Editing Stone Golem and Iron Golem

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{{Cram|Golem Factory|Stone Golem|Iron Golem|no_dwelling=}}
{{Cram|Golem Factory|Stone Golem|Iron Golem|no_dwelling=}}
'''Stone Golems and Iron Golems''' are the level 3 creatures of [[Tower]]. They are recruited from the [[Golem Factory]]. Both Stone Golems and Iron Golems (along with [[Gold Golem]]s and [[Diamond Golem]]s) can be recruited from a Golem Factory on the [[adventure map]].
'''Stone Golems and Iron Golems''' are level 3 creatures of [[Tower]]. They are recruited from [[Golem Factory]].


''"Stone and iron golems are built and animated through a process involving both precise craftsmanship and complex magic. Though slow, they are strong and durable combatants. Stone golems take half damage from spell attacks, while iron golems take only a quarter of such damage."{{-}}<sup>[[Restoration of Erathia Manual Page 113|RoE manual]]''</sup>
''"Stone and iron golems are built and animated through a process involving both precise craftsmanship and complex magic. Though slow, they are strong and durable combatants. Stone golems take half damage from spell attacks, while iron golems take only a quarter of such damage."{{-}}<sup>[[Restoration of Erathia Manual Page 113|RoE manual]]''</sup>
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*{{H|Josephine|Alchemist}} has golems as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any stone or iron golems for each level attained after 3rd level, and gives them a [[speed]] bonus of 1.
*{{H|Josephine|Alchemist}} has golems as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any stone or iron golems for each level attained after 3rd level, and gives them a [[speed]] bonus of 1.


=={{hota}}==
==HotA changes==
In [[Horn of the Abyss]], [[Tower]] heroes spawn with additional Stone Golems, and these stacks (as all level 3 creatures in the mod) have a 100% chance of appearing.
In the unofficial [[Horn of the Abyss]] mod expansion, [[Tower]] heroes spawn with additional Stone Golems, and these stacks (as all level 3 creatures in the mod) have a 100% chance of appearing.


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== Appearance ==
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