Retreat: Difference between revisions

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'''Note:''' Even if your hero inflicted serious losses to the opponent, if you retreat from combat no [[experience]] will be gained from the battle.
'''Note:''' Even if your hero inflicted serious losses to the opponent, if you retreat from combat no [[experience]] will be gained from the battle.
== Notes ==
 
{{Fanopinion}}
{{Fanopinion|
Retreating (or [[surrender]]ing) is a good idea:
Retreating (or [[surrender]]ing) is a good idea:
* When defeat is imminent.
* When defeat is imminent.
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* To preserve artifacts which will otherwise fall into an enemy hero's hands.
* To preserve artifacts which will otherwise fall into an enemy hero's hands.
* To preserve a powerful hero with strong stats, spells, or high level.
* To preserve a powerful hero with strong stats, spells, or high level.
}}<!-- end of fan opinion -->


== Related articles ==
== Related articles ==

Revision as of 15:30, 17 May 2021

A hero may retreat from combat anytime it is his turn. He may also retreat before combat during his Tactics Phase if such a phase occurs. Players cannot retreat if the hero is defending in a siege (unless he is in a Stronghold that has an Escape Tunnel) or fighting against an enemy hero wielding the Shackles of War. The hero will reappear in the Tavern ready for immediate re-recruiting and retain all artifacts but lose all armies.

Note: Even if your hero inflicted serious losses to the opponent, if you retreat from combat no experience will be gained from the battle.

User commentary

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Some may find the information in this section subjective or irrelevant.

Retreating (or surrendering) is a good idea:

  • When defeat is imminent.
  • As a means to travel to a distant town, to be re-recruited there.
  • To preserve artifacts which will otherwise fall into an enemy hero's hands.
  • To preserve a powerful hero with strong stats, spells, or high level.

Related articles