5 Gems + 5 Mercury
+ 5 Sulfur
Requirements Mage Guild Level I, Parapet,
Golem Factory
Creatures/Week 4 Magi
Upgraded Mage Tower
2000 Gold + 5 Wood
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Master Genie
600 Gold
12
12
40
13-16
None
Flying
Quick (11 hexes/turn)
Genie
550 Gold
12
12
40
13-16
None
Flying
Extra Swift (7 hexes/turn)
Structure
Cost
Mage Tower, Library
4 Arch Magi
Altar of Wishes
3000 Gold + 5 Wood + 5 Ore
+ 6 Crystal + 6 Gems
Requirements Mage Tower
Creatures/Week 3 Genies
Upgraded Altar of Wishes
2000 Gold + 5 Wood
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Naga Queen
1600 Gold
16
13
110
30
None
Ground
Extra Swift (7 hexes/turn)
Structure
Cost
Naga
1100 Gold
16
13
110
20
None
Ground
Slow (5 hexes/turn)
Golden Pavilion
4000 Gold + 5 Wood + 5 Ore + 2
Crystal + 2 Gems + 2 Mercury + 2 Sulfur
Requirements Mage Tower
Creatures/Week 2 Nagas
Altar of Wishes
3 Master Genies
Upgraded Golden Pavilion
3000 Gold + 3 Crystal + 3 Gems
+ 3 Mercury + 3 Sulfur
Golden Pavilion
2 Naga Queens




[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 114]]
[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 114]]

Revision as of 19:06, 13 January 2017

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Magi & Arch Magi

Apprentice magi, under the mentorship

of Wizards, serve as Tower troops before

they become full masters of their craft.

Both mage and arch mage units suffer no

damage penalty for attacking adjacent

enemies and reduce the casting cost of

allied hero spells by two. Arch mage

attacks penetrate cover and deal full

damage to enemies behind siege walls.


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Mage

350 Gold

11

8

25

7-9

24

Ground

Slow (5 hexes/turn)


Structure

Cost


Structure Requirements


Genies & Master Genies

Genies and master genies are Tower

allies recruited from the realm of air

magic. They attack with a shocking

grasp that does solid damage to all

opponents and 150% damage to

efreet. Once per turn, master genies

can cast a random, beneficial spell on

an allied troop.


Structure Requirements


Nagas & Naga Queens

Nagas are guardian defenders of great

strength. Their multi-sword attacks

always do maximum damage and are

so overwhelming they are impossible to

counterstrike against.


Structure Requirements


Arch Mage

450 Gold

12

9

30

7-9

24

Ground

Extra Swift (7 hexes/turn)


Mage Tower

2500 Gold + 5 Wood + 5 Ore

+ 5 Crystal + 5 Gems + 5 Mercury

+ 5 Sulfur

Requirements Mage Guild Level I, Parapet,

Golem Factory

Creatures/Week 4 Magi


Upgraded Mage Tower

2000 Gold + 5 Wood


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Master Genie

600 Gold

12

12

40

13-16

None

Flying

Quick (11 hexes/turn)


Genie

550 Gold

12

12

40

13-16

None

Flying

Extra Swift (7 hexes/turn)


Structure

Cost


Mage Tower, Library

4 Arch Magi


Altar of Wishes

3000 Gold + 5 Wood + 5 Ore

+ 6 Crystal + 6 Gems

Requirements Mage Tower

Creatures/Week 3 Genies


Upgraded Altar of Wishes

2000 Gold + 5 Wood


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Naga Queen

1600 Gold

16

13

110

30

None

Ground

Extra Swift (7 hexes/turn)


Structure

Cost


Naga

1100 Gold

16

13

110

20

None

Ground

Slow (5 hexes/turn)


Golden Pavilion

4000 Gold + 5 Wood + 5 Ore + 2

Crystal + 2 Gems + 2 Mercury + 2 Sulfur

Requirements Mage Tower

Creatures/Week 2 Nagas


Altar of Wishes

3 Master Genies


Upgraded Golden Pavilion

3000 Gold + 3 Crystal + 3 Gems

+ 3 Mercury + 3 Sulfur

Golden Pavilion

2 Naga Queens