Restoration of Erathia Manual Page 89

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Structure


Cost


Requirements


Benefits


Academy of

Battle Scholars


1000 Gold + 5 Wood

+ 5 Ore


Village Hall


Visiting heroes gain 1000 experience points

from the academy. This effect is applied only

once per hero for each Academy of Battle

Scholars visited


Artifact Merchants


10,000 Gold


Marketplace


You may visit the Artifact Merchants building to

trade resources for artifacts.


Blacksmith


1000 Gold + 5 Wood


Village Hall


The Ballista war machine (see War Machines

and Siege Features, pg. 126) may be

purchased from the Dungeon blacksmith.


Mana Vortex


1000 Gold


Mage Guild Level I Presence of a mana vortex doubles the spell

points available for visiting heroes.


Portal of Summoning


2500 Gold + 5 Ore


Village Hall


On Day 1 of each week, a random creature

type from a creature dwelling flagged on the

Adventure Map, becomes available for

recruitment at the Portal of Summoning.


Resource Silo


5000 Gold + 5 Ore


Marketplace


This marketplace upgrade provides 1 Sulfur per

day.


Dungeon Creature Generators and Hordes

Troglodytes & Infernal Troglodytes

Troglodytes are immune to blinding

effects since they don’t have eyes and

‘see’ their surroundings through

infrared senses.


Structure

Requirements


Structure

Cost

Requirements

Creatures/Week


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Warren

400 Gold + 10 Wood

Fort

14 Troglodytes


Harpies & Harpy Hags

Harpies—half-women/half-vulture in

appearance—have a swooping attack

that returns them to the hex they

started from. Harpy hags attack with

such violence their attacks cannot be

countered.


Structure Requirements


Beholders & Evil Eyes

Beholders and evil eyes can attack at

range with rays projected from their

eyes. At close range they attack with

equal damage using their multiple

tentacles.


Upgraded Warren

1000 Gold + 5 Wood

Warren

14 Infernal Troglodytes


Infernal Troglodyte

65 Gold

5

4

6

1-3

None

Ground

Slow (5 hexes/turn)

Mushroom Rings

1000 Gold

Warren

+7 Warren Production


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Harpy

130 Gold

6

5

14

1-4

None

Flying

Swift (6 hexes/turn)


Harpy Hag

170 Gold

6

6

14

1-4

None

Flying

Ultra Swift (9 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Harpy Loft

1000 Gold

Warren

8 Harpies


Upgraded Harpy Loft

1000 Gold + 2 Crystal +2 Sulfur

Harpy Loft

8 Harpy Hags


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Beholder

250 Gold

9

7

22

3-5

12

Ground

Slow (5 hexes/turn)


Evil Eye

280 Gold

10

8

22

3-5

24

Ground

Extra Swift (7 hexes/turn)


Structure

Cost


Structure Requirements


Troglodyte

50 Gold

4

3

5

1-3

None

Ground

Extra Slow (4 hexes/turn)


Pillar of Eyes

1000 Gold +1 Wood +1 Ore +1

Crystal +1 Gem +1 Mercury

+1 Sulfur

Requirements Warren

Creatures/Week 7 Beholders


Upgraded Pillar of Eyes

1000 Gold +1 Wood +1 Ore +1

Crystal +1 Gem +1 Mercury

+1 Sulfur

Pillar of Eyes

7 Evil Eyes