Editing Restoration of Erathia Manual Page 79

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[[File:RoE1_79.png|768px]]
[[File:RoE1_79.png|768px]]
Type
Cost
Duration
Basic Effect
Advanced Effect
Expert Effect
Combat
12
Instant
Troops in hexes surrounding target hex receive ((Power x 10) + 15) in
damage. Target hex is unaffected.
Same as Basic Effect, except damage is ((Power x 10) + 30).
Same as Basic Effect, except damage is ((Power x 10) + 60).
Type
Cost
Duration
Basic Effect
Advanced Effect
Expert Effect
Combat
12
1 Round/Power
Morale of target, allied troop is increased by one.
Morale of target, allied troop is increased by two.
Morale of all allied troops is increased by two.




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Basic Effect
Basic Effect


Advanced Effect
Advanced Effect
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Combat
Prayer


24


Current Battle
Type


Creates a duplicate of target, allied troop level 1-5. The duplicate can
Cost


attack but is dispelled if it receives any damage. Creatures from a given
Duration


town are rated 1 - 7 based on their relative combat effectiveness. Thus, for
Basic Effect


the Castle town, pikemen and halberdiers are level 1 creatures, while angels
Advanced Effect


and archangels are level 7.
Expert Effect


Same as Basic Effect, except the duplicate may be of a level 1-6 troop.


Same as Basic Effect, except the duplicate may be of a level 1-7 troop.
Water Walk
 
 
Prayer




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Combat
Combat


16
24
 
Current Battle
 
Creates a duplicate of target, allied troop level 1-5. The duplicate can


1 Round/Power
attack but is dispelled if it receives any damage. Creatures from a given


Target, allied troop's attack, defense, and speed (hexes per turn) ratings are
town are rated 1 - 7 based on their relative combat effectiveness. Thus, for


increased by two.
the Castle town, pikemen and halberdiers are level 1 creatures, while angels


Target, allied troop's attack, defense, and speed ratings are increased by four.
and archangels are level 7.


All allied troop's attack, defense, and speed ratings are increased by four.
Same as Basic Effect, except the duplicate may be of a level 1-6 troop.


Same as Basic Effect, except the duplicate may be of a level 1-7 troop.


Water Walk


Combat


Type
16


Cost
1 Round/Power


Duration
Target, allied troop’s attack, defense, and speed (hexes per turn) ratings are


Basic Effect
increased by two.


Advanced Effect
Target, allied troop’s attack, defense, and speed ratings are increased by four.


Expert Effect
All allied troop’s attack, defense, and speed ratings are increased by four.




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end destination is an unoccupied location on land. Water movement may be
end destination is an unoccupied location on land. Water movement may be


up to 60% of the hero's normal movement.
up to 60% of the hero’s normal movement.


Same as Basic Effect, except that water movement may be up to 80% of
Same as Basic Effect, except that water movement may be up to 80% of


the hero's normal movement.
the hero’s normal movement.


Same as Basic Effect, except that water movement may be made at the
Same as Basic Effect, except that water movement may be made at the


hero's full, normal movement.
hero’s full, normal movement.




[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 079]]
[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 079]]
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