Editing Restoration of Erathia Manual Page 3

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 7: Line 7:




When I sat down to create King's Bounty, the precursor to Heroes of Might and Magic,
When I sat down to create King’s Bounty, the precursor to Heroes of Might and Magic,


never in my wildest dreams did I imagine it would grow into the phenomenon the series has
never in my wildest dreams did I imagine it would grow into the phenomenon the series has


become. I had just finished Might and Magic II. At the time, King's Bounty was state of
become. I had just finished Might and Magic II. At the time, King’s Bounty was state of


the art: 16 colors and used up both sides of the floppy disk. I had one programmer and one
the art: 16 colors and used up both sides of the floppy disk. I had one programmer and one
Line 25: Line 25:




King's Bounty, although crude by today's standards, was a lot of fun to play. Players
King’s Bounty, although crude by today’s standards, was a lot of fun to play. Players


recruited troops, maintained armies, and fought battles on tactical maps with a variety of
recruited troops, maintained armies, and fought battles on tactical maps with a variety of
Line 38: Line 38:




The leap from King's Bounty to the Heroes I game was the single largest change, both in
The leap from King’s Bounty to the Heroes I game was the single largest change, both in


terms of technology and game play. I looked at what I thought had gone right with King's
terms of technology and game play. I looked at what I thought had gone right with King’s


Bounty, mixed in our fans' wish lists and the capabilities of more modern computers, and got
Bounty, mixed in our fans’ wish lists and the capabilities of more modern computers, and got


down to work. After a seemingly endless series of false starts, dead ends, and programming
down to work. After a seemingly endless series of false starts, dead ends, and programming
Line 62: Line 62:




After a year's worth of design wrangling, we got down to business and the Heroes II game
After a year’s worth of design wrangling, we got down to business and the Heroes II game


shipped in time for Christmas. I noticed that everyone in the office was playing the game -
shipped in time for Christmas. I noticed that everyone in the office was playing the game -
Line 71: Line 71:




Now we've shipped the Heroes III game. We've had a lot of fun designing and making this game,
Now we’ve shipped the Heroes III game. We’ve had a lot of fun designing and making this game,


and once again, everyone in the office is playing it. I'm confident the Heroes III game is going
and once again, everyone in the office is playing it. I’m confident the Heroes III game is going


to be a smashing success! We hope you have as much fun playing it as we've had making it!
to be a smashing success! We hope you have as much fun playing it as we’ve had making it!




Line 88: Line 88:
Might and Magic I-VII
Might and Magic I-VII


King's Bounty
King’s Bounty




[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 003]]
[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 003]]
Please note that all contributions to Heroes 3 wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)