Styg: Difference between revisions

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  | gender    = Female
  | gender    = Female
  | race      = Lizardman
  | race      = Lizardman
| biography  = The eleventh daughter of Tralossk, King of Tatalia, Styg turned to witchcraft when it became clear that she would never ascend the Tatalian throne with ten heirs in front of her.
  | specialty  = Sorcery
  | specialty  = Sorcery
  | s_text    = Receives a 5% per level bonus to [[sorcery]] skill percentage.
  | s_text    = Receives a 5% per level bonus to [[sorcery]] skill percentage.
Line 16: Line 17:
  | spell      = Shield
  | spell      = Shield
  | nowar      =  
  | nowar      =  
}} She starts with a [[spell book]] and knows the spell [[Shield]].
}}
 
== Biography ==
The eleventh daughter of Tralossk, King of Tatalia, Styg turned to witchcraft when it became clear that she would never ascend the Tatalian throne with ten heirs in front of her.


[[Category: Witches]]
[[Category: Witches]]
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Revision as of 01:26, 9 January 2018

Fortress
Beastmasters
Alkin Alkin
Broghild Broghild
Bron Bron
Drakon Drakon
Gerwulf Gerwulf
Korbac Korbac
Tazar Tazar
Wystan Wystan
Witches
Andra Andra
Merist Merist
Mirlanda Mirlanda
Rosic Rosic
Styg Styg
Tiva Tiva
Verdish Verdish
Voy Voy
Adrienne Adrienne Armageddon's BladeMap Editor
Kinkeria Kinkeria Horn of the Abyss
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Styg the Witch
Basic information:
Styg Class: Witch
Gender: Female
Race: Lizardman
The eleventh daughter of Tralossk, King of Tatalia, Styg turned to witchcraft when it became clear that she would never ascend the Tatalian throne with ten heirs in front of her.
Specialty: Sorcery
Specialty Sorcery Receives a 5% per level bonus to sorcery skill percentage.
Starting primary skills:
Attack 0 Defense 1 Spell Power 2 Knowledge 2
Starting secondary skills:
Basic Wisdom  Basic Wisdom
Basic Sorcery  Basic Sorcery
Starting troops:
Gnoll Gnoll 10–20 Always
Lizardman Lizardman 4–7 88%
Serpent Fly Serpent Fly 2–4 25%
Starting troops Horn of the Abyss:
Gnoll Gnoll 10–20 Always
Lizardman Lizardman 4–7 Always
Serpent Fly Serpent Fly 2–4 Always
Starting spell:
Shield Shield
Starting movement points:
Minimum Maximum HotA Horn of the Abyss
Starting movement points:

Styg the Witch is a Fortress hero. Styg starts with a spell book and the spell Shield.