Restoration of Erathia Manual Page 46

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Siege Combat

When a hero attacks a fortified town, siege combat ensues. The attacking forces are placed outside the

town walls, and the defending forces stationed in the town's garrison (see Towns, pg. 49) are placed

within. Town walls block the movement of ground walking creatures and hamper the attacks of ranged

attackers. Ground walkers can pass through breaches in the walls caused by Catapult damage or the

drawbridge — which can be opened by the town defenders. The drawbridge cannot be opened by

attackers; however, a Catapult can knock it down.

Town walls are created when a fort is built in a town. A moat and an arrow tower appear when a fort is

upgraded to a citadel. When the citadel is upgraded to a castle, two more arrow towers are added and the

town walls are fortified. Arrow towers fire once a turn, targeting an attacking troop. The rear arrow tower

fires with twice the strength of the forward two arrow towers.


Arrow Towers

Attacking Hero




Each town type has a unique moat. Each are described in the Town and Creature Reference section

(pg. 81). When a unit enters a moat, its movement ends for that round, though it will be able to move

out of the moat on its next move. As long as a unit remains in the moat, its defense is reduced.

Each hero is equipped with a Catapult, which is a war machine used only during siege combat. A Catapult

can only target walls and arrow towers. If the attacking hero has the Ballistics secondary skill, he or she

can manually target Catapult shots, otherwise the Catapult operates automatically, firing on a random

target, once per turn.

If the attacking hero wins the battle — in addition to all other victory benefits — the town becomes part of

the controlling player's territory.