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centered in the Adventure Map and its Town Selector button is highlighted. Clicking on a town or its
centered in the Adventure Map and its Town Selector button is highlighted. Clicking on a town or its


highlighted Town Selector button a second time displays the town's Town Screen (see Towns, pg. 49).
highlighted Town Selector button a second time displays the town’s Town Screen (see Towns, pg. 49).




Your heroes may visit towns you control. To direct a hero to do this, move your hero to a town's front
Your heroes may visit towns you control. To direct a hero to do this, move your hero to a town’s front


gate and the cursor will change to a rearing horse. Click, and the hero will enter the town, and the town's
gate and the cursor will change to a rearing horse. Click, and the hero will enter the town, and the town’s


Town Screen will be displayed. If the town has a Mage Guild, the hero will learn any new spells
Town Screen will be displayed. If the town has a Mage Guild, the hero will learn any new spells
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Towns controlled by other players appear on the Adventure Map with that player's flag colors and are
Towns controlled by other players appear on the Adventure Map with that player’s flag colors and are


identified in the same color on the World Map. Neutral towns, those not controlled by any player, appear
identified in the same color on the World Map. Neutral towns, those not controlled by any player, appear
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indicating they will be defended by any garrison forces present (see Towns, pg. 49). When you defeat a
indicating they will be defended by any garrison forces present (see Towns, pg. 49). When you defeat a


town's defenses, the town flies your flag color and becomes part of your territory. You can immediately
town’s defenses, the town flies your flag color and becomes part of your territory. You can immediately


make use of the town and draw from its benefits. If no defenders are present, you may simply take the
make use of the town and draw from its benefits. If no defenders are present, you may simply take the
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When you build structures in your towns or recruit creatures, you use resources — gold, wood, ore,
When you build structures in your towns or recruit creatures, you use resources—gold, wood, ore,


crystal, gems, mercury, and sulfur. Many other game situations also use them. While there are many ways
crystal, gems, mercury, and sulfur. Many other game situations also use them. While there are many ways
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to collect resources, the main means of acquiring them is to control resource mines and find loose
to collect resources, the main means of acquiring them is to control resource mines and find loose


resources. When a hero visits a mine, it becomes flagged with the hero's color and begins
resources. When a hero visits a mine, it becomes flagged with the hero’s color and begins


producing resources for the hero's player, adding to the player's resource pool on a daily basis. Loose
producing resources for the hero’s player, adding to the player’s resource pool on a daily basis. Loose


resources are "picked up" by the hero who visits them. They disappear from the map and are
resources are “picked up” by the hero who visits them. They disappear from the map and are


immediately added to the controlling player's resource pool.
immediately added to the controlling player’s resource pool.




[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 017]]
[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 017]]
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