Road: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 1: Line 1:
'''Road''' negates all [[Terrain penalty|terrain penalties]] and enables hero to [[Movement|move]] further on [[adventure map]]. There are three different types of roads: dirt, gravel and cobblestone. In manual it states, that movement on dirt road costs 75%, on gravel road 65% and on cobblestone road 50% compared to "normal" moving. The normal in this context means a terrain without terrain penalty.
'''Road''' negates all [[Terrain penalty|terrain penalties]] and enables hero to [[Movement|move]] further on [[adventure map]]. There are three different types of roads: dirt, gravel and cobblestone. In manual it states, that movement on dirt road costs 75%, on gravel road 65% and on cobblestone road 50% compared to "normal" moving. The normal in this context means a terrain without terrain penalty.


{| style="border-style: solid; border-color:#000000; border-width: 0px; text-align: center;"
{| style="text-align: center;" cellspacing=3
|- bgcolor=808080   
|- bgcolor=808080   
| '''Road type'''
| '''Road type'''

Revision as of 06:39, 4 December 2013

Road negates all terrain penalties and enables hero to move further on adventure map. There are three different types of roads: dirt, gravel and cobblestone. In manual it states, that movement on dirt road costs 75%, on gravel road 65% and on cobblestone road 50% compared to "normal" moving. The normal in this context means a terrain without terrain penalty.

Road type Cost [%] Cost of movement points
Cobblestone road 50% 50
Gravel road 65% 65
Dirt road 75% 75