Retrieving the Cowl

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Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
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3. Don't Drink the Water
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1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
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1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming

Terek, Sandro's agent, managed to steal a Vampire's Cowl. Unfortunately, on his way across the Border Lands bandits captured him. You must ransom Terek and obtain the Cowl. Retrieving the Cowl Shadow of Death
2 Total Players / 1 Human Player
1
2
Underground enabled Size 2 (72×72) - M
Bring the Vampire's Cowl to the town of Leafhall to win the scenario. However, if Gem or Clancy are defeated in combat or you lose the Cowl, the scenario is lost. Your heroes are limited to level 20, but Gem and Clancy will carry their experience, skills and spells on to the next scenario.
Victory condition:
Loss condition:
Lose Hero
Allies: Green Enemies: Red
Choose a bonus:
 Start with Town Hall 
Start with +15 Wood
15
Start with +1 Defense on Gem
1
Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability.
Carried to next scenario:
Gem (Sorceress) Clancy
Max level:
20

Prologue

Gem Gem: When I delivered the Amulet of the Undertaker to Sandro, he told me he had also hired a Barbarian named Tarek to locate another artifact, The Vampire's Cowl. However, Tarek is long overdue and Sandro fears for his life. From what I can see, bandits have captured Tarek and are holding him for ransom in an underground prison near the Deyja border.

Scenario

Timed events

Green Day 1 - Intro
A Barbarian named Terek has located the Vampire's Cowl for Sandro. Unfortunately, Bandits in the Contested Lands captured Terek on his way back from Deyja. Terek convinced the bandits that his friends would pay handsomely for his return with his possessions intact.

My scrying has shown he is being held in an underground prison near the Deyjan border.

Green Day 1 - Intro (cont)
I also received some good news today. Clancy obtained permission from his Lord to help me find the other two artifacts. Lord Fayette said it was all right with him as long as we didn't invade AvLee. I believe the last part was a joke.
Red (42, 62, 0) Necropolis: Day 2 - Build Townhall
Build: Town Hall
Red (62, 47, 0) Necropolis: Day 2 - Build Townhall
Build: Town Hall
Green Day 3 - Scouting Report Rampart Towns
A scouting party has located a neutral Rampart town to the north east of our starting base of operations.
Green Day 11 - Another Harvested Village
Today we rode through another small hamlet that had been "harvested" by a Necromancer about a month ago. I buried what was left of the children's bodies. There weren't any adults; they had all been raised as skeletons, I'm sure.

I feel so old and tired and angry and unsettled when I see this type of thing. I don't see how Erathia is going to retain the Contested Lands if they can't protect their people from this horror.

Green Day 11 - Another Harvested Village (cont)
I must stay focused on my quest. I found out very painfully I couldn't single-handedly rid the world of evil. The best I can do is help others help themselves. I gave Mayor Delino gold to help resettle people near Clovergreen, where the militia can protect them. I gave him the rest of my coin to help support the militia. The militia are all volunteers, but they still need weapons, equipment and supplies.
Green Day 19 - Scouting Report Border Lord
Apparently I made an impression on the Deyjan Border Lords. My Elven scouts report the nearest Border Lord seems to be raising an army to challenge our presence near the border. They suspect a Vampire Scout spotted us when we moved into this area of the Contested Lands.
Red (42, 62, 0) Necropolis: Day 21 - Extra Income (every day)
Resources: +2000 Gold Gold
Red (62, 47, 0) Necropolis: Day 21 - Extra Income (every day)
Resources: +2000 Gold Gold
Red (42, 62, 0) Necropolis: Day 24 - Extra Troops (every 7 days)
Creatures: 12 Skeleton Skeleton Warrior Skeletons and Skeleton Warriors, 8 Walking Dead Zombie Walking Dead and Zombies, 7 Wight Wraith Wights and Wraiths, 4 Vampire Vampire Lord Vampires and Vampire Lords, 3 Lich Power Lich Liches and Power Liches, 3 Black Knight Dread Knight Black Knights and Dread Knights, 1 Bone Dragon Ghost Dragon Bone Dragon and Ghost Dragon
Red (62, 47, 0) Necropolis: Day 24 - Extra Troops (every 7 days)
Creatures: 12 Skeleton Skeleton Warrior Skeletons and Skeleton Warriors, 8 Walking Dead Zombie Walking Dead and Zombies, 7 Wight Wraith Wights and Wraiths, 4 Vampire Vampire Lord Vampires and Vampire Lords, 3 Lich Power Lich Liches and Power Liches, 3 Black Knight Dread Knight Black Knights and Dread Knights, 1 Bone Dragon Ghost Dragon Bone Dragon and Ghost Dragon
Green Day 27 - Dream from Manda
I had another dream about Amanda last night. I think the dreams are real, and she's communicating with me by magic.

She asked me how I was faring. I told her I had recovered the Amulet for Sandro and agreed to help his master, Ethric, find a Vampire's Cowl and a pair of Dead Man's Boots. Shaking with fury, I also told her about the 'harvesting,' and how I was trying to help the villagers in this area. She just looked at me with her wise, calm eyes and advised me to be careful, very careful about what I was doing, and it wouldn't be like the last time.

Red (14, 61, 0) Necropolis: Day 28 - Extra Income (every day)
Resources: +1000 Gold Gold
Red (42, 62, 0) Necropolis: Day 28 - 1 time Bonus Income
Resources: +5000 Gold Gold
Red (62, 47, 0) Necropolis: Day 28 - 1 time Bonus Income
Resources: +5000 Gold Gold
Red (63, 26, 0) Necropolis: Day 28 - Extra Income (every day)
Resources: +1000 Gold Gold
Green Day 30 - Sorting it out
I was thinking about... things today. Sometimes I just refuse to think about certain things, but it hurts too much, and, besides, I feel more settled now. I don't think it's wrong to hate the Hateful or not forgive the Unforgivable. What I think is wrong is to let that hating and unforgiving turn a person into the thing they hate or won't forgive. I won't make that mistake again. I won't be like them.
Green Day 38 - Visit from Lord
Clancy's Lord Fayette arrived today! What a pleasant surprise! He claimed he was on a "Hunting Trip" and winked at me. This is the first chance I had to talk to him, and I liked him a lot. We talked about the forest, animals and people. Just before he left, he said he would like for me to think about joining the AvLee forces as a hero working for either him or another AvLee Lord. He told me to send him a messenger with my thoughts on the matter in a few days
Green Day 42 - Letter to Lord
I wanted to write Lord Fayette right after his visit, but I forced myself to let some time pass. I finally wrote him today that I would be happy to join his forces but needed to finish gathering the items Ethric wanted first. I think he will understand. I'll just have to wait and see.
Green Day 50 - Letter from Lord
I received a letter from Lord Fayette today. I had to open it right away. It formally invited me to join his forces as a General as soon as my promise to Sandro was fulfilled. He said some flattering things that made me laugh. That elf lord is also a charmer. It is going to be a pleasure working for him.

Objects

Towns

Location Color Type Name
9, 11, 0 Rampart Leafhall
14, 61, 0 Necropolis
25, 29, 0 Green Rampart
32, 11, 0 Rampart
42, 62, 0 Red Necropolis
62, 47, 0 Red Necropolis
63, 26, 0 Necropolis

Heroes

Location Color Hero
24, 30, 0 Green Gem Gem the Sorceress (Campaign)
26, 30, 0 Green Clancy Clancy the Ranger
42, 63, 0 Red Tamika Tamika the Death Knight
54, 43, 1 Imprisoned Terek Terek the Battle Mage
62, 48, 0 Red Aislinn Aislinn the Necromancer

Artifacts

Location Type Message
3, 17, 1 Random Minor Artifact A group of Medusa is gathered around the artifact. Do you wish to attack?

Guardians: 8 Medusa Medusas, 4 Medusa Queen Medusa Queens, 8 Medusa Medusas

9, 29, 1 Random Treasure Artifact A flock of Harpies are roosting above the artifact. Do you wish to attack them?

Guardians: 10 Harpy Harpies, 10 Harpy Hag Harpy Hags, 10 Harpy Harpies

18, 16, 1 Random Minor Artifact A garden of statues warns of the temper of the Medusas guarding this artifact. Do you wish to engage them?

Guardians: 1 Medusa Medusa, 1 Medusa Queen Medusa Queen, 1 Medusa Medusa

22, 7, 1 Random Major Artifact Lots of Minotaurs and Manticores guard this artifact. Do you wish to take the artifact from them by force of arms?

Guardians: 10 Scorpicore Scorpicores, 10 Minotaur Minotaurs, 10 Minotaur King Minotaur Kings, 10 Manticore Manticores

22, 61, 1 Random Major Artifact Lots of Minotaurs and Manticores guard this artifact. Do you wish to take the artifact from them by force of arms?

Guardians: 10 Scorpicore Scorpicores, 10 Minotaur Minotaurs, 10 Minotaur King Minotaur Kings, 10 Manticore Manticores

23, 54, 1 Random Treasure Artifact A flock of Harpies are roosting above the artifact. Do you wish to attack them?

Guardians: 10 Harpy Harpies, 10 Harpy Hag Harpy Hags, 10 Harpy Harpies

25, 17, 1 Random Treasure Artifact Lots of Beholders possessively guard this artifact. Do you wish to attack?

Guardians: 9 Beholder Beholders, 8 Evil Eye Evil Eyes, 9 Beholder Beholders

29, 63, 1 Random Minor Artifact A group of Medusa surrounds this artifact. Do you wish to attack?

Guardians: 8 Medusa Medusas, 4 Medusa Queen Medusa Queens, 8 Medusa Medusas

49, 52, 1 Random Relic Artifact Lots of sleeping Dragons surround this Relic. Do you wish to challenge them for the artifact?

Guardians: 12 Red Dragon Red Dragons, 8 Black Dragon Black Dragons, 12 Red Dragon Red Dragons

65, 23, 1 Random Treasure Artifact A flock of Harpies are roosting above the artifact. Do you wish to attack them?

Guardians: 10 Harpy Harpies, 10 Harpy Hag Harpy Hags, 10 Harpy Harpies

65, 31, 1 Random Minor Artifact A group of Medusa is gathered around the artifact. Do you wish to attack?

Guardians: 8 Medusa Medusas, 4 Medusa Queen Medusa Queens, 8 Medusa Medusas

66, 28, 1 Random Major Artifact Lots of Minotaurs and Manticores guard this artifact. Do you wish to take the artifact from them by force of arms?

Guardians: 10 Scorpicore Scorpicores, 10 Minotaur Minotaurs, 10 Minotaur King Minotaur Kings, 10 Manticore Manticores

Quest Guards

 Quest Guard (54, 44, 1)
Proposal Message
A group of bandits man this tower. They say, "If you want Terek and his equipment, you have to pay his ransom of 40,000 gold."

Quest: Return with 40000 Gold Gold

Progress Message
No 40,000 gold, no Terek.
Completion Message
Terek is in the prison north of here. His ransom is 40,000 Gold. Do you wish to pay the ransom?