Song for the Father: Difference between revisions

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The final step in the [[Restoration of Erathia]] is to drive the [[Necromancer]]s of [[Deyja]] back in to their barren homeland.  With the resurrected body of [[King Gryphonheart]] leading them, this will prove to be a formidable task.
The final step in the [[Restoration of Erathia]] is to drive the [[Necromancer]]s of [[Deyja]] back in to their barren homeland.  With the resurrected body of [[King Gryphonheart]] leading them, this will prove to be a formidable task.


==Quest/Objective==
==Maps==
{| class="wikitable"
! Name !! Size !! Bonus options !! Sides !! Victory condition !! Loss condition
|-
! Safe{{-}}Passage
|S||[[Boots of Speed]]; Basic [[Logistics]]; 2500 gold||Red (player), Purple (enemy)||Deliver an artifact||Lose a hero
|-
| colspan="6"| To win, the Necromancer, Nimbus, must reach the town of Highcastle with the Statesman's Medal. At the end of this scenario, Nimbus and your 7 strongest Heroes will travel with you to the next scenario of this campaign.
|-
| colspan="6"|
|-
! United{{-}}Front
|L||35 [[Royal Griffin]]s to [[Castle]]; 35 [[Iron Golem]]s to [[Tower]]; 35 [[Grand Elves]] to [[Rampart]]||Red (player), Purple (enemy)||Defeat all enemies||Lose all your towns and heroes
|-
| colspan="6"| To win, you must capture all enemy towns and castles and defeat all enemy heroes. At the end of this scenario, your 6 strongest Heroes will travel with you to the final scenario of this campaign, where they will be met by Lord Haart and Queen Catherine.
|-
| colspan="6"|
|-
! For{{-}}King{{-}}and{{-}}Country
|M+||[[Helm of Heavenly Enlightenment]]; [[Tome of Earth]]; [[Spellbinder's Hat]]||Red (player), Purple (enemy)||Defeat all enemies||Lose a hero
|-
| colspan="6"| To win, you must capture all enemy towns and castles and defeat all enemy heroes, without losing either Queen Catherine or Lord Haart. This is the final battle... good luck!
|}


==Heroes==
==Heroes==
==Maps==
#[[Safe Passage]]
#[[United Front]]
#[[For King and Country]]


{{fanopinion|
{{fanopinion|

Revision as of 11:44, 2 December 2022

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Master of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming

Song for the Father is not available until you have completed the first three campaigns in Heroes of Might and Magic III: Restoration of Erathia: Long Live the Queen, Dungeons and Devils, and Spoils of War.

Backstory

The final step in the Restoration of Erathia is to drive the Necromancers of Deyja back in to their barren homeland. With the resurrected body of King Gryphonheart leading them, this will prove to be a formidable task.

Maps

Name Size Bonus options Sides Victory condition Loss condition
Safe Passage S Boots of Speed; Basic Logistics; 2500 gold Red (player), Purple (enemy) Deliver an artifact Lose a hero
To win, the Necromancer, Nimbus, must reach the town of Highcastle with the Statesman's Medal. At the end of this scenario, Nimbus and your 7 strongest Heroes will travel with you to the next scenario of this campaign.
United Front L 35 Royal Griffins to Castle; 35 Iron Golems to Tower; 35 Grand Elves to Rampart Red (player), Purple (enemy) Defeat all enemies Lose all your towns and heroes
To win, you must capture all enemy towns and castles and defeat all enemy heroes. At the end of this scenario, your 6 strongest Heroes will travel with you to the final scenario of this campaign, where they will be met by Lord Haart and Queen Catherine.
For King and Country M+ Helm of Heavenly Enlightenment; Tome of Earth; Spellbinder's Hat Red (player), Purple (enemy) Defeat all enemies Lose a hero
To win, you must capture all enemy towns and castles and defeat all enemy heroes, without losing either Queen Catherine or Lord Haart. This is the final battle... good luck!

Heroes

User commentary

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Some may find the information in this section subjective or irrelevant.

Increase level and primary skills of your heroes, as they will form your 'team' for the campaign. Fight wandering creatures in the first scenario as the enemy is very weak, and take experience from treasure chests. Choose Grand Elves in the second scenario and rush through the map using them. Unlike Armageddon's Blade, Catherine doesn't play an important role in the campaign.


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