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| Description | | Description |
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| Air Elemental
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| 250 Gold
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| 9
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| 9
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| 25
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| 2-8
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| None
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| Ground
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| Extra Swift (7 hexes/turn)
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| Air elementals are powered by the same forces as
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| Air Magic. They are immune to the Blind and
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| Meteor Shower spells. They take double damage
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| from Firestorm, Lightning Bolt, and Chain
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| Lightning.
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| Earth Elemental
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| 400 Gold
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| 10
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| 10
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| 40
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| 4-8
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| None
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| Ground
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| Extra Slow (4 hexes/turn)
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| Earth elementals are forces of Earth Magic. They
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| take no damage from Lightning Bolt, Chain
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| Lightning, and Firestorm spells. They take double
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| damage from Meteor Storm attacks.
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| Fire Elemental
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| 350 Gold
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| 10
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| 8
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| 35
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| 4-6
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| None
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| Ground
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| Swift (6 hexes/turn)
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| Water Elemental
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| 300 Gold
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| 8
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| 10
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| 30
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| 3-7
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| None
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| Ground
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| 5 (hexes/turn)
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| Fire elementals are burning spirits of Fire Magic.
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| They are immune to all Fire School spells, but
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| they take double damage from Ice Ray and Frost
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| Ring attacks.
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| Water Magic animates the water elemental. These
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| creatures are Immune to Ice Ray and Frost Ring
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| spells, but take double damage from Firewall,
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| Combustion, Fireblast, and Fireshield attacks.
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| [[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 116]] | | [[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 116]] |