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This is the second map of the {{hommroe}} campaign [[Long Live the King]].
{{Campaign Long Live the King}}'''Season of Harvest''' is the second scenario of the [[Long Live the King]] campaign in {{roe}} {{withroe}}.
== Campaign ==
=== Right-click text ===
We have found a perfect area along [[Erathia]]'s border from which we can harvest enough creatures for our armies without attracting much notice from the Erathian Military. Build an army, but be quick - we need those troops immediately.


===Backstory===
=== Prologue ===
The war in [[Erathia]] is the greatest thing that could have happened for the nation of [[Deyja]]. A war of this scale is an endless harvest for our [[undead]] armies. Today we shall feast, and tomorrow we shall conquer [[Erathia]] for ourselves.
[[File:EVIL2B.png|400px|thumb]]
====Cinematic Briefing====
Before we begin our large scale invasion of [[Erathia]], we must fill our ranks. Erathia’s populous will provide the recruits we need. Invade the local region and resurrect the needed troops.
Before we begin our large scale invasion of [[Erathia]], we must fill our ranks. [[Erathia]]'s populous will provide the recruits we need. Invade the local region and resurrect the needed troops.
====In-Game====
To truly catch [[Erathia]] by surprise, we must attack within three months. However, our forces are not nearly strong enough for a full scale attack. We need you to harvest the creatures along the Erathian border, raising enough [[undead]] to allow us (to) launch our campaign. As before, you must move quickly. We must have the element of surprise when we attack [[Erathia]], so we can not delay more than three months. In that time you must provide us with at least 2500 skeletons. If you fail, we will have no chance against [[Erathia]]. Do not fail.
===Quest/Objective===
To win, you must have a total of 2500 [[Skeletons]] in all your armies or garrisons within 3 months. Some [[Border Guard]]s can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the the artifact beyond the [[Border Guard]] will travel with you to the next scenario.


Victory message, <UNKNOWN>
== Scenario ==
=== Map description ===
To win, you must have a total of 2500 Skeletons in all your armies within 3 months. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario.


Defeat message, <UNKNOWN>
=== Starting options ===
===Map Details===
*Give {{An|Vampire's Cowl}} to {{H|Vokial|0=}}
Difficulty: Normal
*Build [[Necromancy Amplifier]] at {{town|Necropolis}} (54, 5, 0)
*Build [[Unearthed Graves]] at {{town|Necropolis}} (54, 5, 0)


Map Size: Medium
=== Timed events ===
{| class="sortable wikitable" cellpadding=5px
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Intro part 1'''
|-
| style="padding-left:7px; padding-right:5px;" | To truly catch Erathia by surprise, we must attack within three months. However, our forces are not nearly strong enough for a full scale attack. We need you to harvest the creatures along the Erathian border, raising enough undead to allow us launch our campaign.
|-
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Intro part 2'''
|-
| style="padding-left:7px; padding-right:5px;" | As before, you must move quickly. We must have the element of surprise when we attack Erathia, so we can not delay more than three months. In that time you must provide us with at least 2500 skeletons. If you fail, we will have no chance against Erathia. Do not fail.
|-
| style="background-color:#f2f2f2; text-align:center;" | '''Day 5 - News of Sandro'''
|-
| style="padding-left:7px; padding-right:5px;" | One of your advisors approaches. "We have just learned that Sandro and his army are being held prisoner in this area. If you can find him and free him, he will certainly aid us in our quest."
|-
| style="background-color:#f2f2f2; text-align:center;" | '''Day 64 - Warning 3 weeks left'''
|-
| style="padding-left:7px; padding-right:5px;" | You receive a letter from your superiors. "Your initial progress is good, but you only have three weeks left to complete your task."
|-
| style="background-color:#f2f2f2; text-align:center;" | '''Day 71 - Warning 2 weeks left'''
|-
| style="padding-left:7px; padding-right:5px;" | You receive a letter from your superiors. "I trust you are making progress. Remember, we need at least 2500 skeletons, and you have but two weeks until we launch our attack."
|-
| style="background-color:#f2f2f2; text-align:center;" | '''Day 78 - Warning 1 week left'''
|-
| style="padding-left:7px; padding-right:5px;" | You receive a letter from your superiors. "One week from today, we launch our attack on Erathia. Your 2500 skeletons are key to our success. I trust that you understand that failure is not an option."
|}


Next Map: Corporeal Punishment
=== Objects ===
==== Towns ====
{| class="sortable wikitable" cellpadding=5px
! Location
! Player
! Type
|-
| style="text-align:center;" | 6, 7, 0
| style="text-align:center;" | {{blue}}
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}
|-
| style="text-align:center;" | 10, 63, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}
|-
| style="text-align:center;" | 37, 31, 0
| style="text-align:center;" | {{blue}}
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}
|-
| style="text-align:center;" | 54, 5, 0
| style="text-align:center;" | {{purple}}
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}
|}


Total Castles: 4
==== Heroes ====
{| class="sortable wikitable" cellpadding=5px
! Location
! Player
! Hero
|-
| style="text-align:center;" | 9, 34, 0
| style="text-align:center;" | [[File:Prison.gif|30px|link=Prison]]
| style="padding-left:7px; padding-right:5px;" | {{H|Sandro|Necromancer}}
|-
| style="text-align:center;" | 54, 6, 0
| style="text-align:center;" | {{purple}}
| style="padding-left:7px; padding-right:5px;" | {{H|Vidomina|Necromancer}}
|-
| style="text-align:center;" | 69, 29, 0
| style="text-align:center;" | {{purple}}
| style="padding-left:7px; padding-right:5px;" | {{H|Vokial|Death Knight}}
|}


Underground: No
==== Seer's Huts ====
====Heroes====
{| class="wikitable" cellpadding=5px
You start with 2 (fixed) heroes and the Spirit of Oppression.
! [[File:Seer's_Hut_2.gif|30px]] 24, 39, 0 - Seer's Hut
|-
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | <center>'''Quest:''' Return with {{An|Surcoat of Counterpoise}}</center>
|-
! Completion Message
|-
| style="background-color:#f2f2f2; text-align:center;" | <center>'''Reward:''' 3 [[File:Attack_skill.png|25px]] [[Attack]] Skill</center>
|-
|
|-
! [[File:Seer's_Hut_1.gif|30px]] 60, 41, 0 - Seer's Hut
|-
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | <center>'''Quest:''' Return with {{An|Badge of Courage}}</center>
|-
! Completion Message
|-
| style="background-color:#f2f2f2; text-align:center;" | <center>'''Reward:''' {{Sn|Teleport}}</center>
|}


The enemy starts with no heroes, and can't get any.
==== Quest Guards ====
{| class="wikitable" cellpadding=5px
! [[File:Quest_Guard.gif|30px]] 0, 3, 0 - Quest Guard
|-
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | <center>'''Quest:''' Return with {{An|Pendant of Death}}</center>
|-
|
|-
! [[File:Quest_Guard.gif|30px]] 8, 37, 0 - Quest Guard
|-
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | <center>'''Quest:''' Return with {{An|Spirit of Oppression}}</center>
|}


Maximum Heroes: No maximum
[[Category:Campaign scenarios]]{{keywords}}
 
Maximum Level: No maximum
 
====Starting Options====
*Start with the [[Vampire's Cowl]]
*Start with a [[Necromancy Amplifier]]
*Start with [[Unearthed Graves]]
 
===Tips===
*If you want to make the scenario harder, start with the [[Vampire's Cowl]], but don't use it, which means that your starting bonus is effectively zero. The next best starting bonus is [[Unearthed Graves]], which gives you 6 [[Skeletons]] per week. The next best starting bonus is the [[Necromancy Amplifier]], which gives x Skeletons per week, where x is 10% of the number of units you kill, across all your armies, and that is easily more than 6. The best starting bonus is the Vampire's Cowl, assuming you use it, even though it only affects one stack, because it cannot be obtained during the scenario, and it adds to the Necromancy Amplifier and Unearthed Graves, which you will get quite soon anyway.
*There is no organized opposition in this scenario. Things just stand around waiting to die. The only difficulty is in exploring the entire map before you get 2,500 Skeletons.
*[[Necromancy]] is a very powerful ability as this mission illustrates and it is highly recommended to make use of it by engaging all [[wandering creatures]] in combat and not allowing them to flee.
*The scenario information is incorrect. Apparently, if you end a scenario with certain [[Artifacts]], and not necessarily Quest Artifacts, then they will be in your possession at the start of the next scenario, and you will be able to pass certain Border Guards in that scenario. The Artifacts beyond those Border Guards will then be in your possession at the start of the next scenario, and so forth. It doesn't seem to matter who is carrying the Artifacts, or where they are when you try to pass the Border Guards.
*This scenario has a bug-like feature, and it propagates through the rest of the campaign. There is an inaccessible region in the NW corner of the map. The Artifact there, the [[Spyglass]], cannot be obtained, unless you learn [[Fly]] or [[Dimension Door]]. This Artifact presumably gives you access to other inaccessible areas in the following scenarios.
[[Category: Campaigns]]

Revision as of 04:16, 5 June 2021

Template:Campaign Long Live the KingSeason of Harvest is the second scenario of the Long Live the King campaign in Restoration of Erathia Restoration of Erathia.

Campaign

Right-click text

We have found a perfect area along Erathia's border from which we can harvest enough creatures for our armies without attracting much notice from the Erathian Military. Build an army, but be quick - we need those troops immediately.

Prologue

File:EVIL2B.png

Before we begin our large scale invasion of Erathia, we must fill our ranks. Erathia’s populous will provide the recruits we need. Invade the local region and resurrect the needed troops.

Scenario

Map description

To win, you must have a total of 2500 Skeletons in all your armies within 3 months. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario.

Starting options

Timed events

Day 1 - Intro part 1
To truly catch Erathia by surprise, we must attack within three months. However, our forces are not nearly strong enough for a full scale attack. We need you to harvest the creatures along the Erathian border, raising enough undead to allow us launch our campaign.
Day 1 - Intro part 2
As before, you must move quickly. We must have the element of surprise when we attack Erathia, so we can not delay more than three months. In that time you must provide us with at least 2500 skeletons. If you fail, we will have no chance against Erathia. Do not fail.
Day 5 - News of Sandro
One of your advisors approaches. "We have just learned that Sandro and his army are being held prisoner in this area. If you can find him and free him, he will certainly aid us in our quest."
Day 64 - Warning 3 weeks left
You receive a letter from your superiors. "Your initial progress is good, but you only have three weeks left to complete your task."
Day 71 - Warning 2 weeks left
You receive a letter from your superiors. "I trust you are making progress. Remember, we need at least 2500 skeletons, and you have but two weeks until we launch our attack."
Day 78 - Warning 1 week left
You receive a letter from your superiors. "One week from today, we launch our attack on Erathia. Your 2500 skeletons are key to our success. I trust that you understand that failure is not an option."

Objects

Towns

Location Player Type
6, 7, 0 Blue Rampart
10, 63, 0 Red Castle
37, 31, 0 Blue Rampart
54, 5, 0 Purple Necropolis

Heroes

Location Player Hero
9, 34, 0 Sandro Sandro the Necromancer
54, 6, 0 Purple Vidomina Vidomina the Necromancer
69, 29, 0 Purple Vokial Vokial the Death Knight

Seer's Huts

24, 39, 0 - Seer's Hut
Proposal Message
Quest: Return with Surcoat of CounterpoiseSurcoat of Counterpoise
Completion Message
Reward: 3 Attack Skill
60, 41, 0 - Seer's Hut
Proposal Message
Quest: Return with Badge of CourageBadge of Courage
Completion Message
Reward:  Teleport

Quest Guards

0, 3, 0 - Quest Guard
Proposal Message
Quest: Return with Pendant of DeathPendant of Death
8, 37, 0 - Quest Guard
Proposal Message
Quest: Return with Spirit of OppressionSpirit of Oppression

Template:Keywords