Restoration of Erathia Manual Page 90

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RoE1 90.png


Medusas & Medusa Queens

Armed with bows, medusas and

medusa queens can attack at range to

good effect. Their hand-to-hand

attacks do the same damage and also

have a 20% chance of petrifying their

targets for three rounds. Petrified

creatures cannot move, take 50%

damage, and become unfrozen when

attacked.


Structure Requirements


Minotaurs & Minotaur Kings

Minotaurs and minotaur kings live in

labyrinths and devour all who enter.

These bull-like humanoids are sure of

their ability to dominate in battle and

have good morale. This self image is

well-founded as they are durable and

have a very damaging axe attack.


Structure Requirements


Manticores & Scorpicores

Manticores and their venomous

cousins, the scorpicores, have features

combined of bat, lion and scorpion.

They attack with stabs from their

stinging tails. Scorpicore attacks have

a 20% chance of paralyzing an

opponent. Creatures thus petrified

take 50% damage and are unfrozen

when attacked or after three rounds.


Structure Requirements


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Medusa

300 Gold

9

9

25

6-8

4

Ground

Slow (5 hexes/turn)


Medusa Queen

330 Gold

10

10

30

6-8

8

Ground

Swift (6 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Chapel of Stilled Voices

2000 Gold + 5 Wood + 10 Ore

Harpy Loft, Pillar of Eyes

4 Medusas


Upgraded Chapel of Stilled Voices

1500 Gold + 5 Wood

Chapel of Stilled Voices

4 Medusa Queens


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Minotaur

500 Gold

14

12

50

12-20

None

Ground

Swift (6 hexes/turn)


Minotaur King

575 Gold

15

15

50

12-20

None

Ground

Very Swift (8 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Labyrinth

4000 Gold + 10 Ore + 10 Gem

Chapel of Stilled Voices

3 Minotaurs


Upgraded Labyrinth

3000 Gold + 5 Ore + 5 Gem

Labyrinth

3 Minotaur Kings


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Manticore

850 Gold

15

13

80

14-20

None

Flying

Extra Swift (7 hexes/turn)


Scorpicore

1050 Gold

16

14

80

14-20

None

Flying

Quick (11 hexes/turn)


Structure

Cost


Manticore Lair

5000 Gold + 5 Wood + 5 Ore + 5

Mercury + 5 Sulfur

Requirements Chapel of Stilled Voices

Creatures/Week 2 Manticores


Upgraded Manticore Lair

3000 Gold + 5 Wood + 5 Ore

+ 5 Mercury + 5 Sulfur

Manticore Lair

2 Scorpicore