Editing Restoration of Erathia Manual Page 79
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Latest revision | Your text | ||
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[[File:RoE1_79.png|768px]] | [[File:RoE1_79.png|768px]] | ||
Type | |||
Cost | |||
Duration | |||
Basic Effect | |||
Advanced Effect | |||
Expert Effect | |||
Combat | |||
12 | |||
Instant | |||
Troops in hexes surrounding target hex receive ((Power x 10) + 15) in | |||
damage. Target hex is unaffected. | |||
Same as Basic Effect, except damage is ((Power x 10) + 30). | |||
Same as Basic Effect, except damage is ((Power x 10) + 60). | |||
Type | |||
Cost | |||
Duration | |||
Basic Effect | |||
Advanced Effect | |||
Expert Effect | |||
Combat | |||
12 | |||
1 Round/Power | |||
Morale of target, allied troop is increased by one. | |||
Morale of target, allied troop is increased by two. | |||
Morale of all allied troops is increased by two. | |||
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Basic Effect | Basic Effect | ||
Advanced Effect | Advanced Effect | ||
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Prayer | |||
Type | |||
Cost | |||
Duration | |||
Basic Effect | |||
Advanced Effect | |||
Expert Effect | |||
Water Walk | |||
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Combat | Combat | ||
24 | |||
Current Battle | |||
Creates a duplicate of target, allied troop level 1-5. The duplicate can | |||
attack but is dispelled if it receives any damage. Creatures from a given | |||
town are rated 1 - 7 based on their relative combat effectiveness. Thus, for | |||
the Castle town, pikemen and halberdiers are level 1 creatures, while angels | |||
and archangels are level 7. | |||
Same as Basic Effect, except the duplicate may be of a level 1-6 troop. | |||
Same as Basic Effect, except the duplicate may be of a level 1-7 troop. | |||
Combat | |||
16 | |||
1 Round/Power | |||
Target, allied troop’s attack, defense, and speed (hexes per turn) ratings are | |||
increased by two. | |||
Target, allied troop’s attack, defense, and speed ratings are increased by four. | |||
All allied troop’s attack, defense, and speed ratings are increased by four. | |||
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end destination is an unoccupied location on land. Water movement may be | end destination is an unoccupied location on land. Water movement may be | ||
up to 60% of the | up to 60% of the hero’s normal movement. | ||
Same as Basic Effect, except that water movement may be up to 80% of | Same as Basic Effect, except that water movement may be up to 80% of | ||
the | the hero’s normal movement. | ||
Same as Basic Effect, except that water movement may be made at the | Same as Basic Effect, except that water movement may be made at the | ||
hero’s full, normal movement. | |||
[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 079]] | [[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 079]] |