Spells: Difference between revisions

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(→‎Fire magic: , a little bit of spell descriptions)
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Tag: Manual revert
 
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#REDIRECT [[List of spells]]
 
'''Spells'''
 
[[Visions]] and [[Magic Arrow]] belong to any school.
 
== [[Earth magic]] ==
{| class=wikitable
! Level 1 || Level 2 || Level 3 || Level 4 || Level 5
|- valign=top
| ''Adventure Spells'' || ''Adventure Spells'' || ''Adventure Spells'' || ''Adventure Spells'' || ''Adventure Spells''
|- valign=top
|
* [[View Earth]] (mines and ressources recognaissance)
|
* [[Visions]] (unit recognaissance, belongs to all magic schools)
|
|
* [[Town Portal]] (adventure movement)
|
|- valign=top
| ''Combat spells'' || ''Combat spells'' || ''Combat spells'' || ''Combat spells'' || ''Combat spells''
|- valign=top
|
* [[Slow]] (unit movement points)
* [[Shield]] (damage reduction)
* [[Stone Skin]] (unit defense)
* [[Magic Arrow]] (magical damge, belongs to all magic schools)
|
* [[Death Ripple]] (magical all unit damage, only living)
* [[Quicksand]] (battlefield change)
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* [[Animate Dead]] (unit resurrection, undead)
* [[Anti-Magic]] (antimagic, spell level)
* [[Earthquake]] (siege anti wall/tower)
* [[Force Field]] (battlefield change, shielding)
* [[Protection from Earth]] (antimagic, earth)
|
* [[Meteor Shower]] (magical cluster damage)
* [[Resurrection]] (unit ressurection, living)
* [[Sorrow]] (unit morale)
|
* [[Implosion]] (magical damage)
* [[Summon Earth Elemental]] (unit creation, only during combat)
|}
 
== [[Air magic]] ==
{| class=wikitable
! Level 1 || Level 2 || Level 3 || Level 4 || Level 5
|- valign=top
| ''Adventure Spells'' || ''Adventure Spells'' || ''Adventure Spells'' || ''Adventure Spells'' || ''Adventure Spells''
|- valign=top
|
* [[View Air]] (heroes, towns, artifacts recognaissance)
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* [[Disguise]] (anti recognaissance of heroes troops)
* [[Visions]] (unit recognaissance, belongs to all magic schools)
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|
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* [[Dimension door]] (adventure movement, jump 9 squares)
* [[Fly]] (adventure movement, like [[Pathfinding]] but also with water traversal and with less costs than [[Water walk]])
|- valign=top
| ''Combat spells'' || ''Combat spells'' || ''Combat spells'' || ''Combat spells'' || ''Combat spells''
|- valign=top
|
*[[Haste]] (unit movement points)
* [[Magic Arrow]] (magical damge, belongs to all magic schools)
|
* [[Disrupting Ray]] (unit defense, negative)
* [[Fortune]] (unit luck, positive)
* [[Lightning Bolt]] (magical damage, single unit)
* [[Precision]] (unit attack, only ranged)
* [[Protection from Air]] (antimagic, air school)
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* [[Air Shield]] (damage reduction, ranged)
* [[Destroy Undead]] (magical all unit damage, undead)
* [[Hypnotize]] (unit control)
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* [[Chain Lightning]] (magical damage, 4 units)
* [[Counterstrike]] (unit retalation)
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* [[Magic Mirror]] (anti magical damage, redirection)
* [[Summon Air Elemental]] (unit creation, only during combat)
|}
 
== [[Water magic]] ==
{| class=wikitable
! Level 1 || Level 2 || Level 3 || Level 4 || Level 5
|- valign=top
| ''Adventure Spells'' || ''Adventure Spells'' || ''Adventure Spells'' || ''Adventure Spells'' || ''Adventure Spells''
|- valign=top
|
* [[Summon Boat]] (summon or create boat near water)
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* [[Scuttle Boat]] (destroy unattended boat)
* [[Visions]] (hero units recognaissance, belongs to all magic schools)
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|
* [[Water Walk]] (like [[Fly]] but on water, added movement cost compared to grass terrain without water magic skill)
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|- valign=top
| ''Combat spells'' || ''Combat spells'' || ''Combat spells'' || ''Combat spells'' || ''Combat spells''
|- valign=top
|
* [[Bless]] (unit damage set to maximum (meager result when creature has no damage threshold))
* [[Cure]] (units get negative conditions (curses) removed, heal health points)
* [[Dispel]] (units get spells removed)
* [[Magic Arrow]] (magical damge to single unit, belongs to all magic schools)
* [[Protection from Water]] (antimagic, water school)
|
* [[Ice Bolt]] (magical damage, single unit)
* [[Remove Obstacle]] (battlefield change)
* [[Weakness]] (reduce unit attack)
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* [[Forgetfulness]] (reduced damage from ranged attacks)
* [[Frost Ring]] (magical damage to surrounding units)
* [[Mirth]] (moral increase)
* [[Teleport]] (instant single unit battlefield traversal)
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* [[Clone]] (summoning of stack creature not fire/water/air/earth creature)
* [[Prayer]] (speed, attack, defense increase)
|
* [[Summon Water Elemental]]  (unit creation, only during combat, creatures vanish afterwards)
|}
 
== [[Fire magic]] ==
{| class=wikitable
! Level 1 || Level 2 || Level 3 || Level 4 || Level 5
|- valign=top
| ''Adventure Spells'' || ''Adventure Spells'' || ''Adventure Spells'' || ''Adventure Spells'' || ''Adventure Spells''
|- valign=top
|
|
* [[Visions]] (universal)
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|
|
|- valign=top
| ''Combat spells'' || ''Combat spells'' || ''Combat spells'' || ''Combat spells'' || ''Combat spells''
|- valign=top
|
* [[Bloodlust]] (unit attack increase)
* [[Curse]]  (threshold damage to minimum or lower)
* [[Magic Arrow]] (magical damge to single unit, belongs to all magic schools)
* [[Protection from Fire]] (30% or 50%, one or all own units, protection from fire spells)
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* [[Blind]] (enemy unit cant act as long as spell is active, might retaliate less or not at all when attacked)
* [[Fire Wall]] (battleground spell, creatures passing through or ending turn in the hexes get damaged)
|
* [[Fireball]] (cluster damage to units)
* [[Land Mine]] (battleground spell, put invisible passive units on battleground)
* [[Misfortune]] (single or all enemy units, unit luck rating reduced by 2 or 3 points)
|
* [[Armageddon]]
* [[Berserk]]
* [[Fire Shield]]
* [[Frenzy]]
* [[Inferno (spell)|Inferno]]
* [[Slayer]]
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* [[Summon Fire Elemental]]
* [[Sacrifice]]
|}
 
[[Category: Spells]]
[[Category: Terms]]

Latest revision as of 01:48, 8 December 2023

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