Revolt of the Beastmasters/Tutorial

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Heroes Chronicles

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� .        �y�  This is a Shrine of Magic.  There are three levels of these, teaching any Hero with a spell book level one, level two or level three spells.  Each Shrine only has one spell to teach.  Often, you will find spells in the Shrines of Magic that are not found in your Mage Tower and are very helpful.  You should visit each one at least once to see if there is a new spell to learn.                                                           ÿ �    �� �        �� �        
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 .        �ú   Some places will charge for increasing the abilities of your Heroes.  This is one such place.  In the School of Magic, Knowledge or Spell Power can be increased - the choice is yours.  If you don't have the School's fee then nothing can be learned.                                                             ÿ �    �
 �        �� .        �R�  There are some creatures here who do not want us to gain access to those mines.  However, we will need the resources each mine produces to build the kingdom.  If you don't think I have enough troops, simply send me back to the town and I can recruit some creatures from the dwellings.  If you think I have enough, let's claim those mines!                                                           ÿ �    �� .        �Ê   This is the Dark Blue Keymaster's Tent.  Visiting here will allow you to pass the Dark Blue Border Gate.  Each time you see a Keymaster's Tent you should visit it.  You never know when you will need it.                                                           ÿ �    �� 0        �� .        �t�  It might be a good idea to visit the War Machine Factory and purchase a few things to help you defeat your enemy.  Inside you can buy the Ballista (a large crossbow-like weapon used against your enemies), the First Aid Tent (which heals one stack of troops at the end of the combat round), and the Ammo Cart (which assures that your missile troops don't run out of ammo).
                                                           ÿ �    �� 1        �� 2        �� 3         � 4        $� 2        �� .        �±   This, your Majesty, is a Windmill.  The miller will provide you with a bit of free resources each week.  You should send someone out here weekly to gather what the miller makes.                                                           ÿ �    �� �        "� .        �)�  To the west is a Sulphur Mine.  Even though you already have one it is a good idea to put this Sulphur Mine under your kingdom's control.  That way you have more resources to work with and your enemy has less.  Watch the Mini-Map as the mine turns from your enemy's colour, Red, to yours, Orange.
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 ÿÿ  ÿÿ  ÿÿ  ÿÿ           �  .        �ù   Right-click on this Garrison and you'll notice there are a lot of different creatures inside.  Obviously the Castle in the area didn't want any unannounced guests.  If you want to defeat your enemy, we're going to have to defeat this Garrison first.                                                           ÿ �    �� 	        �� 
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        �� �        �� 	        �� �        �� �        �� �        �� �        �� 8        �� .        �ò   You're approaching a Magic Well.  Whenever you see these, you should visit them, especially if you've been casting a lot of spells in combat.  Magic Wells raise your mana, or spell points, to their maximum.  Only one visit per day is allowed.                                                           ÿ �    �� �        �� �        �� .        �Õ   Up ahead is the Dark Blue Border Gate.  You can only pass through it if you have visited the Dark Blue Keymaster's Tent.  Finding the appropriate Keymaster's Tent can often be difficult, but well worth the effort.                                                           ÿ �    �� .        �ä   This is the Sawmill, where two units of Wood are produced each day.  Once again the Mine will become yours and will be indicated by the colour of the flag.  From here you should follow the path west and continue with your quest.                                                           ÿ �    �� .        �[�  Greetings, Majesty, I am Bron and I will be helping you explore the world.  First, let us journey towards the Ore Pit to the east of here.  After I have put the Ore Pit into working order for your kingdom let us go back west in order to get the Sawmill under your control.  If you like, we can stop and pick up some of the loose resources as well.                                                           ÿ �    �
 .        �ß   Objects such as this Learning Stone can give you bonuses to your Luck, Morale, Statistics, and in the case of the Learning Stone, Experience.  Ride into it and you'll find that your low level Hero will gain 1000 Experience.                                                           ÿ �    �� 9        �� .        �¦   This is the Arena, and you can learn either Defence or Offence here, but not both.  Each Hero is entitled to one visit, and it doesn't cost the kingdom any resources.                                                           ÿ �    �� :        �� .        �E�  This is a good place for every Hero to visit.  The Garden of Revelations will give me a little boost to my Knowledge, and will do the same for all other Heroes who visit here.  It only works once, so revisiting one of these won't have any further effect.  As your Knowledge goes up, your available spell points go up as well.                                                           ÿ �    �� .        �}   Nearby is the Tree of Knowledge where you can gain an entire level in exchange for some Gold, or Gems, or sometimes for free.                                                           ÿ �    !� 	        !  �        $! 
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� ;        ¿ïÿ��� .        ��  The strange looking structure to the east is a Witch's Hut.  Don't be afraid to send at least one Hero there to find out what she teaches.  Each Hut will only teach one skill, but there are lots of different skills for them to teach.  The education is free.  If the Hero already knows the skill, or his skill slots are full, the Witch may get a little irritated with you but she will do no real harm.                                                           ÿ �    �� �        �� 	        �� �        �� �        �� 1        �� <        �� /        �  =        �� >        �� ?        �� @        �  A        �� B        �  @        �� C        �� D        �� E        �� C        �� �        �� 	        	� �        �  	        �! �        �" 
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        $	 �        %	 �        �# �        �# �        �! F        �" 3        	  F        �� 3        �� G        �� H        �� I        �� 1        �  �        �� 	        �! �        �� J        x—�B  ��²   "These are some creatures who are not going to let you simply take the Gold Mine from them.  They are going to put up a fight.  Let's hope you have enough troops to defeat them."                            ÿÿ    �� K        y—�B  �     �	 K        z—�B  �     	
 	        �	 I        �� .        �5�  This is a Gnoll's Hut.  Here you can recruit Gnolls for your armies.  They will join you for free, as long as you have an open slot.  Simply move ahead and enter the Hut, then they will join you.  You should send someone around once a week to recruit the Gnolls.  This works for all of the external dwellings.                                                           ÿ �    �� .        �™   This is a Lizard Den, where you can recruit Lizardmen.  However, you are going to have to pay the recruitment fee in order to get them to join your army.                                                           ÿ �    
	 .        �±   Here is where you can recruit Dragon Flies for a fee.  You should send someone around at least once a week to recruit them, otherwise we will not have the largest army possible.                                                           ÿ �    �� L        �� M        {—�B�p       ÿ ÿ                  	� N                 �� O                 	� O                 �� P        �� .        ��   When I visit the Ore Pit, notice how the colour on the Mini-Map turns from Grey to Orange, your kingdom's colour.  This will provide your kingdom with two Ore each day.  There are seven types of mines total, and it is essential that you have at least one of each kind to increase your kingdom's resources to necessary levels.

After the Ore Pit is flagged, please move along the path.                                                           ÿ �     � Q                 �� R        �	 
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� b        �e�  This pair of gloves is not an ordinary pair, they will help you move farther each day over land.  When you pick the gloves up they will automatically be equipped on your Hero.  To check this, simply go to the Hero Screen which is done by double clicking on your Hero's portrait or icon.  Then you will see the Equestrian's Gloves on the Hero's paper doll.  �ÿÿ  ÿÿ  ÿÿ  ÿÿ  ÿÿ  ÿÿ  ÿÿ      
� c        �Œ�  Some artefacts can be protected by creatures.  If you discover an artefact that is guarded and you don't want to fight, just click on the 'no' button.  If you want to battle the creatures for the artefact, simply click the 'check' button.  There are 12 Monks guarding this necklace, most of the time you will not know the exact number of creatures guarding an item, but I've counted them for you.�� � ÿÿ  ÿÿ  ÿÿ  ÿÿ  ÿÿ  ÿÿ      �" L        �� L        �# N                 �! N                 �! O                 �! Q                 �� �            
� .        �Ÿ   As you can see this Gold Mine is owned by your enemy.  By flagging the mine you will not only add to your own kingdom, but take away from your enemy's kingdom.                                                           ÿ �    
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 h        �� .        �x   The Star Axis is a power-up site that improves your Spell Power skill by one point.  Only one visit per Hero is allowed.                                                           ÿ �    �� K        }—�B  �     �   �   Day 1-a7�  Greetings, your Majesty.  I am your advisor, Maranthea.  You will be instructed in the basic duties of any who would run a kingdom here.  I will give advice each day, so please have some patience and read my messages.  Once you learn what I have to teach, you will be able to run your own kingdom very smoothly.                            ÿ�                     �   Day 1-b0�  Now, you should construct a building EACH day.  To build, enter the town by clicking on the town itself or on the small picture of it on the right side of the screen.

Once inside the Town Screen you need to look for a structure called the "Village Hall" in the centre of the screen.  Click on it and the Hall Screen will pop up.  Here you will find all sorts of buildings to build.  Right click on them to learn what their functions are and how much it is to build them. 

For the moment, please build the Lizard Den, this will allow you to recruit Lizardmen.                            ÿ�                     �   Day 27�  Today it would be wise to build the Serpent Fly Hive, which will provide a home for the Serpent Flies.  Eventually you can upgrade the Serpent Fly Hive, but you should build other structures first.  Once you have finished building for the day, explore with the Hero, Bron, to learn more about your surroundings.                            ÿ� �                   �   Day 30�  Today, it would be a good idea to build the Mage Guild.  Of course, during a real game you may build in any order you like, but building in this order will give you maximum efficiency.  The Mage Guild will provide your Heroes with valuable spells to be used in combat, as well as on the Adventure Screen.                            ÿ� �                   �   Day 4š   Today you should build the Basilisk Pit, providing your armies with Basilisks.  These are an excellent ground troop that can turn your opponents to stone.                            ÿ� �                   �   Day 5ð   Right now you can build the Gorgon Lair, which will allow you to recruit Gorgons.

Don't forget to have Bron come back every so often to collect more troops.  What he starts out with won't last forever and there is a lot of ground to cover.                            ÿ� �                   �   Day 6è   You should have Bron return to the Fortress today if he already hasn't.  Bron will need to resupply his troops and to learn the spells in the Mage Guild.

Today we will build the Wyvern Nest, which will allow you to recruit Wyverns.                            ÿ� �                   �   Day 7´�  Always try to build structures like the Citadel before the end of the week.  This will give you a fifty percent increase in the number of troops who will arrive tomorrow.  It will also add arrow towers and a moat to your defences.  I don't think we are going to be attacked, but normally you will be.  Protecting your original town can often be difficult, but the Citadel and eventually the Castle make it easier.

Now, build a Citadel.                            ÿ� �                   	   Day 8 - aï�  Wonderful - a new week!  There is one very important thing that happens at the beginning of the week.  All of the troop dwellings are refreshed with troops, both inside and outside of the Fortress.  You should send a Hero around to collect all of the troops living outside of the Fortress.  In order to hire a Hero you will need to enter the Tavern.  Click on the Tavern and then hire one of the two Heroes available there.  Send that Hero out to recruit the troops waiting in their dwellings.                              ÿ� �                   �   Day 9Z�  Today you should build the Marketplace.  This will allow you to trade an excess of one resource for something you need.  Sometimes, you will have an abundance of one resource (such as Wood), so you can trade it here at the Marketplace for something you need (such as Gold).  The more Marketplaces you own, the better deal you'll get on the trade.                            ÿ� �                   �   Day 10Á   To build a City Hall you will need a Blacksmith.  Go ahead and build the Blacksmith, and see what he has to sell your Hero.  Remember, you can only use the Blacksmith if there is a Hero around.                            ÿ� 	                   �   Day 11ì   Now you can finally build the City Hall, which will bring in even more revenue for your kingdom.  It will earn you 2000 Gold per day.  That will help when paying the recruitment fees for all of those troops at the beginning of the week.                            ÿ� 
                   �   Day 12ó   By now there should be enough Gold to build the Hydra Pond and then purchase a few Hydras for Bron's army.  Hydras are massive creatures that can strike three surrounding enemies at the same time.  These are an excellent addition to your army.                            ÿ� �                   �   Day 13��  Your Fortresses defences are in poor shape, so you should build the Castle.  This will give your town the best defences it can afford, and allow you to build a Capitol.  Also, the Castle will increase the number of troops who will arrive on the first of the week by 50%.                              ÿ� �                   �   Day 14—   As you can see the Capitol is now available, and earning 4000 Gold every day is every ruler's dream.  Build the Capitol and reap the benefits tomorrow.                            ÿ� 
                   �   Day 15½   To increase the number of Gnolls who arrive at the beginning of each week you should build the Captains Quarters.  This will bring in a few more Gnolls, and extra troops are always welcome.                            ÿ� �                   �   Day 166�  You have heard me talk about upgrading buildings, especially the troop generators.  What this does is give you a more experienced, faster and better troops within the dwelling.  It is always a good idea to upgrade the dwellings in your town, but only if you have the resources to spare.  It is far more important to hire troops or build new structures than to upgrade.

By now you should have built the first level of all the creature dwellings.  So go ahead and upgrade the buildings you are interested in.  If you have already recruited some creatures before their dwelling was upgraded you can still upgrade the creature.  Simply double click on the creature's portrait and then use the up arrow button located in the pop-up window.  It'll cost you a little extra Gold, but the upgrades are always worth the extra cost.                            ÿ� �                   �   Day 17v�  I think you have the hang of it, sir.  I know that Bron has a few more instructions for you, but that is about all I have for now.  Simply continue to build what is left in your town, upgrading the troop dwellings and the troops in the order that pleases you.  If you have any further difficulties, please refer to your on-line manual, as that also has valuable information.                            ÿ� �                   �   Day 1-câ   Whenever you've finished (that is, when your Heroes no longer have any movement left and you've built what you needed to build), you end your turn and go to the next by clicking the 'hourglass' on the right side of the screen.                            ÿ�                     	   Day 8 - bÁ�  Now, to pay for those troops you are going to need to make more money each day.  The best way to do that is build up your Town Hall.  This will produce more Gold each day as you upgrade the structure.  So build the Town Hall and watch your income go from 500 Gold a day to 1000 Gold a day.  You may be tempted to build the Hydra Pond, but resist the urge because those Hydras cost a lot of money to recruit, and you may not have enough Gold on hand.                            ÿ� �