Restoration of Erathia Manual Page 92: Difference between revisions

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[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 092]]
[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 092]]{{keywords}}

Revision as of 03:59, 5 June 2021

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Gorgon Lair


Serpent Fly Hive


Hall


Blacksmith


Castle


Blood Obelisk

Cage of Warlords


Wyvern Nest

Gnoll Hut/Captains

Quarters

Lizard Den

Glyphs of Fear


Mage Guild


Tavern


Basilisk Pit


Shipyard


Marketplace


Hydra Pond


Fortress Towns

Fortress towns are built at the edge of swamps and are often used as bases by the Beastmaster and Witch

hero classes. Their armies are primarily made up of deadly creatures — born of the swamps, and then

subdued and trained for warfare. While among them there is only one ranged attack creature, Fortress

units are possessed of many special abilities to offset this deficiency.


Fortress Specific Buildings


Structure


Cost


Requirements


Blacksmith


1000 Gold + 5 Wood


Village Hall


You may purchase the First Aid Tent (see War

Machines and Siege Features, pg. 126) from

the Fortress blacksmith.


Benefits


Blood Obelisk


1000 Gold


Glyphs of Fear


The Blood Obelisk gives heroes a + 2 to their

Attack skill during siege battles.


Glyphs of Fear


1000 Gold


Fort


The Glyph of Fear gives heroes a + 2 to their

Defense skill during sieges.


Cage of Warlords


1000 Gold


Town Hall,

Glyphs of Fear


The Cage of Warlords gives visiting heroes a

permanent + 1 to their Defense skill.


Resource Silo


5000 Gold + 5 Ore


Marketplace


This upgrade to the marketplace provides 1

Wood and 1 Ore per day.


Shipyard


2000 Gold + 20 Wood


Village Hall


Ships may be purchased from the shipyard for

1000 Gold + 10 Wood.Template:Keywords