Editing Restoration of Erathia Manual Page 52
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Creatures who live in towns live in creature dwellings. Each week, the population of these dwellings grows, | Creatures who live in towns live in creature dwellings. Each week, the population of these dwellings grows, | ||
increasing the number of creatures available at the dwelling which you may recruit into the | increasing the number of creatures available at the dwelling which you may recruit into the town’s | ||
garrison. Click on a creature dwelling to display the | garrison. Click on a creature dwelling to display the dwelling’s Creature Recruitment Box. The name of | ||
the | the dwelling’s creatures, a portrait of the troop type available, and the number of troops available are | ||
shown. As you move the slider to the right, the number of recruits increases, and the cost to recruit them | shown. As you move the slider to the right, the number of recruits increases, and the cost to recruit them | ||
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Fort | Fort | ||
A fort may be built in a town, which adds to the | A fort may be built in a town, which adds to the town’s siege defenses. The fort may be upgraded to a | ||
citadel, and then to a castle. Click on this structure to display a summary of the | citadel, and then to a castle. Click on this structure to display a summary of the town’s troop recruitment | ||
availability for all creatures. | availability for all creatures. | ||
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each level, a random selection of spells becomes available at the guild. Clicking on a mage guild displays | each level, a random selection of spells becomes available at the guild. Clicking on a mage guild displays | ||
the spells available. If the visiting hero | the spells available. If the visiting hero doesn’t own a spell book, you may purchase one for him or her by | ||
clicking on the mage guild. For more information, see Magic System (pg. 55). | clicking on the mage guild. For more information, see Magic System (pg. 55). |