Season of Harvest: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
 
(23 intermediate revisions by 9 users not shown)
Line 1: Line 1:
This is the second map of the {{hommroe}} campaign [[Long Live the King]].
{{campaign navigational box|roe=expanded|longlivetheking=expanded}}
{{scenario
| scenario      = {{PAGENAME}}
| description    = To win, you must have a total of 2500 Skeletons in all your armies within 3 months. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario.
| underground    = disabled
| num_play      = 3/1
| size          = M
| source        = roe
| victory        = get_cr
| loss          = time
| allies        = {{purple}}
| enemies        = {{---}}{{---}}1:{{red}}{{blue}}
| difficulty    = Normal
| bonus          = {{BonusArt|Vampire's Cowl}}{{BonusB|Necropolis|Necromancy Amplifier}}{{BonusB|Necropolis|Unearthed Graves}}
| carry          = {{An|Collar of Conjuring|noname=}}{{An|Spirit of Oppression|noname=}}
| max_lvl        = -
| Cmap          = [[File:Cmap roe lltk 2.png|400px|We have found a perfect area along Erathia's border from which we can harvest enough creatures for our armies without attracting much notice from the Erathian Military. Build an army, but be quick - we need those troops immediately.]]
}}


===Backstory===
== Prologue ==
The war in [[Erathia]] is the greatest thing that could have happened for the nation of [[Deyja]]. A war of this scale is an endless harvest for our [[undead]] armies. Today we shall feast, and tomorrow we shall conquer [[Erathia]] for ourselves.
{{cvid|RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-EVIL2B-smk-EVIL2B|thumbtime=0:01|float=left}}
====Cinematic Briefing====
{{town|Necropolis|noname=}} Unnamed male general: Before we begin our large scale invasion of [[Erathia]], we must fill our ranks. Erathia’s populous will provide the recruits we need. Invade the local region and resurrect the needed troops.
Before we begin our large scale invasion of [[Erathia]], we must fill our ranks. [[Erathia]]'s populous will provide the recruits we need. Invade the local region and resurrect the needed troops.
====In-Game====
To truly catch [[Erathia]] by surprise, we must attack within three months. However, our forces are not nearly strong enough for a full scale attack. We need you to harvest the creatures along the Erathian border, raising enough [[undead]] to allow us (to) launch our campaign. As before, you must move quickly. We must have the element of surprise when we attack [[Erathia]], so we can not delay more than three months. In that time you must provide us with at least 2500 skeletons. If you fail, we will have no chance against [[Erathia]]. Do not fail.
===Quest/Objective===
To win, you must have a total of 2500 [[Skeletons]] in all your armies or garrisons within 3 months. Some [[Border Guard]]s can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the the artifact beyond the [[Border Guard]] will travel with you to the next scenario.


Victory message, <UNKNOWN>
{{clear|both}}
== Scenario ==
=== Timed events ===
{| class="sortable wikitable" cellpadding=5px
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Intro part 1'''
|-
| style="padding-left:7px; padding-right:5px;" | To truly catch Erathia by surprise, we must attack within three months. However, our forces are not nearly strong enough for a full scale attack. We need you to harvest the creatures along the Erathian border, raising enough undead to allow us launch our campaign.
|-
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Intro part 2'''
|-
| style="padding-left:7px; padding-right:5px;" | As before, you must move quickly. We must have the element of surprise when we attack Erathia, so we can not delay more than three months. In that time you must provide us with at least 2500 skeletons. If you fail, we will have no chance against Erathia. Do not fail.
|-
| style="background-color:#f2f2f2; text-align:center;" | '''Day 5 - News of Sandro'''
|-
| style="padding-left:7px; padding-right:5px;" | One of your advisors approaches. "We have just learned that Sandro and his army are being held prisoner in this area. If you can find him and free him, he will certainly aid us in our quest."
|-
| style="background-color:#f2f2f2; text-align:center;" | '''Day 64 - Warning 3 weeks left'''
|-
| style="padding-left:7px; padding-right:5px;" | You receive a letter from your superiors. "Your initial progress is good, but you only have three weeks left to complete your task."
|-
| style="background-color:#f2f2f2; text-align:center;" | '''Day 71 - Warning 2 weeks left'''
|-
| style="padding-left:7px; padding-right:5px;" | You receive a letter from your superiors. "I trust you are making progress. Remember, we need at least 2500 skeletons, and you have but two weeks until we launch our attack."
|-
| style="background-color:#f2f2f2; text-align:center;" | '''Day 78 - Warning 1 week left'''
|-
| style="padding-left:7px; padding-right:5px;" | You receive a letter from your superiors. "One week from today, we launch our attack on Erathia. Your 2500 skeletons are key to our success. I trust that you understand that failure is not an option."
|}


Defeat message, <UNKNOWN>
=== Objects ===
===Map Details===
==== Towns ====
Difficulty: Normal
{| class="sortable wikitable" cellpadding=5px
! Location
! Color
! Type
! Name
|-
| style="text-align:center;" | 6, 7, 0
| style="text-align:center;" | {{blue}}
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart|nofort=}}
| style="text-align:center;" |
|-
| style="text-align:center;" | 10, 63, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{town|Castle|nofort=}}
| style="text-align:center;" |
|-
| style="text-align:center;" | 37, 31, 0
| style="text-align:center;" | {{blue}}
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart|nofort=}}
| style="text-align:center;" |
|-
| style="text-align:center;" | 54, 5, 0
| style="text-align:center;" | {{purple}}
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis|nofort=}}
| style="text-align:center;" |
|}


Map Size: Medium
==== Heroes ====
{| class="sortable wikitable" cellpadding=5px
! Location
! Color
! Hero
|-
| style="text-align:center;" | 9, 34, 0
| style="text-align:center;" | {{imprisoned}}
| style="padding-left:7px; padding-right:5px;" | {{H|Sandro|Necromancer}}
|-
| style="text-align:center;" | 54, 6, 0
| style="text-align:center;" | {{purple}}
| style="padding-left:7px; padding-right:5px;" | {{H|Vidomina|Necromancer}}
|-
| style="text-align:center;" | 69, 29, 0
| style="text-align:center;" | {{purple}}
| style="padding-left:7px; padding-right:5px;" | {{H|Vokial|Death Knight}}
|}


Next Map: [[Corporeal Punishment]]
==== Seer's Huts ====
{| class="wikitable" cellpadding=5px
! [[File:Seer's_Hut_2.gif|30px]] 24, 39, 0 - Seer's Hut
|-
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | <center>'''Quest:''' Return with {{An|Surcoat of Counterpoise}}</center>
|-
! Completion Message
|-
| style="background-color:#f2f2f2; text-align:center;" | <center>'''Reward:''' 3 [[File:Attack_skill.png|25px]] [[Attack]] Skill</center>
|-
|
|-
! [[File:Seer's_Hut_1.gif|30px]] 60, 41, 0 - Seer's Hut
|-
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | <center>'''Quest:''' Return with {{An|Badge of Courage}}</center>
|-
! Completion Message
|-
| style="background-color:#f2f2f2; text-align:center;" | <center>'''Reward:''' {{Sn|Teleport}}</center>
|}


Total Castles: 4
==== Quest Guards ====
{| class="wikitable" cellpadding=5px
! [[File:Quest_Guard.gif|30px]] 0, 3, 0 - Quest Guard
|-
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | <center>'''Quest:''' Return with {{An|Pendant of Death}}</center>
|-
|
|-
! [[File:Quest_Guard.gif|30px]] 8, 37, 0 - Quest Guard
|-
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | <center>'''Quest:''' Return with {{An|Spirit of Oppression}}</center>
|}


Underground: No
[[Category:Campaign scenarios]]
====Heroes====
You start with 2 (fixed) heroes and the Spirit of Oppression.
 
The enemy starts with no heroes, and can't get any.
 
Maximum Heroes: No maximum
 
Maximum Level: No maximum
 
====Starting Options====
*Start with the [[Vampire's Cowl]]
*Start with a [[Necromancy Amplifier]]
*Start with [[Unearthed Graves]]
 
===Tips===
*If you want to make the scenario harder, start with the [[Vampire's Cowl]], but don't use it, which means that your starting bonus is effectively zero. The next best starting bonus is [[Unearthed Graves]], which gives you 6 [[Skeletons]] per week. The next best starting bonus is the [[Necromancy Amplifier]], which gives x Skeletons per week, where x is 10% of the number of units you kill, across all your armies, and that is easily more than 6. The best starting bonus is the Vampire's Cowl, assuming you use it, even though it only affects one stack, because it cannot be obtained during the scenario, and it adds to the Necromancy Amplifier and Unearthed Graves, which you will get quite soon anyway.
*There is no organized opposition in this scenario. Things just stand around waiting to die. The only difficulty is in exploring the entire map before you get 2,500 Skeletons.
*[[Necromancy]] is a very powerful ability as this mission illustrates and it is highly recommended to make use of it by engaging all [[wandering creatures]] in combat and not allowing them to flee.
*The scenario information is incorrect. Apparently, if you end a scenario with certain [[Artifacts]], and not necessarily Quest Artifacts, then they will be in your possession at the start of the next scenario, and you will be able to pass certain Border Guards in that scenario. The Artifacts beyond those Border Guards will then be in your possession at the start of the next scenario, and so forth. It doesn't seem to matter who is carrying the Artifacts, or where they are when you try to pass the Border Guards.
*This scenario has a bug-like feature, and it propagates through the rest of the campaign. There is an inaccessible region in the NW corner of the map. The Artifact there, the [[Spyglass]], cannot be obtained, unless you learn [[Fly]] or [[Dimension Door]]. This Artifact presumably gives you access to other inaccessible areas in the following scenarios.
[[Category: Campaigns]]

Latest revision as of 15:11, 18 February 2024

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Master of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming

We have found a perfect area along Erathia's border from which we can harvest enough creatures for our armies without attracting much notice from the Erathian Military. Build an army, but be quick - we need those troops immediately. Season of Harvest Restoration of Erathia
3 Total Players / 1 Human Player
1
3
Underground disabled Size 2 (72×72) - M
To win, you must have a total of 2500 Skeletons in all your armies within 3 months. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario.
Victory condition:
Accumulate Creatures
Loss condition:
Time Expires
Allies: Purple Enemies:       1:RedBlue
Choose a bonus:
 Start with Vampire's Cowl  Start with Necromancy Amplifier  Start with Unearthed Graves 
Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well.
Carried to next scenario:
Collar of ConjuringSpirit of Oppression
Max level:
-

Prologue[edit]

Unnamed male general: Before we begin our large scale invasion of Erathia, we must fill our ranks. Erathia’s populous will provide the recruits we need. Invade the local region and resurrect the needed troops.

Scenario[edit]

Timed events[edit]

Day 1 - Intro part 1
To truly catch Erathia by surprise, we must attack within three months. However, our forces are not nearly strong enough for a full scale attack. We need you to harvest the creatures along the Erathian border, raising enough undead to allow us launch our campaign.
Day 1 - Intro part 2
As before, you must move quickly. We must have the element of surprise when we attack Erathia, so we can not delay more than three months. In that time you must provide us with at least 2500 skeletons. If you fail, we will have no chance against Erathia. Do not fail.
Day 5 - News of Sandro
One of your advisors approaches. "We have just learned that Sandro and his army are being held prisoner in this area. If you can find him and free him, he will certainly aid us in our quest."
Day 64 - Warning 3 weeks left
You receive a letter from your superiors. "Your initial progress is good, but you only have three weeks left to complete your task."
Day 71 - Warning 2 weeks left
You receive a letter from your superiors. "I trust you are making progress. Remember, we need at least 2500 skeletons, and you have but two weeks until we launch our attack."
Day 78 - Warning 1 week left
You receive a letter from your superiors. "One week from today, we launch our attack on Erathia. Your 2500 skeletons are key to our success. I trust that you understand that failure is not an option."

Objects[edit]

Towns[edit]

Location Color Type Name
6, 7, 0 Blue Rampart
10, 63, 0 Red Castle
37, 31, 0 Blue Rampart
54, 5, 0 Purple Necropolis

Heroes[edit]

Location Color Hero
9, 34, 0 Imprisoned Sandro Sandro the Necromancer
54, 6, 0 Purple Vidomina Vidomina the Necromancer
69, 29, 0 Purple Vokial Vokial the Death Knight

Seer's Huts[edit]

24, 39, 0 - Seer's Hut
Proposal Message
Quest: Return with Surcoat of CounterpoiseSurcoat of Counterpoise
Completion Message
Reward: 3 Attack Skill
60, 41, 0 - Seer's Hut
Proposal Message
Quest: Return with Badge of CourageBadge of Courage
Completion Message
Reward:  Teleport

Quest Guards[edit]

0, 3, 0 - Quest Guard
Proposal Message
Quest: Return with Pendant of DeathPendant of Death
8, 37, 0 - Quest Guard
Proposal Message
Quest: Return with Spirit of OppressionSpirit of Oppression