Restoration of Erathia Manual Page 85: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 320: Line 320:




[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 085]]
[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 085]]{{keywords}}

Revision as of 03:58, 5 June 2021

Previous Page

Next Page



Castle Creature Dwellings and Hordes

Pikemen & Halberdiers

Pikemen and halberdiers are among

the strongest basic foot soldiers

available to any army. While

somewhat slow, they have respectable

combat ratings.


Structure Requirements


Archers & Marksmen

Archers and marksmen are lightly

armored troops armed with crossbows

for ranged attacks and daggers for light

hand-to-hand fighting. Marksmen can

get off two shots in each ranged attack.


Structure Requirements


Griffins & Royal Griffins

Griffins roost in special towers built

for them on the Castle grounds.

Standard griffins are able to

counterstrike against two attackers per

turn. Royal griffins can counterstrike

an unlimited number of attackers.


Structure

Requirements


Structure

Cost

Requirements

Creatures/Week


Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed


Pikeman

60 Gold

1-3

None

4

5

10

Ground

Extra Slow (4 hexes/turn)


Halberdier

75 Gold

2-3

None

6

5

10

Ground

Slow (5 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Guardhouse

500 Gold + 10 Ore

Fort

14 Pikemen


Upgraded Guardhouse

1000 Gold + 5 Ore

Guardhouse

14 Halberdiers


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Archer

100 Gold

6

3

10

2-3

12

Ground

Extra Slow (4 hexes/turn)


Marksman

150 Gold

6

3

10

2-3

24

Ground

Swift (6 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Archers' Tower

1000 Gold + 5 Wood + 5 Ore

Guardhouse

9 Archers


Upgraded Archers' Tower

1000 Gold + 5 Wood + 5 Ore

Archers' Tower

9 Marksmen


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Griffin Tower

1000 Gold + 5 Ore

Barracks

7 Griffins


Griffin

200 Gold

8

8

25

3-6

None

Flying

Very Swift (6 hexes/turn)

Upgraded Griffin Tower

1000 Gold + 5 Ore

Griffin Tower

7 Royal Griffins


Royal Griffin

240 Gold

9

9

25

3-6

None

Flying

Ultra Swift (9 hexes/turn)

Griffin Bastion

1000 Gold

Griffin Tower

+ 3 Griffin Tower ProductionTemplate:Keywords