Sorcery: Difference between revisions

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(→‎Importance: He is not an expert in Sorcery, and even Crag Hack may learn Sorcery)
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'''Heroes with Sorcery as a starting skill:'''
'''Heroes with Sorcery as a starting skill:'''
* {{H2|Alagar|Druid}} (Basic)
* {{H2|Alagar|Druid}} (Basic)
* {{H2|Gird|Battle Mage}} (Basic)
* {{H2|Gird|Battle Mage}} (Basic)
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'''Heroes with a Sorcery specialty:'''
'''Heroes with a Sorcery specialty:'''
The following heroes all receive a 5% per level bonus to their Sorcery skill:
The following heroes all receive a 5% per level bonus to their Sorcery skill:
* {{H2|Gird|Battle Mage}}
* {{H2|Gird|Battle Mage}}
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== Importance ==
{{fanopinion|
{{fanopinion}}
For a magically-oriented hero, Sorcery is a good supporting skill. It makes little effect on basic level and/or with low [[spell power]], but on expert level Sorcery does a good job for a strong magician. It's a good idea to start with a hero whose [[specialty]] is Sorcery; for example, [[Malekith]] is possibly the best hero for [[Dragogeddon]] since he is basing in [[Dungeon]] and therefore [[Armageddon]] and [[Black Dragon]]s are both at his service. However, if a hero is more a warrior than a magician, and will probably never get superior spell power and [[knowledge]], possibly it's better to concentrate on something else, as e.g. [[Wisdom]] and [[Earth Magic]] are more universal.
For a magically-oriented hero, Sorcery is a good supporting skill. It makes little effect on basic level and/or with low [[spell power]], but on expert level Sorcery does a good job for a strong magician. It's a good idea to start with a hero whose [[specialty]] is Sorcery; for example, [[Malekith]] is possibly the best hero for [[Dragogeddon]] since he is basing in [[Dungeon]] and therefore [[Armageddon]] and [[Black Dragon]]s are both at his service. However, if a hero is more a warrior than a magician, and will probably never get superior spell power and [[knowledge]], possibly it's better to concentrate on something else, as e.g. [[Wisdom]] and [[Earth Magic]] are more universal.
}}<!-- end of fan opinion -->


{{secondary skill 'see also'}}
{{secondary skill 'see also'}}

Revision as of 15:42, 17 May 2021

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Sorcery
Basic Sorcery: causes a hero's spells to inflict an additional 5% damage in combat.
Advanced Sorcery: causes a hero's spells to inflict an additional 10% damage in combat.
Expert Sorcery: causes a hero's spells to inflict an additional 15% damage in combat.

Sorcery is a secondary skill that increases the damage of spells up to 15%.

Heroes with Sorcery as a starting skill:

Heroes with a Sorcery specialty: The following heroes all receive a 5% per level bonus to their Sorcery skill:

Chance to get

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Castle  Knight   1 (lowest)
Castle  Cleric   5
Rampart  Ranger   2
Rampart  Druid   6
Tower  Alchemist   3
Tower  Wizard   8
Inferno  Demoniac   3
Inferno  Heretic   6
Necropolis  Death Knight   4
Necropolis  Necromancer   6
Dungeon  Overlord   2
Dungeon  Warlock  10 (highest)
Stronghold  Barbarian   1 (lowest)
Stronghold  Battle Mage   6
Fortress  Beastmaster   1 (lowest)
Fortress  Witch   8
Conflux  Planeswalker   1 (lowest)
Conflux  Elementalist   8
Cove  Captain   2
Cove  Navigator   6
Factory  Mercenary  {{{21}}}
Factory  Artificer  {{{22}}}


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User commentary

[Show user commentary]
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Some may find the information in this section subjective or irrelevant.

For a magically-oriented hero, Sorcery is a good supporting skill. It makes little effect on basic level and/or with low spell power, but on expert level Sorcery does a good job for a strong magician. It's a good idea to start with a hero whose specialty is Sorcery; for example, Malekith is possibly the best hero for Dragogeddon since he is basing in Dungeon and therefore Armageddon and Black Dragons are both at his service. However, if a hero is more a warrior than a magician, and will probably never get superior spell power and knowledge, possibly it's better to concentrate on something else, as e.g. Wisdom and Earth Magic are more universal.


See also: