Restoration of Erathia Manual Page 79

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Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Combat

12

Instant

Troops in hexes surrounding target hex receive ((Power x 10) + 15) in

damage. Target hex is unaffected.

Same as Basic Effect, except damage is ((Power x 10) + 30).

Same as Basic Effect, except damage is ((Power x 10) + 60).


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Combat

12

1 Round/Power

Morale of target, allied troop is increased by one.

Morale of target, allied troop is increased by two.

Morale of all allied troops is increased by two.


Teleport


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Combat

15

Instant

Target, allied troop instantly moves to an unoccupied target hex. Troop

cannot teleport over walls or moats.

Same as Basic Effect, except troop cannot teleport over walls.

Troop can move to any unoccupied hex.


Level IV

Clone


Type

Cost

Duration

Basic Effect


Advanced Effect

Expert Effect


Prayer


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Water Walk


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Combat

24

Current Battle

Creates a duplicate of target, allied troop level 1-5. The duplicate can

attack but is dispelled if it receives any damage. Creatures from a given

town are rated 1 - 7 based on their relative combat effectiveness. Thus, for

the Castle town, pikemen and halberdiers are level 1 creatures, while angels

and archangels are level 7.

Same as Basic Effect, except the duplicate may be of a level 1-6 troop.

Same as Basic Effect, except the duplicate may be of a level 1-7 troop.


Combat

16

1 Round/Power

Target, allied troop’s attack, defense, and speed (hexes per turn) ratings are

increased by two.

Target, allied troop’s attack, defense, and speed ratings are increased by four.

All allied troop’s attack, defense, and speed ratings are increased by four.


Adventure

12

1 Day

The casting hero may follow a movement path across water, provided the

end destination is an unoccupied location on land. Water movement may be

up to 60% of the hero’s normal movement.

Same as Basic Effect, except that water movement may be up to 80% of

the hero’s normal movement.

Same as Basic Effect, except that water movement may be made at the

hero’s full, normal movement.