Speed: Difference between revisions

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'''Speed''' (or sometimes '''movement''') is characteristic of [[creature]]s. The value of speed determines how many [[hex]]es the creature can move on [[battlefield]], and at the same times, it determines the order (initiative) of which different creatures move. Additionally, the speed value of the slowest creature affects the hero's [[movement]] points on the [[Adventure Map]].
'''Speed''' (or sometimes '''movement''') is characteristic of [[creature]]s. The value of speed determines how many [[hex]]es the creature can move on [[battlefield]], and at the same times, it determines the order (initiative) of which different creatures move. Additionally, the speed value of the slowest creature affects the hero's [[movement]] points on the [[Adventure Map]].


Fastest creature in the {{hommroe}}, the original series, is [[Archangel]] with the speed of 18. When {{ab}} and {{sod}} were introduced, the title of fastest creature went to [[Phoenix]]es, with a speed of 21. The slowest creatures with a speed of 3 are [[Dendroid Guard]], [[Dwarf]], [[Stone Golem]] and [[Walking Dead]]. Additionally, {{ab}} expansion introduced [[Peasant]], which have speed of three.  
The fastest creature in {{hommroe}}, the original series, is the [[Archangel]] with a speed of 18. When {{ab}} and {{sod}} were introduced, the title of fastest creature went to [[Phoenix]]es, with a speed of 21. The slowest creatures with a speed of 3 are [[Dendroid Guard]], [[Dwarf]], [[Stone Golem]] and [[Walking Dead]]. Additionally, {{ab}} expansion introduced [[Peasant]], which have speed of three.  


[[War machine]]s have a speed of 0, which means they can not move during combat and usually act last at the combat round. Also, their speed value does not affect the hero's movement points.
[[War machine]]s have a speed of 0, which means they can not move during combat and usually act last at the combat round. Also, their speed value does not affect the hero's movement points.
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== Initiative ==
== Initiative ==
The speed will determinate initiative of the creature. High speed value means high initiative, which means that the creature will move before creatures with smaller speed value (slower creature). If two or more creatures on differenct sides of engaging armies have the same speed value, the creature on the army which did have the latest chance to act will act first. And if it is the beginning of the battle, the attacker will have the initiative. Within each army, the unit that started (before [[tactics phase]]) nearest to the top of the screen, will move first.
The speed will determinate initiative of the creature. High speed value means high initiative, which means that the creature will move before creatures with smaller speed value (slower creature). If two or more creatures on different sides of engaging armies have the same speed value, the creature on the army which didn't have the latest chance to act will act first. And if it is the beginning of the battle, the attacker will have the initiative. Within each army, the unit that started (before [[tactics phase]]) nearest to the top of the screen, will move first.


== Speed modifiers ==
== Speed modifiers ==
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In the best case, the maximum speed bonus from all these modifiers is +16, or +7 in the first round of combat before the spells can be cast. A stack of Phoenixes led by Sir Mullich on their native terrain and with the best magical help available would therefore get a speed of 37. In similarly favourable conditions, the slow Dendroid Guards would get a speed of 19, making them tied with [[Azure Dragon]]s or [[Archangel]]s (which have the same native terrain).
In the best case, the maximum speed bonus from all these modifiers is +16, or +7 in the first round of combat before the spells can be cast. A stack of Phoenixes led by Sir Mullich on their native terrain and with the best magical help available would therefore get a speed of 37. In similarly favourable conditions, the slow Dendroid Guards would get a speed of 19, making them tied with [[Azure Dragon]]s or [[Archangel]]s (which have the same native terrain).
Heroes with a specialty in [[Haste]] or [[Prayer]] can potentially give more movement that Sir Mullich.


==Fast unit chart==
==Fast unit chart==

Revision as of 23:58, 15 September 2015

is about speed, the creature characteristics. For speed of a hero, see movement.

Speed (or sometimes movement) is characteristic of creatures. The value of speed determines how many hexes the creature can move on battlefield, and at the same times, it determines the order (initiative) of which different creatures move. Additionally, the speed value of the slowest creature affects the hero's movement points on the Adventure Map.

The fastest creature in Heroes of Might and Magic III: Restoration of Erathia, the original series, is the Archangel with a speed of 18. When Armageddon's Blade and Shadow of Death were introduced, the title of fastest creature went to Phoenixes, with a speed of 21. The slowest creatures with a speed of 3 are Dendroid Guard, Dwarf, Stone Golem and Walking Dead. Additionally, Armageddon's Blade expansion introduced Peasant, which have speed of three.

War machines have a speed of 0, which means they can not move during combat and usually act last at the combat round. Also, their speed value does not affect the hero's movement points.

Verbal descriptions of speed values:

  • 3 - very slow
  • 4 - extra slow
  • 5 - slow
  • 6 - swift
  • 7 - extra swift

Initiative

The speed will determinate initiative of the creature. High speed value means high initiative, which means that the creature will move before creatures with smaller speed value (slower creature). If two or more creatures on different sides of engaging armies have the same speed value, the creature on the army which didn't have the latest chance to act will act first. And if it is the beginning of the battle, the attacker will have the initiative. Within each army, the unit that started (before tactics phase) nearest to the top of the screen, will move first.

Speed modifiers

In the best case, the maximum speed bonus from all these modifiers is +16, or +7 in the first round of combat before the spells can be cast. A stack of Phoenixes led by Sir Mullich on their native terrain and with the best magical help available would therefore get a speed of 37. In similarly favourable conditions, the slow Dendroid Guards would get a speed of 19, making them tied with Azure Dragons or Archangels (which have the same native terrain). Heroes with a specialty in Haste or Prayer can potentially give more movement that Sir Mullich.

Fast unit chart

Listing only units allowing maximum movement (Speed of 11+):

Speed Units
11 Devil, Master Genie, Red Dragon, Scorpicore, Thunderbird, Titan, Wyvern Monarch
12 Angel, Silver Pegasus
13 Dragon Fly, Efreet Sultan
14 Ghost Dragon
15 Black Dragon, Faerie Dragon, Firebird
16 Crystal Dragon, Gold Dragon
17 Arch Devil, Rust Dragon
18 Archangel
19 Azure Dragon
20
21 Phoenix

See also