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{{About|is about the characteristics of the fire school [[spell]]s. For the [[secondary skill]], see [[Fire Magic]].}} | |||
{{Fire spells||margin = 1em}} | {{Fire spells||margin = 1em}} | ||
'''School of Fire Magic''' is one of the four schools of magic. Others are [[School of Air Magic]], [[School of Earth Magic]] and [[School of Water Magic]] | '''School of Fire Magic''' is one of the four schools of magic. Others are [[School of Air Magic]], [[School of Earth Magic]] and [[School of Water Magic]]. | ||
The School of Fire Magic is related to the [[secondary skill]] [[Fire Magic]], which allows heroes' to cast Fire School spells more effectively and at reduced cost. | |||
The | |||
The cost reduction is the same regardless of whether a hero holds the skill at basic, advanced, or expert level. | |||
== Discussion == | |||
The most powerfull spell in the School of Fire Magic is [[Berserk]] (20 spell points to have an enemy creature loose a willful attack and use it against their own (or whoever stands near), especially nice considering sieges and stronger the stronger the enemy creature is), which combined with expert [[Fire Magic]] can be cast on an area of radius three hexes. | |||
It causes all affected creatures to use their attack to the nearest possible target. The only downside is, that with [[Pendant of Dispassion]], a [[List of artifacts sorted by class#Treasure artifacts|treasure]] class artifact, the enemy can protect all his troops from Berserk. | |||
Additionally, [[Armageddon]] is sometimes quite useful spell, that can be used in a tactic called [[Dragogeddon]]. | |||
Other useful spells are [[Curse]] (counter to [[Bless]], [[Dread Knight]] speciality) and [[Blind]] (Paralyse an enemy creature). | |||
Curse becomes a [[List of mass spells|mass spell]] at expert level of Fire Magic, and can significantly reduce enemy damage. Blind on the other hand is an all-around spell good for almost any situation. | |||
In conclusion, the School of Fire Magic has only few useful spells. Especially Berserk can change the course of battle. | |||
However, the lack spells that could increase the effectiveness of allied creatures (buffs) makes it least necessary of the four schools. | |||
And therefore, also Fire Magic becomes dispensable - it also has only the second best spell in terms of damage, [[Armageddon]] which was so bad it was changed to effect the whole battlefield out of pity - sadly it needs either select level 7 creatures or [[Efreet]] only ([[Dragogeddon]]) to not cast friendly fire on the own creatures too (and in most maps the [[Armageddon's Blade (Artifact)]] might not be present). | |||
The best single target damage spell in terms of just damage output is an [[Earth magic]] spell, [[Implosion]], quite a host of buffs are included in [[Water magic]], which also has the only heal spell [[Cure]], [[Earth magic]] also has resurrects. | |||
== Related articles == | == Related articles == | ||
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* [[School of Water Magic]] | * [[School of Water Magic]] | ||
[[Category: Spells | [[Category: Spells]] | ||
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