Seeds of Discontent: Difference between revisions

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==Maps==
==Maps==
#[[The Grail (campaign scenario)|The Grail]]
{| class="wikitable"
#[[The Road Home]]
! Name !! Size !! Bonus options !! Sides !! Victory condition !! Loss condition
#[[Independence]]
|-
! The{{-}}Grail
|M||[[Boots of Speed]]; 5000 gold; 4 [[Pegasi]]||Teal (player), 0 (enemy)||Acquire an artifact||Time expires
|-
| colspan="6"| To win, you must find the Grail within 2 months.
|-
| colspan="6"|
|-
! The{{-}}Road{{-}}Home
|M||[[Mage Guild]] 3; 5000 gold; 3 [[Dendroid Soldier]]s||Teal (player), Red, Blue (enemies)||Build the grail structure||Lose a hero
|-
| colspan="6"| To win, the Ranger, Ryland, must reach the town of Welnin with the Grail, and build it a permanent home.
|-
| colspan="6"|
|-
! Independence
|M||12 [[wood]]; 3 [[Dendroid Soldier]]s; 6 [[Dendroid Guard]]s ||Teal (player), Red, Blue (enemies)||Town upgrade||Lose all your towns and heroes
|-
| colspan="6"| To win, you must build a Capitol in the town of Welnin. Only then will the Contested Lands be free!
|}


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Revision as of 11:04, 2 December 2022

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Master of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming

Rampart campaign.

Seeds of Discontent is not available until you have completed the first three campaigns in Heroes of Might and Magic III: Restoration of Erathia: Long Live the Queen, Dungeons and Devils, and Spoils of War.

Backstory

With the invaders finally driven out of the Contested Lands, the time has come to rebuild. But one man, Faruk Wlenin, has chosen to free the Contested Lands from Erathia and AvLee forever.

Quest/Objective

Heroes

Maps

Name Size Bonus options Sides Victory condition Loss condition
The Grail M Boots of Speed; 5000 gold; 4 Pegasi Teal (player), 0 (enemy) Acquire an artifact Time expires
To win, you must find the Grail within 2 months.
The Road Home M Mage Guild 3; 5000 gold; 3 Dendroid Soldiers Teal (player), Red, Blue (enemies) Build the grail structure Lose a hero
To win, the Ranger, Ryland, must reach the town of Welnin with the Grail, and build it a permanent home.
Independence M 12 wood; 3 Dendroid Soldiers; 6 Dendroid Guards Teal (player), Red, Blue (enemies) Town upgrade Lose all your towns and heroes
To win, you must build a Capitol in the town of Welnin. Only then will the Contested Lands be free!

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

The only scenario which may cause difficulties is the first one, due to strict time limit. Hire a Rampart hero every week in order to get additional troops from themselves and visit external dwellings (in your city, dwellings are prohibited, so your army will consist of units recruited on the map and via events). Don't kill wandering creatures if they flee, otherwise you will lose your troops. You will have to fight Angels in the endgame. Capturing Green Dragons' dwelling is also ambiguous for that reason. There are ways to avoid events in which monsters attack you.


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